Light Cruiser: CR: 3, 10000CC
138wu /144pp /1BE 16 mos prod time
Industrial Upkeep: 0.1, Wealth Upkeep: 0.1, Fuel Upkeep: 0.8
AR 4/4 DR 3/2 AM 2/2 10 PP
TL 8, +1 System Drive Reaction: Chemical Cyrogenic, +4 Sensors, +4 Weapons
Deck Capacity of 1 Aircraft Squadrons
DPs may only be used for aviation type of aircraft
After Stats fixes: (The AR has been modified by the weapons cap.)
Light Cruiser: CR: 3, 10000CC
138wu /144pp /1BE 16 mos prod time
Industrial Upkeep: 0.1, Wealth Upkeep: 0.1, Fuel Upkeep: 0.8
AR 8/8 DR 3/2 AM 2/2 10 PP
TL 8, +4 Sensors, +4 Energy Weapons, +1 System Drive Reaction: Chemical Cyrogenic
Deck Capacity of 1 Aircraft Squadrons
DPs may only be used for aviation type of aircraft
This the light cruiser capped out with all four caps used and the free engine slot used as well. No External caps have been used as they are even more maintenance intensive.
Light Cruiser: CR: 3, 10000CC
154wu /176pp /1BE 20 mos prod time
Industrial Upkeep: 0.1, Wealth Upkeep: 0.1, Fuel Upkeep: 1.1
AR 8/8 DR 7/6 AM 6/6 10 PP
TL 8, +4 Sensors, +4 Energy Weapons, +1 System Drive Reaction: Chemical Cyrogenic, +4 Shields, +4 Armor
Deck Capacity of 1 Aircraft Squadrons
DPs may only be used for aviation type of aircraft
The Fuel maintenance is horrifically expensive(becomes an 11 if undergoing training or war time circumstances) but the ship is potentially far more effective then its less capped sister above. It also takes much more production points to make(176 vs 144) and more wealth units to pay for(154 vs 138). This does not count production time either(20 vs 16 months each.) The highly capped cruiser is beyond my industries ability to make, even if I pay for overtime which doubles my available Production Points in space. Though if it was a wet naval ship I could do it barely (89 *2 = 178).