Aurora 4x

C# Aurora => C# Bug Reports => Topic started by: Steve Walmsley on April 12, 2020, 07:35:15 AM

Title: Typo Thread [bugs]
Post by: Steve Walmsley on April 12, 2020, 07:35:15 AM
Rather than using the bug thread for cosmetic typos, please post those in here.
Title: Re: Typo Thread
Post by: Bulgroz on April 12, 2020, 08:10:47 AM
New Game -> Allow Civilian Harvesters tooltip is identical to tooltip for Civilian Shipping Lines Active.
Title: Re: Typo Thread
Post by: TMaekler on April 12, 2020, 08:14:44 AM
Class Design Window: Button "Design Philosopy" is missing an h between the p and y... and pressing that button throws a function #2623 error...
Title: Re: Typo Thread
Post by: Tikigod on April 12, 2020, 08:18:11 AM
Create Research Project with 0 available labs: "At keast one research facility must be selected".
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 08:20:43 AM
Class Design Window: Button "Design Philosopy" is missing an h between the p and y... and pressing that button throws a function #2623 error...

Leaving that button visible was an accident. I was using it to test NPR designs. Removed for next version.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 08:20:54 AM
Create Research Project with 0 available labs: "At keast one research facility must be selected".

Fixed.
Title: Re: Typo Thread
Post by: Marslettuce on April 12, 2020, 08:58:08 AM
In Missile Designer - default "Buoy" name is spelled "bouy"
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 09:12:03 AM
In Missile Designer - default "Buoy" name is spelled "bouy"

Fixed.
Title: Re: Typo Thread
Post by: nitrah on April 12, 2020, 09:19:08 AM
Not really a typo, but a cosmetic:

Can you change the spacing on the 'Completion Date' field in research, so we can see the date? Right now it's giving things like:

Monday, December …
Saturday, February 2.  .  . 

EDIT: I found the instructions on how to fix this in the other thread.
Title: Re: Typo Thread
Post by: surprise on April 12, 2020, 09:21:26 AM
The tooltip for the Turret Design window on the Tactical Map is incorrect - it reads "Open Fighter Squadron Window".
Title: Re: Typo Thread
Post by: Garfunkel on April 12, 2020, 09:28:16 AM
Race Comparison window tooltip reads as "Open Potential Colonies Window" - it's the icon with Earth on it.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 09:44:30 AM
The tooltip for the Turret Design window on the Tactical Map is incorrect - it reads "Open Fighter Squadron Window".

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 09:44:40 AM
Race Comparison window tooltip reads as "Open Potential Colonies Window" - it's the icon with Earth on it.

Fixed.
Title: Re: Typo Thread
Post by: Tikigod on April 12, 2020, 10:35:03 AM
Instant RST prompt reads: "Are you sure you want to give all designated byt unresearched tech to this race?".
Title: Re: Typo Thread
Post by: MarcAFK on April 12, 2020, 11:15:50 AM
This isn't exactly a typo, but it is a simple text change.
2007 OR10 Has been given the Name Gonggong, I didn't check every numbered asteroid, but I figure at least the last remaining Dwarf planet should get its proper name.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 11:17:44 AM
This isn't exactly a typo, but it is a simple text change.
2007 OR10 Has been given the Name Gonggong, I didn't check every numbered asteroid, but I figure at least the last remaining Dwarf planet should get its proper name.

Changed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 11:18:00 AM
Instant RST prompt reads: "Are you sure you want to give all designated byt unresearched tech to this race?".

Fixed.
Title: Re: Typo Thread
Post by: Desdinova on April 12, 2020, 11:51:22 AM
my transports were unable to load infrastructure because none were "avauilable" for pickup.
Title: Re: Typo Thread
Post by: Marslettuce on April 12, 2020, 11:58:09 AM
Improved Pebble Bed reactor tech tooltip says "Pre-requisite tech for improved nuclear thermal engines", but it should be for nuclear pulse engines
Title: Re: Typo Thread
Post by: Cyborg29 on April 12, 2020, 12:27:17 PM
The research tooltip for the Orbital Habitat shows a capacity of 50k instead of 200k, and the one for the Ground Formation Construction Rate has a typo in the "constructio(i)n" word, atleast for a rate of 320.

Additionally, i'm not sure if this is the correct thread, but in the Unit Class Design tab of the Ground Forces window, clicking Base Unit Type and Component Type throws errors: Function #2608 and #1838 for the former, and Function #1845 for the latter, both of the type "Object reference not set to an instance of an object.".
Title: Re: Typo Thread
Post by: Franss22 on April 12, 2020, 12:42:56 PM
on system view, it says crustal instead of cristal for hydro
Title: Re: Typo Thread
Post by: Father Tim on April 12, 2020, 12:45:44 PM
on system view, it says crustal instead of cristal for hydro

I think it's supposed to.  "Crustal" as in 'locked away in the planet's crust' rather than "Frozen" in an 'ice crystal' layer.
Title: Re: Typo Thread
Post by: MarcAFK on April 12, 2020, 12:46:45 PM
on system view, it says crustal instead of cristal for hydro

I think it's supposed to.  "Crustal" as in 'locked away in the planet's crust' rather than "Frozen" in an 'ice crystal' layer.
Bingo
Title: Re: Typo Thread
Post by: Paul Shakur on April 12, 2020, 12:57:25 PM
I've decided to play scenario shipped with game (Terran Federation).
1.  Build Sector command.
2.  Assigned sector governor

Economics->Summary->Sector Governor field shows "None".  In commanders window it says he was assigned with date.
Planetary Governor working great.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 01:07:25 PM
my transports were unable to load infrastructure because none were "avauilable" for pickup.

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 12, 2020, 01:11:20 PM
The research tooltip for the Orbital Habitat shows a capacity of 50k instead of 200k, and the one for the Ground Formation Construction Rate has a typo in the "constructio(i)n" word, atleast for a rate of 320.

Both fixed.
Title: Re: Typo Thread
Post by: Scorchicus on April 12, 2020, 04:10:28 PM
In the game information window, the setting 'Civilian Shiping Lanes Active' should read 'Shipping', not 'Shiping'
Title: Re: Typo Thread
Post by: Garfunkel on April 12, 2020, 06:45:45 PM
Event log, ship scrapping - does not leave space between ship name and action:
(https://i.imgur.com/DAqlrfo.png)
Title: Re: Typo Thread
Post by: Inglonias on April 12, 2020, 07:37:03 PM
The tooltip for the medals window reads "Open Fuel Report Window"
Title: Re: Typo Thread
Post by: Coleslaw on April 12, 2020, 10:25:24 PM
On the Naval Organization Screen, under the Fleet tab, and then the Movement Orders tab, there's a button at the bottom to "Create Tenplate."
Title: Re: Typo Thread
Post by: Wieseltrupp on April 13, 2020, 01:28:30 AM
Commanders window, Naval Officers, Top-Right History Field:
"{DATE} Assigned as Executive Officer of {Ship}"
"{DATE} Relieved as executive officer of {Ship}"

Minor Upper/Lowercase issue
Title: Re: Typo Thread
Post by: Resand on April 13, 2020, 05:20:04 AM
The default fleet selection for shipyards still says Task Group instead of Fleet
Title: Re: Typo Thread
Post by: smoelf on April 13, 2020, 05:43:13 AM
This is not so much a typo as a cosmetic inconsistency. In 'Create Research Project' under 'Beam Fire Control', speed and range smaller than 1 are displayed differently. Range is displayed as percentages (50%, 34%, 25%), but speed is displayed as a factor (0.5x, 0,75x).
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 06:34:06 AM
Improved Pebble Bed reactor tech tooltip says "Pre-requisite tech for improved nuclear thermal engines", but it should be for nuclear pulse engines

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 06:39:00 AM
Everything fixed up to this point.
Title: Re: Typo Thread
Post by: NightlinerSGS on April 13, 2020, 06:58:56 AM
The asteroid "Herscel" is missing its middle h, should be "Herschel". 
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 07:53:41 AM
The asteroid "Herscel" is missing its middle h, should be "Herschel".

Fixed.
Title: Re: Typo Thread
Post by: Alsadius on April 13, 2020, 08:08:20 AM
Various inconsistencies in the names of ground combat techs.

