View full version: The Academy
  1. Jump Tenders
  2. Help with NPR themes
  3. Unassigning a commander
  4. Influencing or setting inter-NPR relationships
  5. Does ship ECM reduce range of passive/active sensors on missiles?
  6. Commanders
  7. (NEWBIE PLAYER) Error Message
  8. Newbie question
  9. Conditional orders, non-parasites and parent fleets, what went wrong?
  10. Running them down...How?
  11. Shipping Lines
  12. Missile target hidding in hangar
  13. NPR visits
  14. Spacetime bubble: wiki says it's there, but I don't see it.
  15. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  16. Invading moon held by spoilers
  17. Missile initiative
  18. Interstellar Civilian Contracts?
  19. Damage of laser according to its callibre
  20. Scrapping in empty but retooling shipyard
  21. Load scientist into ship
  22. What are luxury liners good for?
  23. Twice about missile design screen
  24. Crew grade of commercial ships
  25. Geosurvey from unknown systems
  26. Using friendly jump tenders
  27. Max Tracking Time Bonus vs Missiles
  28. Jump drives on large carriers
  29. SMing of shipyard retooling
  30. Slow crew training
  31. POW's
  32. How do I create an alien start?
  33. Civilian Mining Complex and body types
  34. HELP (Or should I say Ndihmë)
  35. Survey location point cost
  36. Question regarding Missile Fire Controls.
  37. Maintenance Clock going up during overhaul
  38. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  39. Mineral reserve levels and Freighters
  40. Irrelevant research
  41. How to load missiles in conventional start PDCs?
  42. Is there a way to SM Jump Gates?
  43. Question about Alien installations
  44. Question: Automated Mine Delivery (Default Orders)
  45. Secondary star start
  46. What exactly do officers do?
  47. Population vs Wealth
  48. What exactly is Spacemaster for?
  49. Civilian contract help please
  50. What are your conventional start tech and industry priorities?