How about the cloaking systems as well
I forgot I left that in
The Cloaking Device is a piece of tech that reduces the target cross section of a ship, making it harder for active sensors to detect. They are designed in a similar way to a jump drive, so you have an efficiency in terms of size and a particular cloaking device will have a maximum size of ship on which it will work. This won't reduce thermal or EM sensors so if you go zipping about at high speed with active sensors on, you will still get detected on those type of sensors. However, you can use thermal reduction tech to reduce the thermal signature of your engines and avoid EM detection by not using either shields or active sensors.
A word of warning though. I was meaning to remove this before release because it isn't tested yet.
Steve
Steve -
I don't know if you ever got around to testing this, but if you haven't it seems to be screwed up. I designed a cloaking device with efficiency level 3 and sensor reduction 80%, for a max 4000 ton size ship, and developed the resulting design. When I incorporated the resulting design into my proto-type troop transport, it increased the sensor cross section from 51 to 79, which is not what it is supposed to do, if I understand correctly. It had no other effect, as far as I could tell.
Also, I noticed that when I created the cloaking device design on the create research project window, I changed the name from "Cloaking Device: 81-80%" to "Cloaking Device: 81-80% (4050 tons)" and then hit the create button. However, when I went to the research screen to begin researching the system, I noted that the name had reverted back to the original "Cloaking Device: 81-80%". This has happened with several of the new tech branches you've added lately. For example, the Gauss Cannon branch does this very same thing, reverting to the original name, no matter what you've put in for your chosen name.
Kurt