Author Topic: Per Ship Jump Engines  (Read 1320 times)

0 Members and 1 Guest are viewing this topic.

Offline Beersatron (OP)

  • Gold Supporter
  • Rear Admiral
  • *****
  • Posts: 996
  • Thanked: 7 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
Per Ship Jump Engines
« on: September 09, 2009, 06:56:41 PM »
Would it be feasible to have a jump engine that is designed to jump the one ship?

I would quite regularly just have the one ship flying around and it seems a waste to have this jump engine that can open a portal for 3 ships when you could save some space for more Razzle magazines :)

So, atm the smallest squadron size is 3, you could say that is the most cost effect way of producing them at the start of the tech tree and a single ship jump engine would cost 50% and use 50% of the space (so it isn't a direct correlation of a third).

The issue would then be that if you did group these ships together into a TG, would you be able to jump them as one fleet or have to split them up -> jump -> regroup them on the other side?
 

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: Per Ship Jump Engines
« Reply #1 on: September 09, 2009, 11:56:03 PM »
Steve deliberately made jump engines large, expensive, inefficient, and squadron-capable because he didn't want hordes of single ships flying around, jumping willy-nilly, and generally being blub*-like intead of being deployed in batle groups.  Given that he added smaller-than-15-HS jump engines after repeated requests, you might get the single-ship version you're looking for but why not just use SM mode to double your race's jump engine efficiency and pretend that their max squadron size is one?


*blub here refers to some other 4X game where every ship is jump-, hyper-, or FTL-capable