Recent Posts

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Aurora / Re: Rise of the Iron Empire
« Last post by Garfunkel on Today at 09:12:11 AM »
Are you playing with a Sol start or did you make a custom system?
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C# Aurora / Re: Box Launcher Reloads
« Last post by chrislocke2000 on Today at 07:06:32 AM »
I'd far prefer to go the maintenance route than the hanger route, the idea of having to sit and click through docking and undocking large numbers of ships just to reload them sends a shudder down my spine.
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C# Aurora / Re: Aurora C# Screenshots
« Last post by chrislocke2000 on Today at 07:05:11 AM »
Looks very good, a few more suggestions

In the target list, being able to sort by range, name or size would be helpful.

On the fire control and the own ship list having a highlight or some other marker to show that a target had already been allocated to a fire control / ship would help to quickly show which ships still need targets allocating

On the area defence, having a minimum as well as a maximum engagement distance for missiles would really help avoid the micro management of a layered defence.
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The Academy / Re: Unassigning a commander
« Last post by Paul M on Today at 05:13:19 AM »
I have to admit what I do is leave Demos as a colony (it has some few hundred minerals of one sort of another) and then when I want to get the govenor of one of the colonies in the oort cloud home I just assign him to Demos and then send a pinnace out to pick them up and drop them off on earth.  I view the govenorship of a CMC/pure automine colony as a position on earth anyway.   
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The Academy / Re: Jump Tenders
« Last post by Paul M on Today at 05:05:33 AM »
A military jump engine will jump commercial engine equipped ships to the limit of the mass of the jump tender itself.  I use commerical engines on my grav survey ships and the military jump engine on the Vancouvers handles them without a problem.

A commercial jump engine will not jump a military engine equipped ship.
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C# Aurora / Re: Box Launcher Reloads
« Last post by ardem on Yesterday at 09:23:41 PM »
I just want the new system to not increase the amount of micromanagement it takes to reload box launchers.  I do not like the idea of having to assign motherships and land every ship I build in a hangar just to reload my launchers.  It's not the logistics of it that bothers me; I don't mind building the hangars.  I just really don't want any more things to manage that don't really add anything.  There's already a huge amount of clicking to do simple things, please don't make it worse.

I want to add on what I suggesting, the facility I was talking about should be all maintaining and cargo loading should be auto done in orbit much like it is now for 6.0 no micro management, it should be as easy as orbiting the planet as we do now. Also the facility should auto restock itself from the planet if it can, that way you do not need to look after it. the hangar is not for loading its just that fighter that need hangar not to incur maintenance can be accomplished. Its not for bigger ships. Also the facility like shipyards should be expanded easily not like ships trying spaceport where you have to make it in a shipyard first. But I agree as little micro for maintenance as possible

I really like how easy maintenance is now in 6, I do not want it harder I would like it more fleshed out with a facility without engines that can be tugged to other sites if needed.

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I would try to make their behavior highly driven by a large set of parameters that could be accessible on the backend.  I would think quite a few players would be interested in tweaking and optimizing.  Add that and a way to add in some scripts, and you could get the community to do a lot of work helping with AI development.
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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Barkhorn on Yesterday at 02:33:04 PM »
In the US Cities ship name theme, New York City appears twice.  Once as "New York" and again as "New York City".
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Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« Last post by DuraniumCowboy on Yesterday at 02:28:47 PM »
Any where a character name appears, a double click should open the character page with the record for the character selected displayed.  It takes me so long to award medals right now.

In a similar vein, a text box on the TG form to add a note to all existing characters' histories assigned to the group.  Maybe in the naval organization tab, so you could even do it by branch. That way you could bulk add notes like "Participated in battle if Gleiss 128" or whatever.
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Bureau of Ship Design / Re: Carrier and fighters
« Last post by DuraniumCowboy on Yesterday at 12:57:32 PM »
For the interceptor, I recomend changing the fire control to resolution 1 and adding a tiny res 1 active sensor. That way, you can actually provide missile defense as well.
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