Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: xenoscepter on August 25, 2019, 11:28:09 PM

Title: Recreational Modules, Still Bugged?
Post by: xenoscepter on August 25, 2019, 11:28:09 PM
Title says it all, are Recreational Modules still bugged in 7.10? Or can I just use one now?
Title: Re: Recreational Modules, Still Bugged?
Post by: Cavgunner on August 26, 2019, 08:21:37 PM
They are bugged... kinda. 

I made a slow recreational ship designed to relieve the crews of gas-mining operations.  I noticed it wasn't working, even though it was in orbit with the ships it was supposed to service.

After reading the forums, I added a gas mining module to the ship and set it on repeating orders to harvest the same gas giant that the mining ships were working on.

At that point, I noticed that the morale of the other ships at the same location was finally going up.

I hope that helps.

Title: Re: Recreational Modules, Still Bugged?
Post by: Garfunkel on August 27, 2019, 02:34:17 AM
Alternatively, you can have 2 entertainment modules on the same ship, or two ships with 1 module each in the same TG, and then they'll work.
Title: Re: Recreational Modules, Still Bugged?
Post by: SpikeTheHobbitMage on September 07, 2019, 03:29:23 PM
Recreational Modules are most certainly bugged.  I haven't heard of using two on the same ship before, so I can't comment on that, but a single module must be paired with a 'work' module on the same ship to work correctly.  Pairing with a Gas Miner or Terraformer works even while moving.  I believe an Asteroid Miner will work as well, but haven't tried it.  Pairing with a Gate Builder only works while a gate is under construction.