- "Heavy bombardment Weapon"
- For new weapons, between the name and the stats, there's variously a colon, a period, a dash with spaces on either side, a dash with a space after but none before, and just a space.
- Heavy autoncannon's stats are "SHOT 3", but heavy bombardment's are "SHOTS 3"

For the last two, you might also want to put the stats into the tech description, instead of the tech name.
Title: Re: Typo Thread
Post by: fflaguna on April 13, 2020, 09:34:49 AM
In Sol, the moon "Io" lists its Tectonics status as simply the letter "f":
(https://i.imgur.com/bffjuAD.png)
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 11:57:33 AM
In Sol, the moon "Io" lists its Tectonics status as simply the letter "f":
(https://i.imgur.com/bffjuAD.png)

That is an obfuscation bug. Fixed for next version.
Title: Re: Typo Thread
Post by: SERRE on April 13, 2020, 12:39:23 PM
The tooltip for the Improved Nuclear Pulse Engine Technology states, "Base engine technology for engine component designs.   Provides 8 power per HS of engine" Correctly is 10 power, not 8 power.   

edit: v1.   10
edit2: Delete unnecessary sentences
Title: Re: Typo Thread
Post by: Paul Shakur on April 13, 2020, 12:46:00 PM
Aurora v1. 10
Still doesn't show Sector Governor in Economics->Summary
It is showing properly in "Sector Window"
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 12:49:40 PM
The tooltip for the Improved Nuclear Pulse Engine Technology states, "Base engine technology for engine component designs.   Provides 8 power per HS of engine" It provides eight outputs per HS of the engine.  " Correctly is 10 power, not 8 power. 

edit: v1. 10

Fixed that and a couple of other engines.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 12:51:07 PM
Aurora v1. 10
Still doesn't show Sector Governor in Economics->Summary
It is showing properly in "Sector Window"

Stupid question :) but has the system been added to the sector?
Title: Re: Typo Thread
Post by: SERRE on April 13, 2020, 01:41:31 PM
v1. 10

Tooltip description of Particle Beam Range tech and Particle Beam Strange tech shows torpedo tech.     
Particle Beam Range tech tooltip "The maximum range of all torpedo types"
Particle Beam Strange tech tooltip "Technology for torpedoes.  Affects warhead strength, size of launcher and power required"

Minor issue
Fuel Production 168,000 litres tooltip "The annual fuel production for each Fuel Refinery to168,000 litres"

edit:Add Minor issue
Title: Re: Typo Thread
Post by: Bughunter on April 13, 2020, 02:02:58 PM
v1.10, Automated turns tooltip says "Autoated".
Title: Re: Typo Thread
Post by: Guridan on April 13, 2020, 02:59:41 PM
Tooltip for Meson Armour Retardation tech reads "The percentage of meson shots stopped by each later of armour"
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 04:07:28 PM
Tooltip for Meson Armour Retardation tech reads "The percentage of meson shots stopped by each later of armour"

Fixed.
Title: Re: Typo Thread
Post by: Ancalagon on April 13, 2020, 04:13:57 PM
Not a "typo", but appropriate for this thread: Commander info in C# no longer shows gender, like it did in VB6.
Title: Re: Typo Thread
Post by: NightlinerSGS on April 13, 2020, 05:23:58 PM
V1.  20: Particle Beam Research info refers to torpedos.   I'm fairly sure particle beams aren't torpedos?

Particle Beam Range 150.  000 km: "The maximum range of all torpedo types"
Particle Beam Strength 3: "Technology for torpedoes.   Affects warhead strength, size of launcher and power required"

Not sure about the research before/after those, I just noticed it. 

Edit: Just saw someone else pointed this out already at the bottom of the last page.  Oops.  :)
Title: Re: Typo Thread
Post by: Hernanduer on April 13, 2020, 06:33:21 PM
On the Economics: Wealth/Trade screen, I would expect to see "Expense Type" in the right table, rather than both tables saying "Income Type".
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 07:29:36 PM
Not a "typo", but appropriate for this thread: Commander info in C# no longer shows gender, like it did in VB6.

That is intended.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 13, 2020, 07:31:10 PM
On the Economics: Wealth/Trade screen, I would expect to see "Expense Type" in the right table, rather than both tables saying "Income Type".

Fixed.
Title: Re: Typo Thread
Post by: Disguy on April 13, 2020, 08:21:45 PM
Not a typo, not exactly a bug. . .  V1. 20, Event Log

It will tell me that X completed "Research Project", in VB6 it would also state that X now starting "Research Project 2".
Title: Re: Typo Thread
Post by: MarcAFK on April 13, 2020, 08:59:32 PM
I'm Doing a pass through the whole UI as I play.  I figure UI issues arent really important enough to clutter up the other bug thread?
Part 1
Aurora 1.3
New Game window UI
Left window :
 Tooltips only show when hovering over the number input box, but not when over the words.
Research speed, Terraforming speed, Survey speed, Detection and Disaster have no toolip.
Middle window:
"Allow Human NPR" , "Generate Rakhas", "Allow civilian Harvesters" Buttons have no tooltip
Right window:
 Tooltips only show when hovering over the number input box, but not when over the words.
"Earth mineral deposits", "Minimum NPR distance" "Add planet X" Options have no tooltips.

Create Race Screen
Unavailable options are thin black text that's impossible to read against the blue background.
[Suggestion] Clicking on an image should also be a button to change that image.
Many ship images are excessively large and should probably be resized.

System window :
Added jump points arent visible untill surveyed. They should be Visible with Spacemaster mode turned on.
Title: Re: Typo Thread
Post by: Coleslaw on April 14, 2020, 01:11:23 AM
One of the last names in the German naming theme is duplicated, but in parentheses and without the umlaut.

(https://i.imgur.com/gAy9I4q.jpg)
Title: Re: Typo Thread
Post by: nhb1986 on April 14, 2020, 06:42:44 AM
Quote from: Coleslaw35 link=topic=10638.  msg122262#msg122262 date=1586844683
One of the last names in the German naming theme is duplicated, but in parentheses and without the umlaut. 

(https://i.  imgur.  com/gAy9I4q.  jpg)



There is definitely more than one like that.  .  .  .   
Title: Re: Typo Thread
Post by: nhb1986 on April 14, 2020, 07:32:19 AM
View Tech Button in Class Design is lacking a space.
Title: Re: Typo Thread
Post by: Doren on April 14, 2020, 07:54:52 AM
View Tech Button in Class Design is lacking a space.
I would like to make a personal space joke but that would be invasive
Title: Re: Typo Thread
Post by: nhb1986 on April 14, 2020, 08:24:38 AM
Quote from: Doren link=topic=10638. msg122428#msg122428 date=1586868892
Quote from: nhb1986 link=topic=10638. msg122417#msg122417 date=1586867539
View Tech Button in Class Design is lacking a space.
I would like to make a personal space joke but that would be invasive

That would also show a lack of class
Title: Re: Typo Thread
Post by: firsal on April 14, 2020, 08:50:47 AM
The tick box in the Select Default Rank popup in the Ground Force Windows doesn't have any text assigned to it
Title: Re: Typo Thread
Post by: Inglonias on April 14, 2020, 08:58:53 AM
When you press Instant RST in v 1.3, it asks "Are you sure you want to give all designed byt unresearched tech to this race?"
Title: Re: Typo Thread
Post by: Scorchicus on April 14, 2020, 02:43:22 PM
The Tooltip and Description Post
Not big enough to be bugs, but certainly enough to be confusing, here's a list of all the broken, wrong or otherwise nitpicked tooltips & descriptions I've found so far, with an emphasis on consistency (if nothing has a tooltip, I don't count it).  Most aren't 'typos', but I think the intent of the thread is clear.

Before starting: A 'Broken' tooltip is one that has no tooltip, that is to say, it does not change from the last tooltip when you hover over it.

Also, this is for the most part, nitpicking of the highest order, but that being said, here's the loooong list:

Game information screen tooltips:

'Broken':

Research Speed
Terraforming Speed
Survey Speed
Confirm Password
Allow Human NPRs
Generate Rakhas
Allow Civilian Harvesters

Missing full stops:

Orbital motion for Planets/Moons
Orbital motion for Asteroids
Generate non-TN races only
Generate Precursors
Generate Invaders (also it uses '(NPR)s' as opposed to '(NPR)')
Generate Star Swarm
NPRs activate Ancient Races
No Maintenance Required
New Tech from Conquest

Research Screen Tooltips:

Doing full stops for this would drive me mad and make this a very, very long list, so I'm ignoring it for my own sanity.

May Contain Errors/Not enough info:

Every single TN Armour tech doesn't refer to itself, only to 'Tutorial 4'. . .  Either I've missed the tutorials completely, or they're all wrong.  Given how the 'newer' pre TN armours don't reference this, I'm confident in saying that it's wrong.
Heavy bombardment Weapon & Long Range Bombardment Weapon (. . . or units in a support position) I thought they could be used by rear echelon position units too?
Ultra-Heavy Vehicle Armour: (. . . super-heavy vehicles) Shouldn't that be Ultra-Heavy?
Ground Transport Shuttles: (. . . Reduces Load Time by x per Bay) Is x a factor? It doesn't say. . .
Maintenance Module (. . . ship/PDC. . . ) What is this PDC of which you speak?  ;)
Tokamak Fusion Reactor and up doesn't tell you which engine it's the pre-requisite for, while the lower tech ones do.
All Active Grav Sensor Strength (. . . detected by GPD sensors) GPD sensors?
Electronic Intelligence and Analysis Module (might need a little more description of what it actually does for you)

Typos:

Ground Forces Construction Rate (all of them) (. . . one ground force constructioin complex)
All Terrain Capability Techs (An Unit. . . )
All Railgun Launch Velocity (similar wave to laser wavelengths)

Missing:

Instant
Instant RST
Compare

Create Research Project Screen:

Not strictly a tooltip/description or typo, but making a shield still makes you enter a fuel consumption rate, and it shouldn't.
Title: Re: Typo Thread
Post by: Alsadius on April 15, 2020, 09:54:37 AM
The Create Research Project window still shows the old formula for active sensor ranges.
Title: Re: Typo Thread
Post by: bankshot on April 15, 2020, 10:40:15 AM
v1.4

Asteroid 2004 UP10 is 385571 Otrera https://en.wikipedia.org/wiki/385571_Otrera
Asteroid 2008 KV42 is nicknamed Drac https://en.wikipedia.org/wiki/(528219)_2008_KV42


Not exactly a typo but a display usability issue:
For a 1 ship survey fleet with 50K fuel.
naval organization, fleet tab
fuel display - 50K shown as .1m/.1m  And an hour after leaving earth it of course rounds down showing 0m/.1m

If conditional formatting would be difficult - perhaps changing the default unit to K instead of M would still work for most fleets?
Title: Re: Typo Thread
Post by: WSoxfan86 on April 15, 2020, 05:49:53 PM
v1. 5-

The description for ground formation construction rate 320 reads "Annual build points for one ground force constructioin complex"
Title: Re: Typo Thread
Post by: Doren on April 16, 2020, 11:11:57 AM
Not a typo per se but in class design the buttons use some times "class" and sometimes "design". Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.

Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?
Title: Re: Typo Thread
Post by: Cocyte on April 17, 2020, 07:54:34 AM
There's the good old* 'flourine' in the 'Environment' drop down menu.
After all, terraforming station and bakeries are supposed to be two separate infrastructures.

* It was already in the VB version.
Title: Re: Typo Thread
Post by: xjalbritton on April 17, 2020, 03:06:39 PM
Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up

"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"

vs.

"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
Title: Re: Typo Thread
Post by: Erik L on April 17, 2020, 03:24:56 PM
Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up

"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"

vs.

"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"

Shouldn't that read Science Dept rather than Bridge?
Title: Re: Typo Thread
Post by: thashepherd on April 17, 2020, 05:29:42 PM
1.5.1

'chaging grade points' -> 'changing grade points'

(http://drive.google.com/uc?export=view&id=10TCok9MTZz-Ys_ZehflAQ6lAVpaki9aU)
Title: Re: Typo Thread
Post by: muzzlehead on April 17, 2020, 06:39:43 PM
Version 1.51

Ship refitted with addition of new crew post refit. 

Event Report currently reads, "....10 additional crew required,chaging grade points to 100"

Probably should read, "....10 additional crew required, changing (chaging) grade points to 100"
Title: Re: Typo Thread
Post by: Erik L on April 17, 2020, 08:50:52 PM
Auto award criteria for 25,000 tons of ground forces does not have a comma. 10k does.
Title: Re: Typo Thread
Post by: pwhk on April 18, 2020, 07:10:38 AM
v1.  5.  1
Description of "Maintenance Module" under Logistics still refer to now non-existent "PDC":
Quote
A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit
Title: Re: Typo Thread
Post by: Cosinus on April 20, 2020, 05:23:10 AM
In the Event window: select the "Text Colour" button with no event selected.  You get a popup about the background colour when it should reference text colour.

Also: shouldn't this thread be locked among the top in the bug subforum?
Title: Re: Typo Thread
Post by: Father Tim on April 20, 2020, 09:37:43 AM
Also: shouldn't this thread be locked among the top in the bug subforum?

You typo'd "stickied"

#:-]
Title: Re: Typo Thread
Post by: Erik L on April 20, 2020, 02:41:12 PM
Also: shouldn't this thread be locked among the top in the bug subforum?

You typo'd "stickied"

#:-]

I don't know what y'all are talking about.
Title: Re: Typo Thread
Post by: xenoscepter on April 20, 2020, 07:16:06 PM
Armor Components Show:

"Base Change to Hit: 100%"

instead of

"Base Chance to Hit: 100%"
Title: Re: Typo Thread
Post by: EnzoAkira on April 20, 2020, 07:28:24 PM
Is it possible to add [Unused Construction] to Industry menu?
Title: Re: Typo Thread
Post by: Desdinova on April 20, 2020, 08:15:00 PM
When you refit a ship: "X crew were added, chaging grade points to..."
Title: Re: Typo Thread [bugs]
Post by: Eretzu on April 21, 2020, 05:37:06 AM
In missile design screen, Fuel per EPH should be Total Fuel Consumption (At least that is the number that is shown)
Title: Re: Typo Thread [bugs]
Post by: Zerkuron on April 21, 2020, 06:25:37 AM
Here a copy pasta from an earlier post (1.4) regarding the new game creation screen.

Quote
Minor UI issues

When creating new game.

Missing tooltips
"Allow Human NPRs"
"Generate Rakhas"
"Allow Civilian Harvesters"
"Earth Mineral Deposits (100 = normal)
"Minimum NPR Distance (LY)"
"Maximum NPR Distance (LY)"
"Add Planet X to the Sol System"


Tooltip only shows when mouse hovers over number, but not descriptive text
"Starting Year"
"Number of Player Races"
"Minimum Sol Jump Points (0 = Random)


Typos and such
"Orbital Motions for Planets / Moons" Missing the "." at the end.
"Generate non-TN races only" Missing the "." at the end.
"Generate Precursors" Missing the "." at the end of the last sentence.
"Generate Invaders" "... normal non-player race (NPR)s" I think "(NPRs)." is better.
"Generate Star Swarm" Missing the "." at the end of the last sentence.
"NPR´s activate Ancient Races" Missing the "." at the end of the sentence.
"No Maintenance Required" Missing the "." at the end of the second sentence.
"Inexperienced Fleet Penalties" Tooltip starts with a "space" instead of the "W".
"Number of Non-Player Races" Tooltip, "... Aurora and  are hidden ..." between "and" and "are" is one space too much.


Sorry for the small fries, but I wanted to help, too.

*Edit: Removed some of my own typos  ::)*

The Last bit contains potential typo`s. Especially the Punctuation of the tooltips are inconsistent.
Title: Re: Typo Thread [bugs]
Post by: Energyz on April 21, 2020, 01:32:10 PM
Wealth tab categorizes space station constructions as Orbital Habitation constructions, likely a relic of VB6.
Title: Re: Typo Thread [bugs]
Post by: Tyrope on April 21, 2020, 01:35:19 PM
Events window, Don't select an event, then click "Text Colour"

Quote
Please select an event to change the background colour
Probably should say foreground colour.  ;)
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on April 22, 2020, 12:14:02 AM
v1.8.0
Economics Window, Environment tab.
"Annual Terraform Capacity (..." label is cut off.
Title: Re: Typo Thread [bugs]
Post by: Elysium43 on April 22, 2020, 10:49:44 AM
In the 40k Empire officer's scheme the highest naval rank would either be a Lord High Admiral or the Solar Admiral.  The former is the higher rank but probably wouldn't see combat as his job is to run the rest of the imperial navy. 
Title: Re: Typo Thread [bugs]
Post by: Disguy on April 22, 2020, 04:30:21 PM
I didn't read the whole thread but found a typo / inconsistency.

Standing Orders: Build Jump Gate at Nearest Jump Point
Manual Orders: Stabilize Jump Point

Left over from VB6 I'm assuming.  Either order works fine as is.
Title: Re: Typo Thread [bugs]
Post by: Diu on April 23, 2020, 08:16:08 AM
Rank theme "Deutschland"; typos and missing/corrected abbreviations:

Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillen­admiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)

General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)

These are all from the Bundeswehr.  Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that).  If you wanted to represent another era, just say so.  Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.
Title: Re: Typo Thread [bugs]
Post by: Erik L on April 23, 2020, 04:26:25 PM
Rank theme "Deutschland"; typos and missing/corrected abbreviations:

Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillen­admiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)

General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)

These are all from the Bundeswehr.  Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that).  If you wanted to represent another era, just say so.  Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.

Kapitän zur See should probably be Kapitän zur Stern (or whatever the proper zu/zur/zum and Stern/Sterne)
Title: Re: Typo Thread [bugs]
Post by: Zerkuron on April 24, 2020, 05:52:17 PM
Rank theme "Deutschland"; typos and missing/corrected abbreviations:

Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillen­admiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)

General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)

These are all from the Bundeswehr.  Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that).  If you wanted to represent another era, just say so.  Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.

Kapitän zur See should probably be Kapitän zur Stern (or whatever the proper zu/zur/zum and Stern/Sterne)

Kapitän zur See means something along the lines of sailing Captain or Captain on the seas. If we try to transfer this theme onto spacetravel I suggest "Kapitän im Raum" Captain in space, "Kapitän in den Sternen" Captain among the stars or plain "Raumkapitän" Spacecaptain.
Title: Re: Typo Thread [bugs]
Post by: Eretzu on April 25, 2020, 11:30:41 AM
In shipping line information I have:
Current Share Prise 1.95
Best Share Prise 1

I assume that if Current Share Prise > Best Share Prise, then Best Share Prise should be Current Share Prise

Very minor bug so reported here
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:06:06 PM
When you refit a ship: "X crew were added, chaging grade points to..."

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:06:49 PM
View Tech Button in Class Design is lacking a space.

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:10:27 PM
v1.  5.  1
Description of "Maintenance Module" under Logistics still refer to now non-existent "PDC":
Quote
A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:15:09 PM
v1. 5-

The description for ground formation construction rate 320 reads "Annual build points for one ground force constructioin complex"

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:28:57 PM
Not a typo per se but in class design the buttons use some times "class" and sometimes "design". Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.

Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?

