Aurora 4x

New Players => The Academy => Topic started by: ty55101 on July 16, 2017, 12:53:20 AM

Title: Influencing or setting inter-NPR relationships
Post by: ty55101 on July 16, 2017, 12:53:20 AM
So, I was trying to set up a start with a few already laid out NPRs through some systems. I was coming up with some lore so I started giving ships and changing diplomatic relations and then I realized something. I have no idea how to change diplomatic relations between 2 NPRs to what I want.

At first I thought about making a player race then changing it to a NPR, but that isn't possible either. So for any of you that need to keep NPRs from fighting or hostile in your game how do you do it?
Title: Re: Influencing or setting inter-NPR relationships
Post by: Lamandier on July 16, 2017, 09:50:42 AM
In SM mode there's a 'Change DR' button on the Intel and Foreign Relations window(bottom of the Political Relations tab).

Unfortunately, in order to change DR between NPRs, you'd need to be in designer mode. The only way to do what you're describing without the designer password is to create and run them as player races.
Title: Re: Influencing or setting inter-NPR relationships
Post by: Detros on July 16, 2017, 09:56:04 AM
Can you maybe set it indirectly? High or low xenophobia, big ship in home system, few FACs positioned next to other NPR freighters...
Title: Re: Influencing or setting inter-NPR relationships
Post by: ty55101 on July 16, 2017, 11:48:10 AM
Can you maybe set it indirectly? High or low xenophobia, big ship in home system, few FACs positioned next to other NPR freighters...

I thought about those except for the FACs and freighters and those work fine if I only have a couple NPRs that I want to set up. The problem is that if I have 3 or more that I want to have differing diplomatic relations then I can't do that. Currently the only option for improving relations outside of racial characteristics would be to spend hours in spacemaster getting them to make contact and then keeping them out of each others systems so that they can build up a good enough diplomacy. And making bad relations when one NPR has good diplomacy would be to spawn in ships in the homesystem of the other NPR and give them to the one with good diplomacy. If it didn't take so long then I might be okay with that, but at the minimum it would take an hour and a half of constant work.

The other option would be to set the diplomacy and homeworld using a spacemaster race then granting it independence and giving it colonies, but independence creating NPRs hasn't been implemented yet so that can't be done either. The only options there seems to be is start begging for the designer mode password which I will never get or just wait for Steve to finish the C# version and hope that he implements independence turning the colony into an NPR.
Title: Re: Influencing or setting inter-NPR relationships
Post by: MarcAFK on July 17, 2017, 12:41:01 AM
Send Steve a message asking for the designer mode password. It's got quite a few things for interfering with the NPR, basically unlocking them to be modified like most player races.
However the potential for corrupting the database while doing this is rather high, which is why you need to ask for the password, Steve wouldn't want a bunch of bug reports about things literally caused by a player doing things using designer mode.