C# Aurora > Development Discussions
Defining which events break up the time progression cycle
TMaekler:
Would be nice if we could choose which actions stop a time progression cycle early and which don't. At least for some of them I cannot understand why they stop it early.
TheDeadlyShoe:
maintenance events are the bane of my existence
Zincat:
I second this. Being able to choose what should interrupt the game would be AMAZING for me.
the obelisk:
Have to agree. A toggle would be nice, at least for some things. I want to know if there's a mineral shortage, but if I can't deal with the problem immediately, I don't wan't that shortage preventing me from using the auto feature.
Froggiest1982:
Agreed
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