Changed as suggested.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:30:28 PM
There's the good old* 'flourine' in the 'Environment' drop down menu.
After all, terraforming station and bakeries are supposed to be two separate infrastructures.

* It was already in the VB version.

Fixed :)
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:33:22 PM
Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up

"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"

vs.

"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"

Fixed.
Title: Re: Typo Thread
Post by: Steve Walmsley on April 25, 2020, 01:59:46 PM
Auto award criteria for 25,000 tons of ground forces does not have a comma. 10k does.

Fixed.
Title: Re: Typo Thread [bugs]
Post by: Inglonias on April 27, 2020, 11:51:51 AM
The name "Bat" is in the Birds theme.

Bats are mammals, not birds. Feels a little odd.
Title: Re: Typo Thread [bugs]
Post by: Cosinus on April 28, 2020, 03:05:39 PM
There is inconsistent pluralisation when designing a new component in the "create research project" window.  In the drop down menu you can choose the component type, where you can  design new "Shield Generators" (plural), but also design a new "Railgun" (singular).  For consistency these should either be all plural or all singular.  I prefer all singular since you are designing only one shield generator and you then put many of them into your ships.  I. e.  in that list change Lasers -> Laser, Thermal Sensors -> Thermal Sensor, Engines -> Engine etc. 
Title: Re: Typo Thread [bugs]
Post by: smoelf on April 28, 2020, 03:37:48 PM
Super-tiny cosmetic typo: The technologies 'Heavy bombardment Weapon' and 'Super-heavy Vehicle Armour' lack capitalization of the second word in each phrase.
Title: Re: Typo Thread
Post by: Cosinus on April 28, 2020, 06:50:43 PM
Quote from: Steve Walmsley link=topic=10638. msg128019#msg128019 date=1587839337
Quote from: Doren link=topic=10638. msg123985#msg123985 date=1587053517
Not a typo per se but in class design the buttons use some times "class" and sometimes "design".  Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.

Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?

Changed as suggested.

This is in part still around in 1. 9. 0.
When opening a fresh class design window, the button is called "lock class".  When creating and selecting a new ship class however, it changes to "Lock design".  This hints at some redundant code somewhere.
Also "unlock design" was not renamed and should be called "unlock class" for consistency.
Title: Re: Typo Thread [bugs]
Post by: Jobran180 on April 29, 2020, 01:45:51 AM
In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer.    Also the „Bismarck“ is missing its‘ C in the CK at the end there

Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“.   And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts  :-\
Edit 2: Thanks for the Tip! I hope this works
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on April 29, 2020, 07:04:53 AM
In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer.   Also the „Bismarck“ is missing its‘ C in the CK at the end there

Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“.  And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts  :-\
Jobran180, if you can create a new version of these naming themes as a simple TXT file and attach it to your post, it can include ä ö å ü and so on. Don't just type it in a post, because then the forum software does something to it that makes it not work with Aurora, but Steve can replace the old theme with a new theme from a text file even if it includes special symbols.
Title: Re: Typo Thread [bugs]
Post by: Second Foundationer on April 29, 2020, 12:07:05 PM
In the "Classical Astronomers" and "Astronomers" naming themes, poor Sir Issac Newton PRS has my sympathy ever since the very first ship class I designed and built in VB Aurora. 

Edit: He appears in the "Famous People" list as well; and I hadn't noticed Issac Asimov following him although that should bother me even more, given my forum name.
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on April 29, 2020, 03:23:08 PM
In the "Classical Astronomers" and "Astronomers" naming themes, poor Sir Issac Newton PRS has my sympathy ever since the very first ship class I designed and built in VB Aurora. 

Edit: He appears in the "Famous People" list as well; and I hadn't noticed Issac Asimov following him although that should bother me even more, given my forum name.

Fixed.
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on April 29, 2020, 03:24:36 PM
Super-tiny cosmetic typo: The technologies 'Heavy bombardment Weapon' and 'Super-heavy Vehicle Armour' lack capitalization of the second word in each phrase.

Fixed.
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on April 29, 2020, 03:33:13 PM
In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer.    Also the „Bismarck“ is missing its‘ C in the CK at the end there

Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“.   And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts  :-\
Edit 2: Thanks for the Tip! I hope this works

I used the attached but still lost the Umlauts and Eszetts for some reason. I've edited the db manually with the names from the file and they are now displaying correctly. This will only appear in the next db update, not 1.9.1.
Title: Re: Typo Thread [bugs]
Post by: Cosinus on April 29, 2020, 03:51:32 PM
When a fighter is built, you get an event in the event log called "Fighter Contruction"
Title: Re: Typo Thread [bugs]
Post by: Noriad on April 29, 2020, 05:03:39 PM
Not really a typo but in the mouse-overs of the game-information screen (if you click the wheel button on the main game screen) there is talk of Real Stars game and Real-world Stars game and an option called Known Star Systems. I assume that is three different terms for the same option? I think it is less confusing to standardize them into a single term.
Title: Re: Typo Thread
Post by: EnzoAkira on April 30, 2020, 06:17:58 AM
Hello. 
In the Research project window, the shields has the development cost along the same line as the size
Title: Re: Typo Thread [bugs]
Post by: Inglonias on April 30, 2020, 10:15:22 AM
The name "Bat" is in the Birds theme.

Bats are mammals, not birds. Feels a little odd.

Wanted to bump my own typo as I never got confirmation it was fixed. If it was fixed, I apologize for bringing it up again. It hasn't been fixed as of the 1.9 DB update, at any rate.
Title: Re: Typo Thread [bugs]
Post by: Bremen on April 30, 2020, 11:15:49 AM
Not exactly a typo, and I think it might be carryover from VB, but the two beam fire control techs are named:

Beam Fire Control Range 32,000 km
Fire Control Speed Rating 2000 km/s

I feel like for consistency the names would work better as:

Beam Fire Control Range 32,000 km
Beam Fire Control Speed 2000 km/s

Or possibly "Tracking" instead of speed if preferred. This would also make them alphabetically adjacent on the list of research projects.
Title: Re: Typo Thread [bugs]
Post by: Cosinus on April 30, 2020, 04:45:54 PM
In the standing orders of Jump Stabilisation Ships, there is a standing order called "Build Jump gate at nearest Jump point. " This is probably a carryover from VB6 and should be called "Stabilise nearest Jump Point" because of lore changes.
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 01, 2020, 12:59:24 AM
54 themes contain duplicate names.  628 duplicates total, 13 duplicate duplicates.

The following query will correct this:
Code: [Select]
BEGIN IMMEDIATE;
CREATE TABLE "temp" ( "theme" INTEGER, "name" TEXT, PRIMARY KEY("theme", "name") ) WITHOUT ROWID;
INSERT OR IGNORE INTO "temp" SELECT * FROM "DIM_NamingTheme";
DELETE FROM "DIM_NamingTheme";
INSERT INTO "DIM_NamingTheme" SELECT * FROM "temp";
DROP TABLE "temp";
COMMIT;
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 01, 2020, 10:03:47 PM
54 themes contain duplicate names.  628 duplicates total, 13 duplicate duplicates.


True, but I'm not sure we want to change this.  For example, Athabasca is a native tribe, a river, a national park, and a lake (all in Canada).  That's five different naming themes it could all reasonably be on, and I don't think there is a correct answer as to which one gets to keep it.  (Sure, three of those entries could become Lake Athabasca and Athabasca River and Athabasca Park but if I wanted all my River class vessels to be called '[something] River' I'd use the new naming conventions to do so.)

Likewise, as mentioned above Sir Isaac Newton is both a famous astronomer and a famous person.  Which list gets to keep him?

- - - - -

I was one of the people responsible for getting Aurora auto-name generation changed to ignore skipped names instead of retrying them, precisely because of name duplication issues -- because Collingwood is both a famous admiral and an Australian city.  Because Le Havre appeared on two lists back then and I didn't want to manually rename twenty-two battlecruisers.

I want to keep duplicated names. . . though I would be delighted with a tool to quickly check if my empire has duplicate names.
Title: Re: Typo Thread [bugs]
Post by: TMaekler on May 03, 2020, 01:43:10 AM
Not really a type - When you research a Prototype, the log entry just says such and such technology researched, without any evidence, that you only created a prototype.
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 04, 2020, 05:41:17 AM
On the "Create New Race" screen the right-side bottom column uses "Conventional Factories" when the rest of Aurora uses "Conventional Industry"
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 04, 2020, 06:46:33 AM
54 themes contain duplicate names.  628 duplicates total, 13 duplicate duplicates.


True, but I'm not sure we want to change this.  For example, Athabasca is a native tribe, a river, a national park, and a lake (all in Canada).  That's five different naming themes it could all reasonably be on, and I don't think there is a correct answer as to which one gets to keep it.  (Sure, three of those entries could become Lake Athabasca and Athabasca River and Athabasca Park but if I wanted all my River class vessels to be called '[something] River' I'd use the new naming conventions to do so.)

Likewise, as mentioned above Sir Isaac Newton is both a famous astronomer and a famous person.  Which list gets to keep him?

- - - - -

I was one of the people responsible for getting Aurora auto-name generation changed to ignore skipped names instead of retrying them, precisely because of name duplication issues -- because Collingwood is both a famous admiral and an Australian city.  Because Le Havre appeared on two lists back then and I didn't want to manually rename twenty-two battlecruisers.

