View full version: C# Aurora
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  1. Update on Progress
  2. C# Aurora v0.x Suggestions
  3. C# Aurora v0.x Questions
  4. C# Aurora Changes Discussion
  5. C# Anticipation
  6. Will C# be more stable and take less time to process increments?
  7. Mass Driver Packets
  8. C# Aurora Changes List
  9. Small shields better than large shields in every way?
  10. Real World 21st Century Ground Unit Templates
  11. C# Ground Combat
  12. mineral usage
  13. 2018 : The #C Era?
  14. Jump Gate Construction/Destruction (split suggestions)
  15. Civilian ships
  16. Sry for stupid question will i be able to run C# on my windows laptop?
  17. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  18. In C# will we be able to colonize hundreds of planets without breaking the game?
  19. Will there be more technologies in C#?
  20. Aurora C# Screenshots
  21. New role for construction ships in C# (split off)
  22. Replacing PDCs
  23. Quick C# Questions
  24. Release date?
  25. Suggestion for officer changes
  26. Magazine Explosions
  27. Screenshots published so far
  28. Replacing Teams?
  29. danger ratings for systems
  30. Empire Control and Civilian Economy in Aurora
  31. Default Orders for Harvesters and Miners
  32. Sensors blind Spots - blocking reduction by solar bodies or events
  33. Sensor range for orbiting spaceships
  34. New sensor model and small fighters. Problem?
  35. No Limit on Commander Themes in C# Please
  36. Defining which events break up the time progression cycle
  37. Transponders
  38. Diplomacy things I love to see
  39. Cap Civilians?
  40. Information Screen for Minerals
  41. Custom game setups - tech
  42. Selecting Commanders Screen Suggestion
  43. Life supports
  44. Research changes planned?
  45. Alpha-testing
  46. Colony Automation
  47. Diplomacy Overhaul?
  48. C# Aurora Blind Accessibility?
  49. Wiki update
  50. Hype by anticipation...:)