View full version: Advanced Tactical Command Academy
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  1. Practical Applications for Railguns (not Point Defense)
  2. Crybaby Cub class Electronic Warfare Fighter
  3. Freighter Modules
  4. Forward jump point defense
  5. Submarines in space?
  6. Tactical Boarding Operations and Doctrines
  7. What do you develop before exploring JP's?
  8. Growing the civilian economy
  9. scout design and doctrine
  10. Abusive gimmicks? Officers in PDCs
  11. fighter formations
  12. Dedicated carriers vs integrated
  13. Need advice and critics on my missile designs
  14. sensors on AMMs
  15. large vs small missiles
  16. Fire and forget missiles
  17. Taking out engines
  18. Carrier fleet doctrine questions?
  19. I think I create too slow missiles
  20. how to shoot fighters ?
  21. How effective are formations really?
  22. Fighters as cheap defense?
  23. How do you treat friendly NPRs in your games?
  24. Jump point Defense?
  25. Interesting missile defense math
  26. Assaulting a Fortified Jump Point
  27. Railgun point defence - some clarification required.
  28. Learning from EE's mistakes
  29. Beam weapon best practice
  30. Missile Designs
  31. Q-Ships
  32. Missile flak
  33. New Weapon Idea.
  34. Surveyor Management
  35. Combat scenarios
  36. Poll: Favoured technology for beam point defence.
  37. Wait, that's not a fighter - Parasite Warships
  38. Repairing fighters
  39. long-range conquest
  40. Fighter Vs Fighter combat in the Next Era
  41. how to prevent back-and-forth in energy engagements
  42. Mines and MIRV's
  43. is it possible to win without building offensive spaceships?
  44. Surveying; Mobile or Stationary?
  45. A question on dedicated Sensor Vessels accompanying combat fleets
  46. Naval Organization Examples for Ease-Of-Life
  47. The viability of Stealth Missile and Energy Attack Craft in Aurora
  48. Missile Pods?
  49. Jump Point Tanks
  50. Involved Analysis of Heat Death