View full version: Advanced Tactical Command Academy
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  1. What do you develop before exploring JP's?
  2. Forward jump point defense
  3. Growing the civilian economy
  4. scout design and doctrine
  5. Abusive gimmicks? Officers in PDCs
  6. fighter formations
  7. Dedicated carriers vs integrated
  8. Need advice and critics on my missile designs
  9. sensors on AMMs
  10. large vs small missiles
  11. Fire and forget missiles
  12. Taking out engines
  13. Carrier fleet doctrine questions?
  14. I think I create too slow missiles
  15. how to shoot fighters ?
  16. How effective are formations really?
  17. Fighters as cheap defense?
  18. How do you treat friendly NPRs in your games?
  19. Jump point Defense?
  20. Interesting missile defense math
  21. Assaulting a Fortified Jump Point
  22. Railgun point defence - some clarification required.
  23. Learning from EE's mistakes
  24. Beam weapon best practice
  25. Missile Designs
  26. Q-Ships
  27. Missile flak
  28. New Weapon Idea.
  29. Surveyor Management
  30. Combat scenarios
  31. Poll: Favoured technology for beam point defence.
  32. Wait, that's not a fighter - Parasite Warships
  33. Repairing fighters
  34. long-range conquest
  35. Fighter Vs Fighter combat in the Next Era
  36. how to prevent back-and-forth in energy engagements
  37. Mines and MIRV's
  38. is it possible to win without building offensive spaceships?
  39. Surveying; Mobile or Stationary?
  40. A question on dedicated Sensor Vessels accompanying combat fleets
  41. Naval Organization Examples for Ease-Of-Life
  42. The viability of Stealth Missile and Energy Attack Craft in Aurora
  43. Missile Pods?
  44. Jump Point Tanks
  45. Involved Analysis of Heat Death
  46. Proxy War - arsenal of democracy style
  47. PDC desing philosophies
  48. Passive Engagement
  49. Getting Clobbered
  50. How to Grow Empire?