View full version: General Discussion
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  1. Interrupt Problems
  2. Trojan Horse...?
  3. Using orbital habitats
  4. Question about the surrender mechanics
  5. Alien Contact and ELINT
  6. Materials for Shipyard Tasks
  7. Ship to Ship refueling
  8. Hardware Specs
  9. Question about point defence and beam weapons
  10. Glacial (physical) pace ...
  11. Missile Movement
  12. Is there any possibility to transfer crew?
  13. System Access issue? Security Status?
  14. Naming Help
  15. Any way to easily come up with round ship speed/size combos?
  16. What's the best method for jump point defense?
  17. Any way to practice combat?
  18. Ground Combat Logs
  19. Medals import
  20. Anyone have patterns with how they start their games?
  21. Fighter tracking speed question C#
  22. Maintenance, Overhauls & Crew training
  23. Big missiles
  24. Collection of Component Naming Options - Come add to the list!
  25. What is the number in parens in the title of the Economics window?
  26. Active Sensors and Emissions
  27. Initial Game Settings and Resulting Rate of Gameplay
  28. At which point non-missile combat fighters become again worthy?
  29. Guidelines for Sustainable Empires
  30. No Weapon Research
  31. Closed-casket funeral, I think
  32. I made some mistakes
  33. Large System
  34. Quick battle scenario
  35. Noob Question
  36. Post Annihilation observations
  37. Colony name feature
  38. Am I doing diplomacy wrong?
  39. Is there any way to get fuel harvesters to balance fuel% between them?
  40. Anti-missile hit probability
  41. Geosurvey bouys not following waypoint/planet.
  42. Some opinions on initial settings, if you please
  43. Changing ground unit templates
  44. Help interpreting species data?
  45. What's the challenge?
  46. Choosing planets to colonize
  47. Slowdown
  48. Something weird in research and production 1.12
  49. The moment you realised you screwed up a custom Race's home system
  50. Overhaul requirements?