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Messages - MarcAFK

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Spoilers / Re: My they are healthy eaters...
« on: September 21, 2017, 08:15:35 AM »
They're hard to deal with if you're not ready, but a fleet specifically designed to exploit their weaknesses isn't too hard to create . 
Also this is reaching spoiler territory, the topic should be in that part of the forum :p

C# Aurora / Re: C# Aurora Changes Discussion
« on: September 21, 2017, 08:00:15 AM »
I'm all for removing the exploitative abilities of PDC's as well as making ground combat more interesting. However I think outright removing PDC's would remove some of the interesting possibilities that the new ground combat mechanics might develop.
For a start remove the potential for exploitation, make them require maintenence, which will stop them being exploited, and allow enemy PDCs to be blockaded.
Give them a deployment time. Sure you can just increase crew quarters to raise deployment but that would also increase maintenance costs.
Large ground battles in the area should damage the PDC's armour, or perhaps there should be some kind of titan that excels at damaging PDC's, or provides addittional combat effectiveness to engineers.
One problem I have with PDC's is that a well equipped PDC that's actually vulnerable to being taken out with a small ground force is still basically invincible if it can swat every shuttle out of the air before it lands.
It needs to be somewhat easier to get small forces onto the ground to contest a heavy anti ship weapons facility than currently possible.

C# Aurora / Re: Modding This Version Of Aurora
« on: September 03, 2017, 06:44:29 AM »
Well. If i could make minor changes with a hex editor and some kind of raw extractor which may or may not require someone who knows what they're doing to construct ill be fine with that.
It was good enough for my quickly abandoned X-com (the original) Stargate mod project.
At least the pistols looked different :/

C# Aurora / Re: Modding This Version Of Aurora
« on: September 02, 2017, 11:59:54 PM »
I might have skimmed through relevant information in the various C# discussion threads, but for the life of me I can't find it now so I'm bumping this topic.
Will the interface, background, fonts, theme etc be easily (within limits) moddable?
I just came across the star trek LCARs screensaver and it reminded me that some people might like custom interfaces based on whatever empire theme they're running.

Yenka isn't from Aurora. Searching google seems to suggest it's some kind of mathematical modeling software. See if you can find it listed on the installed programs list.
Open your windows search box and type programs into it, wait for the suggestions and look for "Add or remove programs"

Portable Launcher Utility / Re: Error 399 [WINDOWS 10]
« on: August 06, 2017, 08:19:01 PM »
This is a tough one. I've never seen a 399 error from Aurora before.
Microsoft's Visual basic site describes a 399 as following :
Code: [Select]
Visual Basic Reference
Visual Studio 6.0
You can't put a Default or Cancel button on a User Control unless its DefaultCancel property is set (Error 399)

See Also

You can't set a control's Default or Cancel property to True on a User Control unless the User Control's DefaultCancel property is True. This error has the following causes and solutions:

    You tried to set the Default or Cancel property of a control contained by a User Control to True, but the DefaultCancel property of the User Control was set to False.

    Set the DefaultCancel property of the User Control to True. This allows the User Control to participate in form wide Cancel/Default behavior.
You say every window does this? It can't be a simple bug then. I might assume that Visual basic isn't installed correctly, but windows 10 comes with visual basic already installed so It's improbable. I'm going to keep digging around and see what I can find through google.

A similar idea would be a drive that lets you do instantaneous in-system jumps without the need of a Lagrange point.
However, you first mentioned the absurd travel time needed for massive systems. There used to be a hyperdrive which worked in the edges of a system giving much faster speeds. But it hasn't been ingame for many versions. It would be nice for hyperdrives to make a return.

Aurora Chat / Re: [Game Setup][Problem]Dahakish/SG Universe-ish game.
« on: July 30, 2017, 05:47:03 PM »
On the research tab of the population and production window (F2) At the bottom below the tech description there is a bunch of buttons to switch between display of projects that are; Available, All Projects, Completed, or Completed(Ex start).
Switch from Available to Completed, then you can select the project and use the new "remove" button.

The Academy / Re: Influencing or setting inter-NPR relationships
« on: July 17, 2017, 12:41:01 AM »
Send Steve a message asking for the designer mode password. It's got quite a few things for interfering with the NPR, basically unlocking them to be modified like most player races.
However the potential for corrupting the database while doing this is rather high, which is why you need to ask for the password, Steve wouldn't want a bunch of bug reports about things literally caused by a player doing things using designer mode.

I like the percentage idea.

Supposdely yes
It's a great idea really, I'm sure the rest of the military likes the idea...
This proposal is opposed by the U.S. Air Force, Air Force Space Command, and other military leaders, including Secretary of Defense James Mattis, Secretary of the Air Force Heather Wilson, Chief of Staff of the Air Force General David L. Goldfein, and the current commander of Air Force Space Command General John W. Raymond.[5][6][7][8] Other former military and space leaders in opposition to this effort include Secretary Sean O'Keefe, former Secretary of the Navy and NASA administrator; Lisa Disbrow, former Under Secretary of the Air Force; General Victor E. Renuart Jr., former commander of U.S. Northern Command and NORAD; and Lieutenant General Edward G. Anderson III, former deputy commander of U.S. Northern Command and NORAD
...Uh, well ok, but what do they know.

Theres no way those ranks are genuine, are they?

Aurora Chat / Re: Naming Convnetions
« on: July 07, 2017, 12:34:13 AM »
So this thread is a year old and I've posted here a few times... I only just noticed the misspelling of the word 'Conventions'.

C# Aurora / Re: Release date?
« on: June 27, 2017, 08:02:01 AM »
And in the last 13 years over 19 of those 79 things have been completed! Theres only 42 years left to go.

C# Aurora / Re: Release date?
« on: May 31, 2017, 06:13:43 AM »
This year if we're lucky?
It's a guess but I'm probaby pretty close.

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