Author Topic: Per Ardua Ad Astra Comments Thread  (Read 4372 times)

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Offline Steve Walmsley (OP)

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Per Ardua Ad Astra Comments Thread
« on: February 17, 2021, 11:57:07 AM »
Please add any comments to this thread.
 
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Offline Warer

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Re: Per Ardua Ad Astra Comments Thread
« Reply #1 on: February 17, 2021, 03:32:23 PM »
This is going to be glorious, great setup~.
 

Offline nuclearslurpee

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Re: Per Ardua Ad Astra Comments Thread
« Reply #2 on: February 17, 2021, 04:28:20 PM »
I'm most excited that this heralds 1.13 coming Soon™, but sure, I'll enjoy the actual AAR too.  ;)

Quote
Legio Astra: Ground Elements
1x Legio Astra HQ Cohort
2x Heavy Armour Cohort
4x Heavy Infantry Cohort
1x Artillery Cohort
2x Planetary Defence Cohort
6x Praetorian Assault Century
4x Anti-Armour Century
4x Auxilia Light Infantry
1x Auxilia Construction
1x Auxilia Geosurvey
1x Auxilia Xenoarchaeology

...
snip snip

In the last campaign, Steve went huge on the ships. In this campaign, Steve goes huge on the ground forces. I look forward to the next campaign in which Steve somehow manages to over-complicate the scientific establishment.

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Active defences were more problematic. There was little interest in either missile warfare or fast-tracking turreted weapons due to the lack of application in ground combat. Given those limitations, the best that the Empire’s naval architects could produce was the Remus Kinetics RK-10 Railgun; a point-blank weapon intended for missile defence that used volume of fire to overcome its limited tracking speed. The Lancea class Escort mounted twelve RK-10s and represented the only line of defence against hostile missiles.

With only nuclear pulse technology to start I anticipate some serious struggles particularly against the spoiler races.

Quote
Another consequence of the imbalance in research investment was the lack of progress in engine capabilities. Beyond the need to transport the ground forces of the Empire at a reasonable speed, there had been little historical appetite for propulsion research, which meant the best available technology was nuclear pulse.

I always like seeing a campaign that starts with engine techs lower than Ion Drives, just because it's something different from the standard start that everyone else does (myself included).

Quote
The Emperor, Titus Aurelius Antoninus, had also recently instructed his senior military commanders to begin the exploration of interstellar space, in order to locate any alien races that might one day threaten Terra, which meant research into jump point theory was now a priority.

And no jump point theory to start off with, quite a change from past campaigns. It will be interesting to see what this leads to, on one hand you'll get a slower start with more time to build up but on the other hand it will take longer to get to the serious combat bits. In the interim time I of course expect some digressions into the inner workings of the Roman mineral stock market of course!

To sum it all up, a very interesting and unique setup, I look forward to seeing how this goes. Glancing at the starting minerals I detect potential for both corundium and gallicite shortages on Terra, potentially a big double whammy if you don't get some good rolls in the inner system and asteroid belt.
 
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Offline Droll

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Re: Per Ardua Ad Astra Comments Thread
« Reply #3 on: February 17, 2021, 04:36:38 PM »
I also like the focus on ground forces this campaign as it probably means more features geared towards reducing micro and tedium of managing ground forces in 1.13+. It would be amazing if we got some sort of OOB templating to make my company-level OOBs less of a nightmare to manage when building. It takes me hours to assign everything every time I want to build a division.
 
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Offline Ektor

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Re: Per Ardua Ad Astra Comments Thread
« Reply #4 on: February 17, 2021, 05:56:07 PM »
I really, really like this!
 

Offline serger

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Re: Per Ardua Ad Astra Comments Thread
« Reply #5 on: February 18, 2021, 04:30:55 AM »
"the Consul in command of the Empire’s military forces, Quintus Novius Varus, believed that any alien life would most likely be confined to planetary surfaces and therefore would be crushed by the heavy armour and infantry of the Legio Astra"

Quintili Vare, legiones redde!  ;D
 

Offline StarshipCactus

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Re: Per Ardua Ad Astra Comments Thread
« Reply #6 on: February 18, 2021, 06:01:34 AM »
I am happy to see that the boarding pod is called Corvus :)
 

Offline Steve Walmsley (OP)

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Re: Per Ardua Ad Astra Comments Thread
« Reply #7 on: February 18, 2021, 07:11:40 AM »
"the Consul in command of the Empire’s military forces, Quintus Novius Varus, believed that any alien life would most likely be confined to planetary surfaces and therefore would be crushed by the heavy armour and infantry of the Legio Astra"

Quintili Vare, legiones redde!  ;D

I am going to avoid any forested worlds :)
 
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Offline Steve Walmsley (OP)

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Re: Per Ardua Ad Astra Comments Thread
« Reply #8 on: February 18, 2021, 07:13:32 AM »
I am happy to see that the boarding pod is called Corvus :)

I wondered if anyone would pick up on that. Research is a fun part of campaign setup :)

For anyone who wants the historical background:
https://en.wikipedia.org/wiki/Corvus_(boarding_device)
 
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Offline vorpal+5

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Re: Per Ardua Ad Astra Comments Thread
« Reply #9 on: February 20, 2021, 09:54:00 AM »
Excellent setting, excellent background writing!! I'll be following the unfolding story with great interest!  :D
 

Offline Zap0

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Re: Per Ardua Ad Astra Comments Thread
« Reply #10 on: February 24, 2021, 06:47:00 AM »
Quote
Veritas class Scout

It seems you forgot to remove the bridge from the fighter :D
 
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Offline Steve Walmsley (OP)

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Re: Per Ardua Ad Astra Comments Thread
« Reply #11 on: February 24, 2021, 07:25:10 AM »
Quote
Veritas class Scout

It seems you forgot to remove the bridge from the fighter :D

Good spot!

I thought I had already squeezed a lot in, but now it has four launchers and extra fuel :)
 
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Offline Migi

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Re: Per Ardua Ad Astra Comments Thread
« Reply #12 on: March 07, 2021, 12:05:41 PM »
Those Romans are lucky finding a research boost on Mars, although from a thematic sense it would be better to be some sort of weapon boost.
Will that cause them to prioritse terraforming?

What is the purpous of the Minerva assault ship?
It has 6kT of hanger space but you don't seem to have any fighters, and it can't fit a destroyer inside for repairs.
It also seems a little limiting and short sighted to make jump tender stations which can't fit the largest military ship through, or was it purely because you had that jump engine researched for the Hipparchus GSV?
Will they refit an existing class to provide 16kT jump capability or will they put it on a new hull or a commercial ship?


It seems you forgot to remove the bridge from the fighter :D

Good spot!

I thought I had already squeezed a lot in, but now it has four launchers and extra fuel :)
At the risk of being dangerously off topic, the auto-adding bridge is kind of annoying if you are designing FACs.
Personally I'd prefer a warning message for a missing bridge and a warning for an unnecessary bridge.
« Last Edit: March 07, 2021, 12:11:44 PM by Migi »
 
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Offline Steve Walmsley (OP)

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Re: Per Ardua Ad Astra Comments Thread
« Reply #13 on: March 13, 2021, 05:50:17 AM »
The Minerva carries six Corvus class assault shuttles for boarding. There is a second version of the jump station with a 16k capacity drive.
 
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Offline Nori

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Re: Per Ardua Ad Astra Comments Thread
« Reply #14 on: March 17, 2021, 03:42:31 PM »
The Romans were very interesting people and latin is a very interesting and cool language. Probably the only language I'd actually want to learn.  :)