I want to keep duplicated names. . . though I would be delighted with a tool to quickly check if my empire has duplicate names.
It seems I wasn't clear, so I apologize for the confusion.This isn't about names shared between different themes, which as you say are perfectly valid, but duplicates within themes.  54 themes each contain at least one name more than once.  The fix I posted removes those duplicates without affecting shared names.  It also sorts the table.

This fix could also be made permanent by changing the definition of the affected table to
Code: [Select]
CREATE TABLE "DIM_NamingTheme" (
"NameThemeID" INTEGER NOT NULL,
"Name" TEXT NOT NULL,
UNIQUE("NameThemeID", "Name")
);
and changing the code that fills it to use "INSERT OR IGNORE INTO" instead of plain "INSERT INTO".

UNIQUE on both columns ensures that duplicate rows can't be inserted while still permitting name sharing between themes.
INSERT OR IGNORE tells SQLITE to silently discard inserts that violate the UNIQUE constraint.
Replacing UNIQUE with PRIMARY KEY and changing the last line from ");" to ") WITHOUT ROWID;" permanently sorts the table, that is all future inserts will also be sorted.
Title: Re: Typo Thread [bugs]
Post by: Cosinus on May 04, 2020, 03:24:31 PM
There is an event "Scientist Rebecca Miller developed a severe medical problem that has forced him to retire".

As gender is no longer tracked for leaders, this event could use the gender neutral phrase "that has forced them to retire", which is appropriate for everyone including aliens and robot leaders (if someone wishes to RP as them).
Title: Re: Typo Thread [bugs]
Post by: TMaekler on May 05, 2020, 03:45:35 PM
There is an event "Scientist Rebecca Miller developed a severe medical problem that has forced him to retire".

As gender is no longer tracked for leaders, this event could use the gender neutral phrase "that has forced them to retire", which is appropriate for everyone including aliens and robot leaders (if someone wishes to RP as them).
Or we could change it to "Scientist Rebecca Miller developed a severe medical problem that lead to retirement".
Title: Re: Typo Thread [bugs]
Post by: Kyle on May 07, 2020, 12:01:53 PM
On standing orders there are:

Survey Nearest Survey Location
Survey Next Three System Locations

I think it would make more sense if it said "Survey Next Three Survey Locations"
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 08, 2020, 04:51:32 AM
On standing orders there are:

Survey Nearest Survey Location
Survey Next Three System Locations

I think it would make more sense if it said "Survey Next Three Survey Locations"


Yes, but then it might be wrong.

As noted elsewhere, Aurora needs better terminology to differentiate between '(geo) survey next body' and '(grav) survey next location' -- either appending "geo" or "grav" to the start of all such orders, or changing the name of one of them from "survey" to something else.  My preference would be type prefixes (including "xeno survey").
Title: Re: Typo Thread [bugs]
Post by: Neophyte on May 08, 2020, 12:47:16 PM
Pretty sure it's just a typo more than a bug, but railguns in ship designs always have "Accuracy Modifier 100%" listed.  Unless I missed something railguns can't (and won't?) be shrunk down like gauss can for less space but also less accuracy, so there's no reason to show that.
Title: Re: Typo Thread [bugs]
Post by: Pedroig on May 08, 2020, 05:57:53 PM
ROF is being used incorrectly by every conceivable definition rule of English.  It cannot be an interval only.  That would be a recharge or restore mechanic.

A rate is the ratio between two related quantities in different units.  ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period.  300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.

ROF 5 is not a ratio in game, it is a declared variable.  There has to be a relationship defined.  A better terminology for the game would be Shots per Increment.  Requiring both number of shots and the increment to be defined by the platform.  (Which is precisely what rate of fire means.)  At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate". 
Title: Re: Typo Thread [bugs]
Post by: Energyz on May 09, 2020, 04:23:18 AM
ROF is being used incorrectly by every conceivable definition rule of English.  It cannot be an interval only.  That would be a recharge or restore mechanic.

A rate is the ratio between two related quantities in different units.  ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period.  300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.

ROF 5 is not a ratio in game, it is a declared variable.  There has to be a relationship defined.  A better terminology for the game would be Shots per Increment.  Requiring both number of shots and the increment to be defined by the platform.  (Which is precisely what rate of fire means.)  At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".

Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.

Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 09, 2020, 05:14:02 AM
The changes list introduces the concept of Structural Shells:
http://aurora2.pentarch.org/index.php?topic=8495.msg106758#msg106758

But the design window says
"This design is classed as a Space Station for construction purposes"

Given that there is a Hull Type on the Class Design screen called 'Space Station' but that this does not require the design to use the structural shell rules, we now have the situation that a design can end up:

1 -- A Space Station (by hull type) but not a structural shell and therefore not "a Space Station for construction purposes"

2 -- Not a space station (by hull type) but indeed a Structural Shell (by checkbox) and therefore "a Space Station for construction purposes"

3 -- Both Space Station (by hull type) and a Structural Shell (by checkbox) and therfore "a Space Station for construction purposes"

and of course, 4 -- Neither a space station nor a structural shell; in other words, a regular ship.
Title: Re: Typo Thread [bugs]
Post by: Pedroig on May 09, 2020, 06:55:38 AM
ROF is being used incorrectly by every conceivable definition rule of English.  It cannot be an interval only.  That would be a recharge or restore mechanic.

A rate is the ratio between two related quantities in different units.  ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period.  300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.

ROF 5 is not a ratio in game, it is a declared variable.  There has to be a relationship defined.  A better terminology for the game would be Shots per Increment.  Requiring both number of shots and the increment to be defined by the platform.  (Which is precisely what rate of fire means.)  At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".

Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.

Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot

Railguns use multiple shots per activation as well, which causes another problem since the increment time can be variable, thus creating an average which would be inconsistent with game mechanics..  Recharge or reload are both common usages for time between actions.  To keep rate of fire in consistent usage it has to e shots per time increment.  There is nothing wrong with using 0.5 shots per 5 seconds or .33 per increment as a ROF. 

Recharge or Reload Rate should be what current ROF is called, otherwise ROF needs to be recalculated to actually display shots per 5 second increment as a rational number.
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 09, 2020, 07:45:55 AM
From the Class Design screen, Hulls dropdown:

Assault Transport  AT
Auxiliary Transport  AT

Armoured Cruiser  CA
Cruiser  CA
Heavy Cruiser  CA

Attack Craft  FAC
Fast Attack Craft  FAC

Base  BS
Base Star  BS

Command Cruiser  CC
Command Ship  CC

Colony Ship  CS
Strike Cruiser  CS
Survey Cruiser  CS

Diplomatic Ship  DIP
Diplomatic Station  DIP

Fighter Base  FB
Fighter-Bomber  FB

Galleon  FTH
Heavy Fighter  FTH
Heavy Freighter  FTH
Superfreighter  FTH

Missile Base  MB
Missile Boat  MB

Luxury Liner  SS
Passenger Cruiser  SS

Recon Satellite  RS
Recreational Ship  RS
Replenishment Ship  RS
Rescue Shuttle  RS

Recon Fighter  FTR
Strike Fighter  FTR

Salvager  SV
Science Vessel  SV

Scout  SC
Scout/Courier  SC

Space Station  SS
Stealth Scout  SS
Survey Ship  SS
Survey Support  SS

Survey Corvette  SC
Survey Craft  SC

Torpedo Boat  TB
Torpedo Bomber  TB


. . .and probably a couple more that I missed.  Granted, some of these are clearly synonyms that don't suffer from the overlap, but I'd hate to blow away my neighbours' Colony Ships thinking they were Strike Cruisers coming to bombard my planet.
Title: Re: Typo Thread [bugs]
Post by: IanD on May 11, 2020, 02:33:21 PM
When you salvage a wreck of one of your own ship classes, the message in events read "Salvage of unknown class completed by.%u2026.".

Surely you should recognise your own wrecks?

v1.9.5
Title: Re: Typo Thread [bugs]
Post by: Father Tim on May 11, 2020, 02:55:41 PM
ROF is being used incorrectly by every conceivable definition rule of English.  It cannot be an interval only.  That would be a recharge or restore mechanic.

A rate is the ratio between two related quantities in different units.  ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period.  300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.

ROF 5 is not a ratio in game, it is a declared variable.  There has to be a relationship defined.  A better terminology for the game would be Shots per Increment.  Requiring both number of shots and the increment to be defined by the platform.  (Which is precisely what rate of fire means.)  At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".

Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.

Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot

ROF should retain the usage it has had for twenty years in Aurora -- that of 'number of seconds between firings'.  The gauss cannon (and rail gun) technology should be renamed "shots per burst".
Title: Re: Typo Thread [bugs]
Post by: Kelewan on May 11, 2020, 02:56:42 PM
This is not report about a typo but about missing information

Window: Naval Organization
Tab: Admin Command

The Admin Command Typs General, Logistic and Industrial show that the Command provides a Bonus to "Industrial"
Industrial is not a Skill but the following skill: Mining and Terraforming

See Steves Post Regarding Admin Commands (http://aurora2.pentarch.org/index.php?topic=8495.msg103849#msg103849)

This should be visible in the game.
Title: Re: Typo Thread [bugs]
Post by: Second Foundationer on May 11, 2020, 03:23:19 PM
Unless "Executive Officer" is confusingly used for two different things, this officer was relieved from a post he didn't have. First line should read either "relieved as Flag Officer" or "Commanding Officer" [of Fleet].
Title: Re: Typo Thread [bugs]
Post by: Geezer on May 13, 2020, 05:58:09 AM
Galactic Map - Display tab - 6th from the bottom

Possible Domant Jump Point

I'm guessing Domant should be Dormant although I have no idea what a Dormant Jump Point is.   :)

Title: Re: Typo Thread [bugs]
Post by: ptychol on May 13, 2020, 06:39:39 AM
There is a small typo in the Deutschland Rank theme:
It should be Fregattenkapitan instead of Fregattankapitan.
And it should be Flottillen­admiral instead of Kommodore.
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 21, 2020, 07:29:56 PM
System Generation and Display window, minerals pane.
Code: [Select]
Duranium      4,351    1.00
Corundium        04    1.00
Mineral quantities less than 10 should only be a single digit.
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 23, 2020, 10:21:59 PM
1.9.5

Events screen.  Some messages do not display Unicode characters properly.

I'm using a rank theme that includes Unicode characters, and any message that starts with a such a rank seems to be affected.  Ranks containing Unicode that appear in the middle or at the end of a message display correctly.

These two in particular are bugged:
Command Assignment $(rank) $(name) assigned as Commanding Officer of $(ship)
Commander Health $(rank) $(name) has developed a significant medical problem that will affect his long term health.  Current Assignment: $(assignment)
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 28, 2020, 07:19:09 PM
1.10.0 Create Research Project window

The Active Sensor section still shows the old sensor range formula in the notes.
Title: Re: Typo Thread [bugs]
Post by: imaginary on May 29, 2020, 08:12:52 AM
Random realization: Shouldn't it say "Fuel per Hour" instead of "Fuel per EPH" in the Missile Designer.  Isn't "Fuel Efficiency" more like "Fuel per EPH"?
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 29, 2020, 12:04:33 PM
Random realization: Shouldn't it say "Fuel per Hour" instead of "Fuel per EPH" in the Missile Designer.  Isn't "Fuel Efficiency" more like "Fuel per EPH"?
Correct.  What is labelled as Fuel Efficiency is actually Fuel per EPH and what is labelled as Fuel per EPH is actually Fuel per Hour.
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on May 30, 2020, 03:43:18 AM
1.11.0  Typo in racial title
'Hierachy' should be 'Hierarchy'.
Title: Re: Typo Thread [bugs]
Post by: dlathro1 on May 31, 2020, 08:47:23 PM
More of a terminology mismatch than typo:

In the "Create Research Project" window the module that lets you travel through jump points is called a "Jump Engine", but it generates a name with "Jump Drive" in it.  Additionally, the "Class Design" window also categorizes them as Jump "Drives".
Title: Re: Typo Thread
Post by: Marv on June 08, 2020, 03:57:37 PM
In the list of names there is a "Jospeh" while I expect him to be a "Joseph".  I have no idea in which name theme this is, I am using US, English, German, Chinese, Afrikaans, Russian, French, Arabic, Spanish, Finnish.
Thank you!
Title: Re: Typo Thread
Post by: SpikeTheHobbitMage on June 08, 2020, 05:10:30 PM
In the list of names there is a "Jospeh" while I expect him to be a "Joseph".  I have no idea in which name theme this is, I am using US, English, German, Chinese, Afrikaans, Russian, French, Arabic, Spanish, Finnish.
Thank you!
United States theme.
Title: Re: Typo Thread [bugs]
Post by: Second Foundationer on June 10, 2020, 11:17:58 AM
The log message announcing that a stabilized jump point has been found with sensors produces gibberish for the system name.
Title: Re: Typo Thread [bugs]
Post by: Second Foundationer on June 13, 2020, 02:19:31 PM
Another similar one: The log message announcing a grav survey result from an (in this instance: NPR, I don't know about player race) ally is haunted by

[ellipsis]
Title: Re: Typo Thread [bugs]
Post by: SpikeTheHobbitMage on June 20, 2020, 11:04:31 PM
From 1.11.0 bugs thread:
In the German commander rank theme both the Kommodore and Kontreadmiral have the RADM abbreviation, leading to confusion.
Title: Re: Typo Thread [bugs]
Post by: punchkid on July 12, 2020, 05:07:38 PM
Small typo:
(https://i.imgur.com/bkUm9i9.png)
Title: Re: Typo Thread [bugs]
Post by: Rince Wind on July 18, 2020, 06:21:50 AM
Terraforming lead to a moon getting Chapparal as its dominant terrain. As I had no idea what that could be I had to google it and apparently it is written Chaparral.
Wikipedia satisfied my curiosity.
Title: Re: Typo Thread [bugs]
Post by: Black on July 31, 2020, 05:20:59 AM
There is inconsistency in names of some stars, for example:

Barnards Star - no apostrophe in the name.

Scholz's Star - there is apostrophe in the name.

I think that correct name is for stars that were added or renamed for C# Aurora from this post: http://aurora2.pentarch.org/index.php?topic=8495.msg107348#msg107348

Rest have names without apostrophe taken from VB6 version.
Title: Re: Typo Thread [bugs]
Post by: Lazygun on July 31, 2020, 06:13:39 AM
Not quite a typo, but still a text bug.   Here is the blurb that show when you click on researching a new kind of laser. 

"Laser wavelength technology.   The higher a laser wavelength, the less the laser loses power with range.   Therefore, higher wavelength lasers will cause more damage at longer range than lower wavelength lasers of the same focal size"

The thing is, you have the wavelength backwards.   Frequency times wavelength is a constant.   Frequency increases as you go from infrared to x-rays but that means that wavelength decreases.   I was originally confused about why I would want to research lasers that I was told performed worse. 
Title: Re: Typo Thread [bugs]
Post by: Foxfire on August 12, 2020, 10:07:20 PM
The fuel consumption displayed in the engine power dropdown on missile design is wrong for boosts past the tech level max boost. 

For example, on a fresh 1. 11. 0 Imperium of Man database, 255% displays as "Engine Power: 255%    Fuel Consumption: 51. 92" instead of 11. 21.    Boosts below the tech level limit display correctly (e.  g.   "Engine Power: 250%    Fuel Consumption: 9. 88") and the totalized fuel usage and efficiency numbers for the missile are correct (after accounting for the label swaps that other have noted in this thread)
Title: Re: Typo Thread [bugs]
Post by: SERRE on September 23, 2020, 12:09:55 AM
There is extra space in the names of Auto-Designed STO, Towed Artillery, Mobile Artillery, AA Tank and Tank HQ.
Title: Re: Typo Thread [bugs]
Post by: Llamageddon on October 15, 2020, 01:17:01 PM
I see some people have pointed out the description for Maintenance Modules mentioned PDC's but the text still seems wrong to me.

I hope this hasn't changed without me realising; on the C# changes list it is stated (emphasis mine):
Quote
"Any location that contains a population with maintenance facilities or a ship with maintenance modules is known as a 'Maintenance Location'. This does not need to be in the same location as a population. A Maintenance Location consisting only of ships with maintenance modules could be in deep space."

On the research description for Maintenance Modules it states:
Quote
"A ship component that is added to the total maintenance facilites of a population if the ship is on the same planet or in near orbit"

For ages I wasn't researching maintenance modules because I thought I had misread info about them on the wiki/forums.
Title: Re: Typo Thread [bugs]
Post by: Llamageddon on October 15, 2020, 01:21:02 PM
Now I've noticed it it is driving me crazy:

When you design a new engine, the game puts two spaces before the name's suffix of EPxxx. As in "Magneto-plasma Drive  EP160.00". <--- I cut and pasted that from the game. High priority item reported right here!  ;D
Title: Re: Typo Thread [bugs]
Post by: Llamageddon on October 15, 2020, 02:19:03 PM
On "Modify Star" using SM mode, the Spectral Class G2-V is entered twice with slightly different settings.
Title: Re: Typo Thread [bugs]
Post by: Demonius on October 16, 2020, 03:31:24 AM
Terrain Type Chapparal should be Chaparral
Title: Re: Typo Thread [bugs]
Post by: Langer on November 08, 2020, 01:27:05 PM
System Generation and Display window - click Specify Minerals, "Corumdium" instead of Corundium
Title: Re: Typo Thread [bugs]
Post by: Cosinus on December 10, 2020, 02:51:43 PM
In the fleet movement orders, there is an order called "Stabilise Jump Point". In the fleet standing orders there is an order called "Build Jump Gate at nearest Jump Point". As jump gates no longer exist, this should be called "Stabilise nearest Jump Point"
Title: Re: Typo Thread [bugs]
Post by: Cosinus on December 19, 2020, 10:41:37 AM
When a fighter is built, you get an event in the event log called "Fighter Contruction"

