You are neglecting an important factor in converting the manned mines to automated. It costs 1500 production to do it. 1/3 of a shipyard, right there.
True - I had forgotten that.
Rather than going back and forth over
personal preferences, let's have a look at what the Commonwealth
needs, and what it
wants.
But first, let's define what a
need is, and what a
want is.....
A
need is something that has to be addressed
immediately. The need will not go away on it's own, and is having a detrimental effect on more than one industry.
A
want is something that
may resolve itself in time (i.e. through growth or something being introduced or being made redundant).
O.K. Now, let's have a look at what the Commonwealth
needs and what it
wants.
We'll look at a couple of things: mineral production, population, shipyard and factory usage, and others.
First,
Mineral production[/u]:
As in September 2048, the Commonwealth is mining at Earth, Thebes and Toronto. Between the 3 locations, they are producing:
Duranium: 12505 t/year (although 11250 t comes from earth - which is about to run out....)
Neutronium: 1254 t/year
Corbomite: 1732 t/year
Tritanium: 303 t/year
Boronide: 121 t/year
Mercassium: 0 t/year
Vendarite: 0 t/year
Sorium: 317 t/year
Uridium: 317 t/year
Corundium: 0 t/year
Gallicite: 1214 t/year
Next,
Population[/u].
Earth has approx 790M people, with 22M of this free. It's annual growth rate is approx 2.3% (assuming that there is sufficient free infrastructure).
Thebes has approx 3.8M people, with 850K of this free. It's annual growth rate is approx 10% (There's enough free infrastructure for 800K).
Shipyard usage[/u]
The Commonwealth has 12 shipyards. Of which (assuming a 3 year overhaul cycle) 27% of the shipyards will be occupied doing the overhauls.
In addition, the overhauls will use the following materials:
Duranium: 680 t/year
Neutronium: 30 t/year
Corbomite: 30 t/year
Tritanium: 50 t/year
Boronide: 50 t/year
Mercassium: 155 t/year
Vendarite: 0 t/year
Sorium: 30 t/year
Uridium: 350 t/year
Corundium: 40 t/year
Gallicite: 250 t/year
If we take the overhaul usage away from the minerals gained through mining, we get:
Duranium: 575 t/year (ignoring the production from earth)
Neutronium: 1224 t/year
Corbomite: 1702 t/year
Tritanium: 253 t/year
Boronide: 71 t/year
Mercassium: -155 t/yearVendarite: 0 t/year
Sorium: 287 t/year
Uridium: -33 t/year
Corundium: -40 t/yearGallicite: 1164 t/year
From looking at the list above, it is obvious that one of the
needs is more mining facilites..... Specifically in Duranium, Mercassium, Uridium and Corundium.
Now, let's assume that the shipyards are running at 50% usage (e.g. 6 out of 12 shipyards) in building new ships.
Furthermore, let's assume that it is evenly split into building 3 Themistocles II freighters and 3 Artemis II colony ships. This will produce 3 freighters, and 1.5 colony ships per year.
This will require:
Duranium: 1715 t/year
Neutronium: 84 t/year
Corbomite: 30 t/year
Tritanium: 0 t/year
Boronide: 0 t/year
Mercassium: 1185 t/year
Vendarite: 0 t/year
Sorium: 30 t/year
Uridium: 0 t/year
Corundium: 0 t/year
Gallicite: 810 t/year
If we take the overhaul/shipbuilding usage away from the minerals gained through mining, we get:
Duranium: -1140 t/year (ignoring the production from earth)
Neutronium: 1140 t/year
Corbomite: 1672 t/year
Tritanium: 253 t/year
Boronide: 71 t/year
Mercassium: -1340 t/yearVendarite: 0 t/year
Sorium: 257 t/year
Uridium: -33 t/year
Corundium: -40 t/yearGallicite: 354 t/year
Factory usage[/u]
Earth has 489 factories, which produce 6846 BP.
Thebes has 22 factories, which produce 370 BP.
As it works out that a ton of material is needed for each BP, this means that with the factories working at 100%, that 7216 tons of material needed - of which over 50% of which is Duranium.
