View full version: Mechanics
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  1. Fighter Speed Limit?
  2. Question about multi-faction set-up
  3. NPR ground units from nowhere
  4. Bridge Officers
  5. Change Log for v7.2 Discussion
  6. Issue with Maintenance Module?
  7. Task Force Survey Officer
  8. Question about missile armor.
  9. Aurora missiles don't need warheads
  10. Advanced Lasers Question
  11. Fuel Modules
  12. how to keep npr using naval yard to build military ships
  13. Agility kills missile doctrines?
  14. Rescuing crews in life pods
  15. Recrewing of fighters and how low-crew state works
  16. Problems with boarding neutral vessels.
  17. Missiles and fire control issues
  18. Missiles and wormhole assaults
  19. Invasion?
  20. rotating crew
  21. Warning: cryo berths can't be used as flight crew berths.
  22. War Reparations Formula
  23. What's the formula for secondary explosion strength for engines?
  24. Diplomacy mechanic on shared planets question
  25. Population surrender mechanics
  26. Recovering Fired (and unexploded) missiles.
  27. Population Consumption
  28. CIWS on PDCs
  29. Đ¢hat before ? 7.2 or C# ?
  30. Paying build cost and minerals
  31. AI targeting
  32. Small galaxies
  33. Terraforming installations vs modules
  34. Colony Cost for Asteroids
  35. Recreational Modules
  36. Luxury Passenger Accomodation
  37. So, how does one undo nuclear winter?
  38. Multiplayer Aurora Concept Thread.
  39. Mines and sensors
  40. Planetary Bombardment Questions
  41. Orbital Bombardment Formulas?
  42. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  43. Not being invaded
  44. Strange Damage Template for Lasers?
  45. Incorrect Active Sensor Range Detected
  46. Why can missiles not be less than 1 MSP?
  47. npr planet suitability
  48. Is aurora limited in its CPU usage?
  49. Further Discussion on Titan Plausibility
  50. Can ships be repaired in PDC hangars?