Astra Imperia > Rules

Orbital and Ground Slots

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boggo2300:
Erik,
still working on the setup for my multi faction game, and looking at the idea we discussed before on using the maximum population as the cap for slots available to all factions, well the slots run out pretty quickly.

Just looking at the way you seem to be addressing it, and the fact that the available slots are tied to populations rather than the size of the system bodies,  I'm assuming that the slot limits more represent what the population can support rather than what the planet can support?

If so,  I'm thinking I may just let each population have the orbital and ground slots their population gives them, however if and when populations merge due to diplomacy of gunboat diplomacy, the slot levels for the new population must adhere to the limits of the new population size, and excess facilities cannot be supported (ooh that might be a new rule that needs implementing, what happens to facilities higher than the pop can support? might come up due to population decreases as well as this)

so for example if the EU (pop 565, Core, ground: 6, orbital: 8; Research, Defence, Scanning, Intelligence, Orbital Shipyard) conquers Russia (pop 200, Small Core, ground: 4, orbital: 4; Research, Defence, Scanning, Orbital Shipyard)  the resulting population would be still a core, so the EU would not have any additional slots, and would have to abandon 3 ground facility slots, though could keep the two shipyards)

I could see similar issues arising when an empire sets up a colony on someone elses colony (like the US in Steves current Aurora game)

what do you think?

Sematary:
That sounds like a good idea. I know I like it.

Erik L:
That's pretty much how I intend it. Facility slots are limited by population. There's not really anything established for maximum slots for planetary size. Though population is limited by that.

Possibly running extra facilities can be run at reduced efficiency. Though building extra facilities won't be possible.

boggo2300:
I'd suggest an additional penalty for extra facilities as well,  what about;

-25% effectiveness per additional SLOT used
-2.5% tax income per additional SLOT used?

though that's not especially sensible for Barracks I think it works pretty well for most facilities

Erik L:
That effectively limits you to an additional 3 slots.

I was thinking a slightly smaller penalty, but essentially the same theory.

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