Author Topic: Official v7.00 Bugs Reporting Thread  (Read 43433 times)

0 Members and 1 Guest are viewing this topic.

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5656
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.00 Bugs Reporting Thread
« Reply #180 on: January 08, 2016, 04:16:26 PM »
I don't know if this is my own error or a bug. 

I'm running windows 8 and aurora version 7.  1

So there's no error message when I do this but, when I try to use any drop down/hierarchy menu like the minerals tab on the system view or the list of colonies, it will not respond to my clicks.   When I try to go back to the menu, it will show that I opened something up but all the names will have disappeared and will not respond once again. 

It looks like this:
https://drive.  google.  com/file/d/0B3XqXSVQ2lc6Slo1MVZVdElnX3c/view?usp=sharing

Then this:
https://drive.  google.  com/file/d/0B3XqXSVQ2lc6ekRZdGptdDl1cTQ/view?usp=sharing

So is it an issue on my end?
Is there any way to fix it?

Thanks in advance

Touchscreen laptop?

Disable the touchscreen.
 

Offline e-wok345

  • Able Ordinary Rate
  • e
  • Posts: 2
Re: Official v7.00 Bugs Reporting Thread
« Reply #181 on: January 08, 2016, 04:46:38 PM »
Quote from: Erik Luken link=topic=8076. msg84811#msg84811 date=1452291386
Touchscreen laptop?

Disable the touchscreen.

Fixed it right up thanks
 

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.00 Bugs Reporting Thread
« Reply #182 on: January 09, 2016, 08:25:23 AM »
I'm running windows 8 and aurora version 7.  1

As a side note, please log 7.1 bugs in the 7.1 thread (stickied).  This is the 7.0 thread; it should be used only by people who are (still) playing a 7.0 campaign.  Thanks!

John
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #183 on: January 27, 2016, 12:51:33 PM »
A bit of discrepancy on a FAC I designed and built, for all of them not just one. Seen through the Ships window;
Off-Topic: Ship Design Display • show
Protector class Fast Attack Craft    1000 tons     2 Crew     7426 BP      TCS 20  TH 15  EM 450
75000 km/s     Armour 8-8     Shields 15-300     Sensors 1/1/0/0     Damage Control 1     PPV 6
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 464 MSP
Spare Berths 8   

1500 EP Photonic Drive (1)    Power 1500    Fuel Use 148.09%    Armour 0    Exp 30%
Fuel Capacity 85 000 Litres    Range 10.3 billion km   (1 days at full power)
Omega R300/360 Shields (1)   Total Fuel Cost  360 Litres per day

15cm C6.25 Far Gamma Ray Laser (2)    Range 350 000km     TS: 75000 km/s     Power 6-6.25     RM 12    ROF 5        6 6 6 6 6 6 6 6 6 6
Fire Control S01.5 175-75000 (1)    Max Range: 350 000 km   TS: 75000 km/s     97 94 91 89 86 83 80 77 74 71
Vacuum Energy Power Plant Technology PO-40 (1)     Total Power Output 40     Armour 0    Exp 5%

Active Search Sensor MR270-R1 (10%) (1)     GPS 360     Range 270.0m km     Resolution 1

This design is classed as a military vessel for maintenance purposes

Off-Topic:  Class Design Display • show
Protector class Fast Attack Craft    1 000 tons     8 Crew     7426 BP      TCS 20  TH 15  EM 450
75000 km/s     Armour 8-8     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 0.57 Years     MSP 464    AFR 80%    IFR 1.1%    1YR 819    5YR 12290    Max Repair 3000 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

1500 EP Photonic Drive (1)    Power 1500    Fuel Use 148.09%    Signature 15    Exp 30%
Fuel Capacity 85 000 Litres    Range 10.3 billion km   (38 hours at full power)
Omega R300/360 Shields (1)   Total Fuel Cost  15 Litres per hour  (360 per day)

