View full version: Advanced Tactical Command Academy
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  1. Freighter Modules
  2. Forward jump point defense
  3. Submarines in space?
  4. Tactical Boarding Operations and Doctrines
  5. What do you develop before exploring JP's?
  6. Growing the civilian economy
  7. scout design and doctrine
  8. Abusive gimmicks? Officers in PDCs
  9. fighter formations
  10. Dedicated carriers vs integrated
  11. Need advice and critics on my missile designs
  12. sensors on AMMs
  13. large vs small missiles
  14. Fire and forget missiles
  15. Taking out engines
  16. Carrier fleet doctrine questions?
  17. I think I create too slow missiles
  18. how to shoot fighters ?
  19. How effective are formations really?
  20. Fighters as cheap defense?
  21. How do you treat friendly NPRs in your games?
  22. Jump point Defense?
  23. Interesting missile defense math
  24. Assaulting a Fortified Jump Point
  25. Railgun point defence - some clarification required.
  26. Learning from EE's mistakes
  27. Beam weapon best practice
  28. Missile Designs
  29. Q-Ships
  30. Missile flak
  31. New Weapon Idea.
  32. Surveyor Management
  33. Combat scenarios
  34. Poll: Favoured technology for beam point defence.
  35. Wait, that's not a fighter - Parasite Warships
  36. Repairing fighters
  37. long-range conquest
  38. Fighter Vs Fighter combat in the Next Era
  39. how to prevent back-and-forth in energy engagements
  40. Mines and MIRV's
  41. is it possible to win without building offensive spaceships?
  42. Surveying; Mobile or Stationary?
  43. A question on dedicated Sensor Vessels accompanying combat fleets
  44. Naval Organization Examples for Ease-Of-Life
  45. The viability of Stealth Missile and Energy Attack Craft in Aurora
  46. Missile Pods?
  47. Jump Point Tanks
  48. Involved Analysis of Heat Death
  49. Proxy War - arsenal of democracy style
  50. PDC desing philosophies