Author Topic: Replacing PDCs  (Read 27329 times)

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Offline alex_brunius

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Re: Replacing PDCs
« Reply #570 on: January 04, 2018, 07:05:30 AM »
Shouldn't Construction Vehicles require mostly similar resources to build that construction factories do though?
 

Offline Drgong

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Re: Replacing PDCs
« Reply #571 on: January 29, 2018, 02:34:04 PM »
Just going to say I love the idea of more diverse units, and like the idea of PDCs being replaced with troops.

I want my Mars Desert Infantry  ;D
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Offline Starmantle

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Re: Replacing PDCs
« Reply #572 on: January 30, 2018, 01:00:46 AM »
I really, really love PDCs.  So there's that.

But I also really like the changes to ground forces to make them deeper and more interesting.
 

Offline Nori

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Re: Replacing PDCs
« Reply #573 on: February 14, 2018, 11:53:30 AM »
Apologies if this was asked.  But one of my favorite uses for PDCs is as inexpensive hangers.  Military ships with hangers are pretty spendy early on reducing the chance that I would use fighters (of FACs).  So, is there going to be a hanger facility that could be built on planet or as a ground unit?
 

Offline Hazard

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Re: Replacing PDCs
« Reply #574 on: February 14, 2018, 12:02:19 PM »
The ability to shove otherwise very expensive to maintain ships into hangars and get them maintained essentially for free is a considerable part of the reason PDCs are disappearing IIRC.
 

Offline Nori

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Re: Replacing PDCs
« Reply #575 on: February 14, 2018, 12:06:58 PM »
Well, in current game rules you can't maintain fighters which was my primary question. I don't believe I've ever put anything other than 500 or 1000 ton ships in hangers. In my current game I have 80 FACs in hangers and isn't really saving me a whole lot in maintenance compared to the cost of building a PDC capable of holding them all. Though if someone instead built a 80,000 ton ship and put it in a hanger...

Maybe a new installation that allows only fighters (maybe FACs) to be hangered on planet.
 

Offline alex_brunius

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Re: Replacing PDCs
« Reply #576 on: February 14, 2018, 12:10:53 PM »
Well, in current game rules you can't maintain fighters which was my primary question. I don't believe I've ever put anything other than 500 or 1000 ton ships in hangers. In my current game I have 80 FACs in hangers and isn't really saving me a whole lot in maintenance compared to the cost of building a PDC capable of holding them all. Though if someone instead built a 80,000 ton ship and put it in a hanger...

Maybe a new installation that allows only fighters (maybe FACs) to be hangered on planet.

C# Aurora will have different rules for fighter maintenance:
http://aurora2.pentarch.org/index.php?topic=8495.msg101959#msg101959

Specifically this part:

"Fighters can be maintained by Maintenance Locations and do not need to be stored in hangars (because now they use capacity whereas the VB6 rule was implemented to prevent unlimited fighters being maintained)."
 
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Offline Nori

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Re: Replacing PDCs
« Reply #577 on: February 14, 2018, 12:12:00 PM »
Nice! Sounds like that'll work.
 

Offline Person012345

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Re: Replacing PDCs
« Reply #578 on: February 14, 2018, 12:28:35 PM »
C# Aurora will have different rules for fighter maintenance:
http://aurora2.pentarch.org/index.php?topic=8495.msg101959#msg101959

Specifically this part:

"Fighters can be maintained by Maintenance Locations and do not need to be stored in hangars (because now they use capacity whereas the VB6 rule was implemented to prevent unlimited fighters being maintained)."
This isn't really satisfactory though, and there may end up being a ground based hanger. I don't think steve has finalised and confirmed what he's doing in that regard. But this basically makes air support for ground combat an entirely one-sided thing for whoever has space superiority, which doesn't make sense and detracts from gameplay imo.
 

Offline Bremen

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Re: Replacing PDCs
« Reply #579 on: February 14, 2018, 01:12:00 PM »
This isn't really satisfactory though, and there may end up being a ground based hanger. I don't think steve has finalised and confirmed what he's doing in that regard. But this basically makes air support for ground combat an entirely one-sided thing for whoever has space superiority, which doesn't make sense and detracts from gameplay imo.

Fighters can at least dip into the atmosphere last I heard, becoming ground troops. This may require them to use fuel the whole time though, I'm not sure.

Even if it does burn fuel, this opens up an interesting role for fighters as planetary defense since they can probably de-orbit to avoid incoming missiles.
 

Offline Hazard

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Re: Replacing PDCs
« Reply #580 on: February 14, 2018, 01:59:59 PM »
Fighters can at least dip into the atmosphere last I heard, becoming ground troops. This may require them to use fuel the whole time though, I'm not sure.

Even if it does burn fuel, this opens up an interesting role for fighters as planetary defense since they can probably de-orbit to avoid incoming missiles.
`

If that isn't promptly followed by said missiles impacting the planet hard I'm going to be disappointed.
 

Offline Person012345

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Re: Replacing PDCs
« Reply #581 on: February 16, 2018, 07:33:38 AM »
Fighters can at least dip into the atmosphere last I heard, becoming ground troops. This may require them to use fuel the whole time though, I'm not sure.

Even if it does burn fuel, this opens up an interesting role for fighters as planetary defense since they can probably de-orbit to avoid incoming missiles.
Sure, until their maintenance facilities get melted and they run out of fuel.
 

 

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