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1
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by waresky on Today at 10:41:31 AM »
Starting Setup :

Yr 2123

Pop .: 71 Millions , End III Atomic War End
Nationality : United States

Leadership : Moderate Fascist (Like as Space Mobile Infantry Junta)

Tech : none
MINERALS :
Dur     69.100
Neu    14.200
Corbo 1480
Tritan  152.000
Boron  3900
Merca  8950
Vendar 4490
Sorium 846
Uridiu  5200
Gallici  724

FUEL at 2177 : 1.002.000 Lt.
ResearchLab : 4
Military Training Camp : 1
Naval yard: 0
Commercial Yard : 0

_____________________


>>>>>>>>>> Yrs 2177 : TransNewtonian and 281.0 Millions Pop.

Nice and hard-
2
Spoilers / Re: Star swarm questions
« Last post by waresky on Today at 10:40:05 AM »
Mommy's have mesons, but since they have massive shields, they can also safely ram without taking permanent damage.

If you can, scout carefully with some sacrificial fast ship to gauge their exact range.  That will help you a lot on the ship design and tactics.

Personally..am really HATE "sacrifice" every ships/crew. Not Roleplaying,not real.

Better another tactic-.
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Spoilers / Re: Star swarm questions
« Last post by waresky on Today at 10:39:04 AM »
Extremely Dangerous
4
Italian Language Forum / Hardest Start - Un'Inizio durissimo
« Last post by waresky on Today at 10:35:15 AM »
Starting Setup :

Yr 2123

Pop .: 71 Millions , End III Atomic War End
Nationality : United States

Leadership : Moderate Fascist (Like as Space Mobile Infantry Junta)

Tech : none
MINERALS :
Dur     69.100
Neu    14.200
Corbo 1480
Tritan  152.000
Boron  3900
Merca  8950
Vendar 4490
Sorium 846
Uridiu  5200
Gallici  724

FUEL at 2177 : 1.002.000 Lt.
ResearchLab : 4
Military Training Camp : 1
Naval yard: 0
Commercial Yard : 0

_____________________


>>>>>>>>>> Yrs 2177 : TransNewtonian and 281.0 Millions Pop.

Nice and hard-

Un'inizio durissimo per scarsità di Metalli TransNewton e tecnologia a zero da scoprire

Eppure la scarsità di Metalli da sicuramente una spinta estrema alla strategia e alla logistica.

Tutto ha valore.
5
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Viridia on Today at 10:21:01 AM »
Good point. Must be having a good run though, just met what seems to be a grav surveyor from another race entirely in the system as well!
6
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by joeclark77 on Today at 10:12:00 AM »
For the first time in any Aurora game I've played in about four years, I've finally met an alien race.

I recommend increasing the NPR generation chance to 90% or more when you configure the game.  Aliens are far too few and far between with the default settings.

Also, send out more survey ships, farther, earlier, to increase the odds.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Viridia on Today at 09:55:39 AM »
For the first time in any Aurora game I've played in about four years, I've finally met an alien race. They promptly disappeared after following my survey ship back to Alpha Centauri, which combined with their inability to communicate to us (the game decided in two weeks time to close any further communication efforts as futile), has led to DesRon 1 being despatched to sit astride the Van Maanens Star-Alpha Centauri JP. Rudimentary bombardment of a strength-5 asteroid contact has been conducted by laser fire of SLNS Rodgers, and survey ships have flocked into the system in the hopes of provoking the hostiles. Shipyard expansion to construct a vessel capable of bearing a Marine battalion to the asteroid to conduct ground ops is underway.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Iranon on Today at 09:28:42 AM »
How will this work though? Can we seize territory in ground combat, ideally also set fixed claims when we want peaceful coexistence?
9
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Person012345 on Today at 07:27:40 AM »
Hey Steve, bit of a throwback question to an old change, with the new population caps, how is this handled for multiple empires on a planet? Would earths 12 billion pop cap be split between twelve starting empires equally, or would everyone grow up to twelve for 144 billion on earth?

Quote
A new concept, Population Capacity, has been added to C# Aurora. This represents the maximum population that can be maintained on a single body and is primarily determined by surface area. This is the total of all populations on the same body, not per population.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Profugo Barbatus on Today at 07:17:44 AM »
Hey Steve, bit of a throwback question to an old change, with the new population caps, how is this handled for multiple empires on a planet? Would earths 12 billion pop cap be split between twelve starting empires equally, or would everyone grow up to twelve for 144 billion on earth?
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