Author Topic: Will my design work?  (Read 1146 times)

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Offline Meridian (OP)

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Will my design work?
« on: July 23, 2010, 06:50:43 AM »
Hey again, I have just designed this Jump Battlecruiser predominately for safe exploration. I just want to know if it will work properly. Obviously the main things I am not sure about are the Lasers and the Jump drive. I want to know whether my engine is capable of transit without a Jump gate. It is a normal engine is there any modification I need to put on the engine?

The lasers I am also concerned about. Will they work efficiently and if they dont work at all then why?

Thanks, Meridian



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Seychelles class Jump Battlecruiser    6750 tons     483 Crew     500 BP      TCS 135  TH 186  EM 0
1377 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 28
Annual Failure Rate: 364%    IFR: 5.1%    Maint Capacity 46 MSP    Max Repair 43 MSP    Est Time: 0.29 Years

Nuclear Thermal Engine C2 (3)    Power 62    Fuel Use 10%    Signature 62    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 133.3 billion km   (1120 days at full power)

10cm C3 Near Ultraviolet Laser (4)    Range 90,000km     TS: 3000 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
15cm C3 Near Ultraviolet Laser (4)    Range 180,000km     TS: 3000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Fire Control S04 96-3000 (2)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Fire Control S04 24-12000 (2)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

Active Search Sensor S20-R2 (1)     GPS 40     Range 400k km    Resolution 2
Active Search Sensor S20-R100 (1)     GPS 2000     Range 20.0m km    Resolution 100

This design is classed as a military vessel for maintenance purposes
 

Offline Andrew

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Re: Will my design work?
« Reply #1 on: July 23, 2010, 06:54:39 AM »
I see no Jump Engine
 

Offline Father Tim

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Re: Will my design work?
« Reply #2 on: July 23, 2010, 08:07:31 AM »
In short, no.

You need a (separate) Jump Engine to be able to traverse jump points, power plant(s) producing a total of 24 power for the lasers to work, and increased engineering spaces - at the moment your ship is going to break down every two months, and you only have enough spares to fix it once.
 

Offline Hawkeye

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Re: Will my design work?
« Reply #3 on: July 23, 2010, 09:12:55 AM »
Quote from: "Meridian"
Hey again, I have just designed this Jump Battlecruiser predominately for safe exploration. I just want to know if it will work properly. Obviously the main things I am not sure about are the Lasers and the Jump drive. I want to know whether my engine is capable of transit without a Jump gate. It is a normal engine is there any modification I need to put on the engine?

The lasers I am also concerned about. Will they work efficiently and if they dont work at all then why?

Thanks, Meridian



Code: [Select]
Seychelles class Jump Battlecruiser    6750 tons     483 Crew     500 BP      TCS 135  TH 186  EM 0
1377 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 28
Annual Failure Rate: 364%    IFR: 5.1%    Maint Capacity 46 MSP    Max Repair 43 MSP    Est Time: 0.29 Years

If this ship is meant to jump through a contested jumppoint, i.e. one, where you expect hostiles to be on the other end, you need a lot more passive defenses (armor and/or shields). As others have mentioned, your maintenance capacity (and damage control) is pathetic.
Note: Even if you play with mainenance=off, you are simply unable to repair any damage through combat and this is very _very_ bad (even if you could, with a damage control rating of 1 it would take forever to fix anything)

Quote from: "Meridian"
Code: [Select]
Nuclear Thermal Engine C2 (3)    Power 62    Fuel Use 10%    Signature 62    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 133.3 billion km   (1120 days at full power)

You are using commertial engines on a military ship. While this is perfectly allright, you have to be aware that, while commertial engines are very fuel efficient, their power-to-weight ratio suck (62 power for 1250tons, while a military nuclear thermal engine provides 25 power for 250 tons)
I´d realy design a military engine and use that.
Allready mentioned: Without a (additional) jump engine, your "jumpship" won´t jump anywhere :)

Quote from: "Meridian"
Code: [Select]
10cm C3 Near Ultraviolet Laser (4)    Range 90,000km     TS: 3000 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
15cm C3 Near Ultraviolet Laser (4)    Range 180,000km     TS: 3000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Fire Control S04 96-3000 (2)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Fire Control S04 24-12000 (2)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

I am assuming the 10cm lasers are primarily meant as anti-missile armament. In that case, your firecontrol tracking speed of 12.000 km/s won´t help you a lot, as your lasers are hull mounted and can only track at 3.000 km/s (the slower tracking speed of either weapon or firecontrol apply). I suggest putting them in a turret with a 12.000km/s tracking speed.
Mentioned allready: Your lasers will not fire, as they are out of power. You need some powerplants!

Quote from: "Meridian"
Code: [Select]
Active Search Sensor S20-R2 (1)     GPS 40     Range 400k km    Resolution 2
Active Search Sensor S20-R100 (1)     GPS 2000     Range 20.0m km    Resolution 100

This design is classed as a military vessel for maintenance purposes

The sensors seem ok except for the short range (anti-missile?) sensor. If this is indeed meant as an anti-missile sensor, you should use a resolution of 1. As it is, it can pick up missiles (size 1) only out to 100k km (Range = Range x (resolution / target size) squared). Personally, I would put at least some small passive (thermal or EM) on the ship, so it doesn´t have to run around with its actives on all the time (all my warships have a 50 to 100ton thermal and EM sensor as backup, should anything happen to the fleet scout)

Note: It is very _very_ hard (perhaps impossible?) to design a combat worthy jumpship at that size and at that tech-levels
Ralph Hoenig, Germany