You cannot turret railguns.
Honestly, I don't really agree that railguns are a good early game offensive weapon. The range disadvantage versus lasers is just really painful at the low speeds achievable. And low amounts of armor mean you can't afford to take hits on the way in. At absolute minimum tech (this was VB6), I won a 2 to 1 tonnage victory playing against myself because one side had 10cm infrared lasers and the other had 10cm railguns with level 2 range.
FACs exacerbate all of those problems. Smaller ships aren't actually any easier to make fast than bigger ones (for a given range, they are actually HARDER to make fast). And they don't have the space for thick armor (which takes up a smaller fraction of a ship's space as the ship grows) or redundant components. So you have a ship that isn't actually fast and cannot afford to get hit, armed with a weapon that FORCES it to get hit. This...is a bad combination.
Higher tech levels mitigate some of the problems outlined, but don't necessarily solve them. FACs, as has been pointed out in this thread, are better armed with missiles and the like.
Think of it this way: FACs are fragile, so they don't want to sit there and trade shots with the enemy. That means they should be designed for alpha strike, not DPS. Railguns are DPS weapons, not alpha weapons.