Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: Gabethebaldandbold on February 19, 2020, 04:11:10 PM

Title: Civilian economy, Imports/Exports
Post by: Gabethebaldandbold on February 19, 2020, 04:11:10 PM
how do they work? what dictates what a planet or colony will export or import? do we have any controll over that? I would imagine a place with financial centres and construction factories to produce a similar tipe of products to one another, and to be different from a terraforming colony...
Title: Re: Civilian economy, Imports/Exports
Post by: QuakeIV on February 19, 2020, 10:36:30 PM
Kindof a good question, to be honest.  I mostly ignore them because for the most part they don't really seem to do anything.
Title: Re: Civilian economy, Imports/Exports
Post by: Hazard on February 20, 2020, 04:59:08 AM
IIRC, a colony's production rates per amount of population for the various goods are rolled for on generation, while consumption rates per amount of population are static. A large enough empire with enough settled worlds would produce approximately 1 unit of a civilian good per unit of that good consumed, some variance to be expected due to the random nature of the roll and the different populations of a given colony.
Title: Re: Civilian economy, Imports/Exports
Post by: Father Tim on February 20, 2020, 09:34:24 AM
how do they work?

Populated Colonies produce some random amount (per pop) of some things, and demand some random amount (per pop) of some things -- possibly the same things.

Civilian freighters move stuff from colonies where it's exccess to demand over to other colonies where there's a shortfall.

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what dictates what a planet or colony will export or import?

Random roll, save that 'Alien Artifacts' are only available from bodies that have (or used to have, depending on certain bugs) Ruins.

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do we have any controll over that?

No. . . except for the the SM-only 'Random Ruin' button.

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I would imagine a place with financial centres and construction factories to produce a similar tipe of products to one another, and to be different from a terraforming colony...

Yup.  It's sort of in the air as a long-term suggestion to modify the current system once other things are "working properly."