Author Topic: Imperia: New 4X Game I am designing - MOO2 meets Crusader Kings II  (Read 3793 times)

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Offline Texashawk

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Re: Imperia: New 4X Game I am designing - MOO2 meets Crusader Kings II
« Reply #30 on: July 01, 2014, 09:42:50 PM »
FYI, I have released build .300. Notable additions include save/load functionality and error logging, to help track down any remaining issues. Get it in the usual place!

-Steve
 

Offline Lossmar

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Re: Imperia: New 4X Game I am designing - MOO2 meets Crusader Kings II
« Reply #31 on: September 20, 2014, 04:42:36 PM »
I have no idea what the frakk is going on in this game but i love it already..  :P

>tfw spreadsheet/complicated games addict.
We are the beacon of hope, light in the darkness, shepherds of the lost souls. - motto of the Terran Search and Rescue Corps.
 

Offline Texashawk

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Re: Imperia: New 4X Game I am designing - MOO2 meets Crusader Kings II
« Reply #32 on: September 21, 2014, 03:46:40 AM »
I have no idea what the frakk is going on in this game but i love it already..  :P

>tfw spreadsheet/complicated games addict.

Awesome! This might help, however! http://imperia5x.wikidot.com/start

And feel free to check out imperia.boards.net if you have questions!

-Steve
 

 

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