Is this thread the wrong place to report typos? I just noticed one and checked this thread just to find out I already reported it  ::). Typos from this thread haven't been fixed since April.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on December 19, 2020, 01:09:14 PM
It is the right place. Steve will get to them eventually.
Title: Re: Typo Thread [bugs]
Post by: nuclearslurpee on December 19, 2020, 02:29:21 PM
When a flag officer is removed from their command, e.g. due to promotion, the commander history shows that they were relieved as the executive officer.
Title: Re: Typo Thread [bugs]
Post by: pwhk on January 24, 2021, 08:40:54 AM
The "Chinese" commander name list contains "Yab", which does not translate to or sounds to any Chinese word. I believe it is intended to be "Yan".
(I speak the language)
Title: Re: Typo Thread [bugs]
Post by: Zap0 on January 26, 2021, 12:31:53 AM
Found a spelling inconsistency while looking through an officer's history.
Title: Re: Typo Thread [bugs]
Post by: pwhk on January 29, 2021, 05:47:41 AM
The "United States" name list contains "Brain". I think it is intended to be "Brian"?
Title: Re: Typo Thread [bugs]
Post by: pwhk on January 30, 2021, 07:21:02 PM
Under "Economics" Windows, tab "Shipyard Tasks", there is a heading titled "Assigned Task Group". AFAIK Task Group no longer exist. I think it should be "Assigned Fleet"?
Title: Re: Typo Thread [bugs]
Post by: pwhk on February 04, 2021, 05:25:30 AM
Create Research Project Window, creating Shield Generators, the design text field have "Size" and "Development Cost" put in one line without space in between. However, all other techs have "Development Cost" on a separate line.
Title: Re: Typo Thread [bugs]
Post by: pwhk on February 04, 2021, 07:46:09 AM
Intelligence and Foreign Relations, Select other empire, "Known Species" tab, it reads "Oxygen Pressue"
Title: Re: Typo Thread [bugs]
Post by: xenoscepter on April 08, 2021, 03:30:40 PM
 - Under Railgun Velocity:

"The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges. This works in a similar wave to laser wavelengths"

 - Should be:

"The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges. This works in a similar way to laser wavelengths."
Title: Re: Typo Thread [bugs]
Post by: Jeltz on April 24, 2021, 08:12:33 AM
Aurora v. 1.13.0

Not a real bug, maybe only a "cosmetic" issue, a "mute flag":

- Commander Windows
- Select a Scientist and press Change Field button
- After "Confirmation required" message, the popup "Select New Research Field" has a "mute" flag, with no explanation: flag or unflagg does not seem to affect anything.

J.
Title: Re: Typo Thread [bugs]
Post by: Oncidium on June 25, 2021, 03:22:04 PM
On 1. 13. 0, in Class design, the dropdown menu for selecting ship types has a repeated option for Military Tanker TKM
Title: Re: Typo Thread [bugs]
Post by: gpt3 on June 25, 2021, 03:49:07 PM
Aurora v.  1. 13. 0

The "Explorers" name list has an entry named Andrés de UrdanetaCayetano Valdés.
Presumably this should be two different names: Andrés de Urdaneta and Cayetano Valdés.
Title: Re: Typo Thread [bugs]
Post by: Elminster on July 26, 2021, 04:34:47 AM
Aurora 1. 13. 0

Not "a" typo, but "a lot of" typos.   ;D

I'm from Germany, and I use the german name themes thoroughly.
The first things I noticed are the missing "ä" in the name of military ranks (Kapitän).  There is a commonly used alternative for crossword puzzles by using "ae", also "ue" (ü) and "oe" (ö).
Then, in my newest game, star systems are named after german cities.  Well. . .   :'(  -  I got "Munchen" for one system, so I renamed it properly to "München", just to get the very next system called "Munchen" again.   :-\
Also many cities a spelled with ". . . berg" instead of the correct ". . . burg".

I'm pretty sure this would be an immense heap of work, espacially for a non-german, so I'm willing to offer my help to get these names fixed.  Just let me know how.   :)

PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1. 13. 0 (typed without spaces))
Title: Re: Typo Thread [bugs]
Post by: TMaekler on July 26, 2021, 08:38:25 AM
PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1.13.0 (typed without spaces))
That stops happening once you have posted more than 10 postings :-)
Title: Re: Typo Thread [bugs]
Post by: nuclearslurpee on July 26, 2021, 10:15:58 AM
PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1.13.0 (typed without spaces))
That stops happening once you have posted more than 10 postings :-)

To clarify, it is an anti-spam "feature" to stop link bots by mangling URLs etc. in posts. Once you have 10+ comments the forum will accept you as a real person and let you post normally.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on July 27, 2021, 04:44:27 AM
Aurora 1. 13. 0

Not "a" typo, but "a lot of" typos.   ;D

I'm from Germany, and I use the german name themes thoroughly.
The first things I noticed are the missing "ä" in the name of military ranks (Kapitän).  There is a commonly used alternative for crossword puzzles by using "ae", also "ue" (ü) and "oe" (ö).
Then, in my newest game, star systems are named after german cities.  Well. . .   :'(  -  I got "Munchen" for one system, so I renamed it properly to "München", just to get the very next system called "Munchen" again.   :-\
Also many cities a spelled with ". . . berg" instead of the correct ". . . burg".

I'm pretty sure this would be an immense heap of work, espacially for a non-german, so I'm willing to offer my help to get these names fixed.  Just let me know how.   :)

PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1. 13. 0 (typed without spaces))
Steve has happily accepted player-created naming themes in the past. Please make as many as you have the energy for and post them here:
http://aurora2.pentarch.org/index.php?topic=10472.0

It's best to write them in UTF-8 .txt file that Steve can just copy & paste - or you can write them into your forum post and then use the spoiler tags so your post doesn't take too much. Different themes should be in separate files or posts.
Title: Re: Typo Thread [bugs]
Post by: dlathro1 on April 20, 2022, 11:19:10 PM
I don't know if this is the correct thread, if not please direct me to the correct one.

In the Create Research Project window, while designing Active Sensors / Missle Fire Control the description gives the following formula for sensor range (see attachment):
Sensor Range = Sensor Strength x Size x SQRT(Resolution) x EM Sensitivity x 10,000 km

This formula is wrong. I spot checked the following formula for Active Sensors (credit to Iceranger in this forum post: http://aurora2.pentarch.org/index.php?topic=12068.0 (http://aurora2.pentarch.org/index.php?topic=12068.0)) and it seems to work:
Active Sensor Range = SQRT(Racial Sensor Strength * HS * Racial EM Sensitivity * (Resolution ^ (1/1.5)) / PI) * 1,000,000 km

I suspect Scott changed the formula at some point and forgot to update the description.
Title: Re: Typo Thread [bugs]
Post by: skoormit on April 21, 2022, 08:06:47 AM
I suspect Scott changed the formula at some point and forgot to update the description.

Err, I think you mean Steve.
Title: Re: Typo Thread [bugs]
Post by: Erik L on April 21, 2022, 09:40:05 AM
I suspect Scott changed the formula at some point and forgot to update the description.

Err, I think you mean Steve.

And he's not even Scottish.
Title: Re: Typo Thread [bugs]
Post by: dlathro1 on April 21, 2022, 03:47:45 PM
I suspect Scott changed the formula at some point and forgot to update the description.

Err, I think you mean Steve.
Oops. :P My apologies to Steve.
Title: Re: Typo Thread [bugs]
Post by: TMaekler on April 22, 2022, 09:10:02 AM
I suspect Scott changed the formula at some point and forgot to update the description.

Err, I think you mean Steve.
He had to put in the wrong name so it could stay in the typo section  ;D ;D ;D
Title: Re: Typo Thread [bugs]
Post by: boolybooly on May 01, 2022, 08:34:27 AM
found one!

for "symboloy" read "symbology"

its in the "Ruins Exploited" translation report for a destroyed outpost, screen excerpt attached

PS this is a top secret document, please shred and ingest after reading
Title: Re: Typo Thread [bugs]
Post by: JacenHan on May 01, 2022, 10:54:50 AM
found one!

for "symboloy" read "symbology"

its in the "Ruins Exploited" translation report for a destroyed outpost, screen excerpt attached

PS this is a top secret document, please shred and ingest after reading

Probably also good to remove the reference to "a construction brigade" and swap it out for "construction ground units" or something similar.
Title: Re: Typo Thread
Post by: serger on August 16, 2022, 02:49:05 PM
DIM_ComponentType: "Jump Gate Construction" - "Jump Point Stabilization", "Construction Time (d)" - "Stabilization Time (d)"?
DIM_EventType: "Jump Gate Underway" - "Jump Stab Underway"?
DIM_StandingOrders: "Build Jump Gate at Nearest Jump Point" - "Stabilize Nearest Jump Point"?

FCT_HullDescription: "Hyper-capable Freighter", "ICBM Launch Base", "Planetary Defence Centre" - delete?
Title: Re: Typo Thread [bugs]
Post by: Destragon on August 16, 2022, 03:36:10 PM
The game writes "subarctic" without the first c, like "subartic". The same might be the case with other terrain types that have "arctic" in the name.
Title: Re: Typo Thread [bugs]
Post by: Inglonias on August 21, 2022, 01:29:41 PM
In the "Create Research Project" window, for magazines, there is a typo in the Magazine Field Neutralization menu. The entry for 98% is missing a space between the words "Neutralization" and "System".
 