This means that the yearly production of Duranium is actually:
Duranium: -4750 t/year (ignoring the production from earth) (And I should point out, that this is assuming that only 50% of the items manufactured are made from Duranium. If 100% of the item is made from Duranium, then this figure is on the
low side......)
As I have previously stated, one of the
needs is more mining facilites....
Others[/u]
I don't know how much miscellaneous infrastructure is needed - things such: as raw materials for supply points/missiles/other consumables; additional ground forces; etc.
So, looking at the above figures, it is apparent that
main overriding need is for automated/manned mines.
At present, the best place for manned mines is Thebes (as it has Duranium with an accessibilty of "0.8"). Which then means that there is a need for free personel on Thebes.
Having a look at the
rate of change on Thebes, you can see that each convoy takes out either 200/250K of people. This would translate into approx 140/175 K
free people. The same convoy is taking out 9 automated/manned mines. As each convoy has a round trip of approximately 2 months, this gives the industry on Earth to convert approx 7.5 manned mines to automated mines. Which means that an average of 1.5 manned mines are shipped out each turn.
That means that out of the 200/250K colonists, (discounting service population and people to man the mines) the free colonist population is increased by only 65/100K per convoy. Add to this the population growth (of 380K /year) and we get a yearly increase of 770/980K /year.
Now let's remember that to use the shipyards, you'd need a free population of 2M. At the
current rate of population increase, this will occur in about 1.5 years.....
And that is production at Thebes. Production at Thebes has to be weighted a bit more strongly. Automating the mines costs more than building 10 more construction factories.
Converting manned mines to automated ones has got to be a very temporary strategy, just long enough to get everything at Thebes fully employed. After that, there is no point towards spending more Theban production converting factories.
Looking over the figures above, I now agree with you - automating the manned mines is probably wasteful.
However, the
huge shortage in raw materials means that the industry would be better service making manned mines, rather than a shipyard.....
You are correct in how we disagree about the timing of the demand for shipyards. You are correct that the Commonwealth can keep producing ships for a long time as the ratio of refit time to shipbuilding increases. However, increasing economic expansion requires an increase in ship building rates.
True - however, I believe that I've shown above that the
major factor in ship construction is NOT available shipyard space, but raw materials to
build the ships in the first place.
If you can build enough colony ships, you can transport manned mines and more construction factories.
Agreed - but
FIRST you need to have the raw materials - which at the moment, the Commonwealth
doesn't have......
There are a few other considerations:
1) A shipyard in Thebes is secure from spies. A completely new class of warship could be developed there. Like, say, Carriers.
2) A shipyard in Thebes more secure from raids, sabotage etc...
3) Spies will not have an accurate count of Commonwealth hulls.
4) A shipyard on Thebes is slightly more efficient for refiting survey ships. Loses 2 fewer useful months per 3 years.
While these are valid points, the above are more
wants rather than
needs.
For example, for the short term, the Commonwealth is going to be concentrating on building freighters and colony ships - who cares about spies?
And run the trends:
2044, Colonization of Thebes begins. 5 years later, 5 million. If you extrapolate, you should have a lot more than 10 million on Thebes in 5 more years, because a lot of time was lost ramping up freighter and colony ship numbers. I figure that in 5 years, you would have a few more mines, but a _lot_ more construction factories.
But that just exagerates the problem, as at the moment, the
biggest problem is a shortage of raw materials - NOT of factories.
But in 5 more years, there will be fewer new colony ships and freighters coming on line, not more, because of refit issues.
At that point, even producing a new shipyard every 3 years at Thebes it would be hard to increase the new construction speed.
With an overhaul every 3 years, every new ship consumes 6.6% of it's construction cost every year.
What this means, is that with 9 (73% of 12) shipyards at full production, the
shipyards need to increase approximately 0.6
extra shipyards per year.
So you are correct in that in 5 years time there
may be a problem (as only 0.33 shipyards are built per year - well below the required 0.6) - but I'll just point out one
major assumption - that is that in the 5 years the shipyards are running at full production. As can be seen (from the raw material production), that's a pretty big assumption.....