15cm C6.25 Far Gamma Ray Laser (2)    Range 350 000km     TS: 75000 km/s     Power 6-6.25     RM 12    ROF 5        6 6 6 6 6 6 6 6 6 6
Fire Control S01.5 175-75000 (1)    Max Range: 350 000 km   TS: 75000 km/s     97 94 91 89 86 83 80 77 74 71
Vacuum Energy Power Plant Technology PO-40 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR270-R1 (10%) (1)     GPS 360     Range 270.0m km    MCR 29.4m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: February 01, 2016, 06:39:52 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #184 on: February 02, 2016, 08:09:13 AM »
From a PDC I designed and noticed after I started building;
Code: [Select]
Single 80cm C25 Far Gamma Ray Laser Turret (3x1)    Range 2 100 000km     TS: 100000 km/s     Power 168-25     RM 12    ROF 35        168 168 168 168 168 168 168 168 168 168
PDC Fire Control S08 1050-100000 H10 (1)    Max Range: 2 100 000 km   TS: 100000 km/s     100 99 99 98 98 97 97 96 96 95
Ummmm.... I think I broke it. Although, end level tech does seem like it might be plausible for a ftl cannon.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 134 times
  • ...it's so simple an idiot could have devised it..
Re: Official v7.00 Bugs Reporting Thread
« Reply #185 on: February 02, 2016, 09:15:49 AM »
That's still just shy of a light second.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #186 on: February 02, 2016, 10:00:29 AM »
Just under 1 light second?!?! Light travels 1,400,000 km in 5 seconds, that fire control and cannon fires at 2,100,000 km in 5 seconds. That is 140,000 km/s faster than light.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline iceball3

  • Captain
  • **********
  • Posts: 454
  • Thanked: 47 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #187 on: February 16, 2016, 09:41:13 AM »
Just under 1 light second?!?! Light travels 1,400,000 km in 5 seconds, that fire control and cannon fires at 2,100,000 km in 5 seconds. That is 140,000 km/s faster than light.
83athom pls if you don't bring attention to it then we won't have beam fire control ranges gutted any further ;-;
As it is already, you're already using tech that is so endgame that most people don't even get to it in their campaigns. Isn't it acceptable enough that the cannon uses some bluespace stuff to reach the target in a timely manner, especially considering how it gets inaccurate near the end of it's range?

I figure that _actual_ issues of concern would be like, ramming attempts quantum tunneling to my ships even though said ships are a few tens of thousands of kilometers away from the one responsible. (though that may have been fixed recently).

As is, I don't see any issues with a specialized PDC using maximum level technology being able to barely skirt past lightspeed with it's beam weapons. We have jump points already, and being able to actually shoot far with our lasers doesn't seem to do much on the balance.
 

Offline TheDeadlyShoe

  • Vice Admiral
  • **********
  • Posts: 1264
  • Thanked: 58 times
  • Dance Commander
Re: Official v7.00 Bugs Reporting Thread
« Reply #188 on: February 16, 2016, 11:17:14 PM »
it's an oversight, nothing's supposed to go beyond 5ls.

i'm surprised the PDC FCs can.

 

Offline Havan_IronOak

  • Sub-Lieutenant
  • ******
  • Posts: 112
  • Thanked: 2 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #189 on: February 17, 2016, 10:16:05 AM »
Just created an annoying Error 6 condition by trying to refit a ship. It seems that detatching it from its task group cleared up the condition but it seems to have been a long-standing error as evidenced by this thread referring to the same problem
http://aurora2.pentarch.org/index.php?topic=2604.0
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe
 

Offline Mor

  • Commander
  • *********
  • Posts: 305
  • Thanked: 11 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #190 on: February 28, 2016, 09:56:32 PM »
SM password isn't required in Create research project window. SM on\off you can see all empire info. Also it would be nice to get a confirmation window after you click create.
 

Offline Mor

  • Commander
  • *********
  • Posts: 305
  • Thanked: 11 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #191 on: March 01, 2016, 12:10:22 PM »
Create Research Project - CIWS:
1. Summary, second line. ECCM component size is missing HS in the end.
2. Turret rotation gear doesn't effect Turret HS.

Turret design screen
1. The tooltip for beam type is "the type of missile ..."
 

Offline plasticpanzers

  • Lt. Commander
  • ********
  • p
  • Posts: 201
  • Thanked: 7 times
Re: Official v7.00 Bugs Reporting Thread
« Reply #192 on: March 07, 2016, 04:17:20 AM »
Ships/Sqadrons duplicating themselves in system.   Get a number of errors: 94, 91, 5 (alot), 13, 381.   Continues for everything
coming in system or built there.   A PDC build on Gallways World shows up as being on Gatebuilder One at SOL.   4 Fuel Refining
ships doubled then halved once i got the real ones out.  Now commercial ships entering system have clones and it vastly slows the
turn with up to 40-50 clicks to clear all the error notifications before the next turn can be started.
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Official v7.00 Bugs Reporting Thread
« Reply #193 on: March 15, 2016, 12:12:00 PM »
I presume this is a bug. Recently conquered a planet with a pressure of 1.68E -04, don't remember my poor maths but that seems to bee under zero? Or?
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5656
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.00 Bugs Reporting Thread
« Reply #194 on: March 15, 2016, 12:40:51 PM »
I presume this is a bug. Recently conquered a planet with a pressure of 1.68E -04, don't remember my poor maths but that seems to bee under zero? Or?
0.000168