It's worth noting that in this game, I'm just blatantly cheating. I never would have found this otherwise.
Title: Re: Typo Thread [bugs]
Post by: alex_brunius on August 27, 2022, 10:18:36 AM
"Shipping Tonnage Maintained" ( in F2 -> Summary tab ) is a bit misleading term for how much warship tonnage your maintenance facilities are supporting in orbit since "Shipping" normally refers to shipping goods/minerals which would be handled by your civilian or commercial tonnage (not requiring maintenance).
Title: Re: Typo Thread [bugs]
Post by: nuclearslurpee on April 22, 2023, 02:40:13 PM
The tech "Thermal Reduction: Signature 25% Normal" actually reduces thermal signature to 24% of normal. Not sure which value is correct, but they should match.
Title: Re: Typo Thread [bugs]
Post by: Voltbot on October 10, 2023, 03:49:02 PM
Inconsistency in research projects names.

Some research projects for GU armour use "[project name] - ARM x" template, while others use "[project name]- ARM x". The difference is that some have whitespace before dash, while others don't.
Title: Re: Typo Thread [bugs]
Post by: Ulzgoroth on November 28, 2023, 11:04:31 AM
Description of multiple warheads tech:

Missiles can split their warhead strength into multiple attacks for an extra 0.25 MSP per additional warhead

This disagrees with the pricing given in http://aurora2.pentarch.org/index.php?topic=13090.msg164435#msg164435 so it may be a outdated string.
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on November 28, 2023, 11:14:24 AM
Description of multiple warheads tech:

Missiles can split their warhead strength into multiple attacks for an extra 0.25 MSP per additional warhead

This disagrees with the pricing given in http://aurora2.pentarch.org/index.php?topic=13090.msg164435#msg164435 so it may be a outdated string.

Fixed, but won't appear until the next DB update.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on November 30, 2023, 07:32:43 AM
(https://i.imgur.com/J71orkB.png)

Third Class Cruiser appears twice on the list.
Survey Corvette also appears twice but I think the second one is supposed to be survey carrier based on the SCV type.
Not sure why Survey Cruiser has two different tags - CS is already used by Colony Ship so the SRV, being a unique one, would be better suited to be the only one for survey cruisers and this would also avoid the duplication.

SJW: Duplicates removed and second corvette now carrier
Title: Re: Typo Thread [bugs]
Post by: smoelf on December 01, 2023, 03:35:03 PM
Not quite a typo, but the order of the modifiers for beam fire control range and speed are not consistent. Range goes from normal to 1.25x to 4x and then it jumps back down to 0.2x until 0.9x. Speed goes from normal to 0.5x and follows regular increments until 4x. It would be nice if the range modifier had similar incremental order.

SJW: The ranges less than 1 are at the bottom because they will be used less often.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on December 03, 2023, 07:07:29 AM
Name Theme: United States

This name seems like a mistake: "Major Wm Sugarman assigned as Commanding Officer of...

Google shows that Sugarman is definitely a real last name but Wm shows up as the stage name of some Soundcloud rapper. Maybe it was supposed to be William?
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on December 03, 2023, 08:03:00 AM
Name Theme: United States

This name seems like a mistake: "Major Wm Sugarman assigned as Commanding Officer of...

Google shows that Sugarman is definitely a real last name but Wm shows up as the stage name of some Soundcloud rapper. Maybe it was supposed to be William?

The United States theme is a download of US census data from a few years ago. The top 2,000 first names and 50,000 surnames.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on December 03, 2023, 08:31:11 AM
So, it can't be a typo?  :o Hard to imagine that even with 2000 first names, just "Wm" would be popular enough to be included. America truly is a land of strange things.
Title: Re: Typo Thread [bugs]
Post by: Steve Walmsley on December 03, 2023, 09:01:46 AM
So, it can't be a typo?  :o Hard to imagine that even with 2000 first names, just "Wm" would be popular enough to be included. America truly is a land of strange things.

Maybe there is some area of the US where that is used as an abbreviation frequently enough to make the list.

According to this reddit thread, it does exist.
https://www.reddit.com/r/etymology/comments/30g78a/the_name_william_is_sometimes_abbreviated_as_wm/
Title: Re: Typo Thread [bugs]
Post by: Andrew on December 03, 2023, 11:46:32 AM
If you work with databases of the general public in the Uk you will cease to be amazed by the weirdness of names and spelling mistakes of names you encounter. There is no name too weird for some parent to use
Title: Re: Typo Thread [bugs]
Post by: Demonius on December 03, 2023, 04:26:09 PM
A typo someone on Discord pointed out but seems to not have made it here:

in Missiles/Kinetics research the tech line for Active Termal Guidance +X% should probably be rather Thermal Guidance?

SJW: Should be Terminal. Fixed for v2.4.0
Title: Re: Typo Thread [bugs]
Post by: Ulzgoroth on December 03, 2023, 05:21:10 PM
A typo someone on Discord pointed out but seems to not have made it here:

in Missiles/Kinetics research the tech line for Active Termal Guidance +X% should probably be rather Thermal Guidance?
It should be Active Terminal Guidance.
Title: Re: Typo Thread [bugs]
Post by: Ragnarsson on December 13, 2023, 03:28:40 PM
Following the successful survey of alien ruins by xenoarchaeology ground forces, the attached message appears as an event.

It states, in part, "... their language and symboloy have been translated..."

I presume it should be "symbology"

SJW: Fixed for v2.4.0
Title: Re: Typo Thread [bugs]
Post by: Droll on December 16, 2023, 12:43:48 AM
Magazine NeutralizationSystem - 98% Chance

The above is a copy paste directly from the DB, the game has been rendered unplayable by the missing space in the techsystem name.

SJW: Fixed for v2.4.0
Title: Re: Typo Thread [bugs]
Post by: Droll on December 16, 2023, 12:13:13 PM
When setting the field position of a formation during ground organisation creation third checkbox: "Set all templates of this type in org structuren"
Title: Re: Typo Thread [bugs]
Post by: Droll on January 04, 2024, 02:30:24 AM
"Genetic Conversion Rate 16m"

Thankfully the actual "AdditionalInfo" value in the DB seems to be the correct 1.6m, it's just the name that's forgotten the decimal separator.
Title: Re: Typo Thread [bugs]
Post by: pedter on February 06, 2024, 03:55:51 PM
Quote from: Droll link=topic=10638. msg167710#msg167710 date=1704357024
"Genetic Conversion Rate 16m"

Thankfully the actual "AdditionalInfo" value in the DB seems to be the correct 1. 6m, it's just the name that's forgotten the decimal separator.   

Confirming that this showed up in my game a few days back as well; I still haven't done that research level so I wasn't yet sure enough about the effect to post.

Edit time: tech just finished; conversion rate is 1. 6m as expected, only a typo in the tech's name.
Title: Re: Typo Thread [bugs]
Post by: pedter on February 25, 2024, 05:16:14 PM
Magazine Neutralization System - 98% Chance is named "NeutralizationSystem" without a space between the two words on v2.5.1
Title: Re: Typo Thread [bugs]
Post by: paolot on April 13, 2024, 03:05:23 PM
Version 2.5.1, in event description:
"stabliise"
Title: Re: Typo Thread [bugs]
Post by: Erik L on April 13, 2024, 04:25:37 PM
Version 2.5.1, in event description:
"stabliise"
Steve is British :)
Title: Re: Typo Thread [bugs]
Post by: paolot on April 13, 2024, 04:55:05 PM
Version 2.5.1, in event description:
"stabliise"
Steve is British :)

I know. But stabliise remains a typo.  ;)
Title: Re: Typo Thread [bugs]
Post by: skoormit on April 14, 2024, 02:46:25 PM
Version 2.5.1, in event description:
"stabliise"
Steve is British :)

I know. But stabliise remains a typo.  ;)

Yes, but it's a British typo.
Title: Re: Typo Thread [bugs]
Post by: Garfunkel on April 14, 2024, 10:35:35 PM
It should be

s t a b i l i s e

but currently it is

s t a b l i i s e

So just one i jumped over the l instead of staying where it should be. I have to admit, I've never even noticed, my brain has silently fixed it :P
Title: Re: Typo Thread [bugs]
Post by: Erik L on April 15, 2024, 02:50:10 PM
You know. Reading comprehension
Title: Re: Typo Thread [bugs]
Post by: paolot on April 20, 2024, 06:48:04 PM
Even more peculiar... both "s t a b l i i s e" and "s t a b i l i s e" are present.  :)
Title: Re: Typo Thread [bugs]
Post by: skoormit on April 21, 2024, 06:01:58 AM
Even more peculiar... both "s t a b l i i s e" and "s t a b i l i s e" are present.  :)

So the typo only happens when a standing order is applied to an unexplored JP?
Title: Re: Typo Thread [bugs]
Post by: skoormit on April 21, 2024, 06:04:19 AM
Side note: is anyone else going to name their next Stabilisation Ship...

Code: [Select]
Stably Eyes
Title: Re: Typo Thread [bugs]
Post by: paolot on April 21, 2024, 02:06:08 PM
So the typo only happens when a standing order is applied to an unexplored JP?

It seems so.
I am seeing it only for unexplored JPs.


Just found a counterexample.
Title: Re: Typo Thread [bugs]
Post by: ISN on April 27, 2024, 04:50:22 PM
Not a typo strictly speaking but the United States name theme contains "Unavailable" as a last name, which I'm assuming is a mistake.