View full version: Bureau of Ship Design
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  1. YANSD (Yet Another Newbie Ship Design)
  2. First game; third generation warships.
  3. Mission pods and their feasability.
  4. First battlefleet
  5. Ships
  6. Carrier and fighters
  7. First fleet design, doctrine and related questions
  8. A new guy with a first warship in need of critique.
  9. Double Spinal Battlecruiser (Ultra Laser, Magneto-Plasma)
  10. Trying for PD missile ship
  11. Lifeboats
  12. First warship, how bad am I doing?
  13. Your original designs
  14. Military Doctrine
  15. First jump-capable Survey Ships
  16. Ion era fleet design
  17. Buoys, Drones, and Mines
  18. Fighter Group
  19. A formal look at various efficiencies
  20. First FAC designs
  21. One big laser or 4 Gauss cannons on a Heavy Fighter
  22. Odd fighter ideas
  23. Are my designs any good?
  24. Post some of your earliest conventional start ships!
  25. British Empire Fleet
  26. Odd duck designs
  27. Federal Fleet
  28. Sun Fleet (Near-Ultra Laser, Magneto-Plasma)
  29. fast fighter, equal speed missile
  30. What do you think of my designs?
  31. engine-less ships
  32. Beam Defence Base Fighter
  33. Solar Emperium's First Fleet
  34. conventional start, commercial engine only fleets
  35. long deployment exploration ship design
  36. Need help with rethinking my missile cruiser/carrier fleet.
  37. Warppoint assault ships
  38. First Carrier
  39. Shepherd class Escort Corvette
  40. First Battle Fleet I'm Happy With
  41. Carrier Design: Long Range or Short Range?
  42. My First Ship!
  43. Designing an early/mid-game (late 2060s) mobile fleet
  44. Advice on a PD fighter
  45. Biggest Ship i Can think of
  46. Sensor buoy design
  47. Fortress Gates
  48. Low tech fighters
  49. Opinion on my first real warship
  50. Loki class CQB Corvette - Would this really work?