Author Topic: What's going on in your empire/planet/battlefield?  (Read 266416 times)

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Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #1965 on: February 27, 2019, 08:04:57 PM »
If you want to fight them in a non-cheat way, I recommend equipping to spam them with flocks of size 1 or 2 missiles -- thousands per volley if possible.  And if you can do it from a billion kilometers away, even better.  The fighter swarm idea works except against their anti-missile ships.
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1966 on: February 28, 2019, 01:30:03 AM »
Using a short range gunboat as an offensive unit in another solar system gives you an problem with fuel... The standard fire control was also a shorter range than the missiles maximum range, this was fixed in the MkII class.

Code: [Select]
Rodney class Fast Attack Craft    1 000 tons     17 Crew     170 BP      TCS 20  TH 120  EM 0
8000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.5
Maint Life 4.5 Years     MSP 53    AFR 16%    IFR 0.2%    1YR 4    5YR 63    Max Repair 50 MSP
Intended Deployment Time: 1 months    Spare Berths 3   
Magazine 30   

Evans International 80 EP Magneto-plasma Drive (2)    Power 80    Fuel Use 38%    Signature 60    Exp 10%
Fuel Capacity 5 000 Litres    Range 2.4 billion km   (3 days at full power)

Bradley Engineering Type 5 VLS  (6)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Richards Orbital Systems Missile Fire Control FC105-R100 (1)     Range 105.6m km    Resolution 100
ASM Shipwreck (8)  Speed: 24 000 km/s   End: 112.4m    Range: 161.8m km   WH: 5    Size: 5    TH: 144/86/43

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

After a small attack into the Enemy system these ships have been recalled to Earth and upgraded to MkII class with alot more fuel. Still no active sensor but they are supposes to operate with naval units that will paint the enemy ship to attack.

Code: [Select]
Rodney MkII class Fast Attack Craft    1 000 tons     17 Crew     190 BP      TCS 20  TH 120  EM 0
8000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.5
Maint Life 4.8 Years     MSP 59    AFR 16%    IFR 0.2%    1YR 4    5YR 63    Max Repair 50 MSP
Intended Deployment Time: 1 months    Spare Berths 3   
Magazine 30   

Evans International 80 EP Magneto-plasma Drive (2)    Power 80    Fuel Use 38%    Signature 60    Exp 10%
Fuel Capacity 55 000 Litres    Range 26.1 billion km   (37 days at full power)

Bradley Engineering Type 5 VLS  (6)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Collins Electronics Missile Fire Control FC176-R100 (1)     Range 176.4m km    Resolution 100
ASM Shipwreck (6)  Speed: 24 000 km/s   End: 112.4m    Range: 161.8m km   WH: 5    Size: 5    TH: 144/86/43

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

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Offline Garfunkel

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Re: What's going on in your empire/planet/battlefield?
« Reply #1967 on: February 28, 2019, 11:15:48 AM »
Don't forget the benefit of monitors or battle stations, amram. If you know where the wormhole is, it's pretty simple to tug suitable units there. And with just one small engine to give them little dodging capability, or without any engines, more tonnage can be devoted to armour/shields/weapons. They don't have to be big either, because you can just keep a shipping line churning them out. Crew deployment is a problem but you can create a R&R ship with 2 entertainment modules and have it visit the location of the "forts" every 6 months. Granted, I haven't tried that method since Steve added crew morale/deployment in to the game, but before then, it worked as a tripwire, first line of defence. Or you can use mines of course.
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1968 on: March 01, 2019, 01:57:12 AM »
The Enemy have destroyed our colony on Mars, 102 million dead... Several PDC have been taken intact when its defenders gave up... With some luck a human armored division was landing at the military spaceport so they are trying to engage and re-capture... FAC group Terra is going out again to strike the Enemy capital ships, the first strike killed only one heavy crusier but damaged all 11 heavy cruisers and 5 battlecrusisers. They still have some 15 destroyers and 5 survey ships in our solar system but those will be dealt with later...
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Offline Andrew

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Re: What's going on in your empire/planet/battlefield?
« Reply #1969 on: March 02, 2019, 01:52:57 AM »
I have had 2 experiences with Invaders one is in this thread somewhere where a huge Invader fleet built up next door to Sol but would not come in and eventually I built enough warships to kill them all, with so many gauss cannon that I could shoot down on average about 8-900 invader AMM's a turn and so could avoid damage unless 2 AMM salvo's hit in the same 5s impulse.

THe other one ended my Herchel Conventional start brits in space, I stupidly left earth before building a single warship and bam Invaders next door. I had the industry and economy to support a fleet which could have saved me but not even the first warship was finished when the bombardment began. Next time I start building warships before I have the 'perfect' tech combination
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1970 on: March 03, 2019, 11:32:56 AM »
Payback time! 4 Heavy cruisers of the County class, 16 Destroyers of the Napoleon MkIII class, 4 Destroyer escorts from the Shield MkII class, 72 FACs and 4 Scout FACs have entered the Enemy system... All over the human ships the Remember Earth and Mars! is being heard... Halfway to the Enemy homeworld of Alpha Centauri a lone Destroyer is sighted... 20 second later another ship is sighted, a lone battlecruiser...
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1971 on: March 04, 2019, 03:10:20 AM »
Hmmm... The Enemy seems to have some big ships in reserv, almost 50000 tons and 4 of them... Used most of my FACs missiles for the first heavy cruisers so 4 battleships might be a problem... So the last 14 FACs will launch their 6 missiles each at one target and see whats happening... Their Battlecruisers have been hard to kill, around 60-80 missiles of 8MT each... Might have to retreat back to SOL system. FAC group Mars is already going back to rearm their launchers and soon the Terra group also...
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Offline non sequitur

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Re: What's going on in your empire/planet/battlefield?
« Reply #1972 on: March 22, 2019, 12:08:53 PM »
The venerable Xia class explorer, which has expanded known space from 10 systems to 45 is being recalled, likely for decommissioning.
The six ships in the class have, for decades, been expanding the bounds of human space without incident.  However, in the last year alone three of six ships have been destroyed due to encounters with hostile aliens.   Joe Mattern, director of Earth Space Defense, plans a full review of the class and future exploration plans.     
« Last Edit: March 22, 2019, 12:11:31 PM by non sequitur »
 

Offline Resident Evil

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Re: What's going on in your empire/planet/battlefield?
« Reply #1973 on: March 25, 2019, 02:47:58 PM »
After a hostile incursion into Epsilon Eridani, I'm faced with the logistical nightmare of having so many Life Pods to rescue and wrecks to salvage.

Seriously tho, I've had to design a new rescue craft and set them building to try and collect all these pods.

ZG
 
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Offline Cavgunner

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Re: What's going on in your empire/planet/battlefield?
« Reply #1974 on: April 01, 2019, 01:16:44 PM »
I've looked at your posts, and they are something else.  I would certainly encourage you to post an AAR, even if the updates are sporadic.  I think very few Aurora players have managed an empire of your size and scale.  It would be interesting to see the correspondingly large problems that you have to deal with, including your ongoing war.


:o :o :o

Where is the AAR/story of this?

 :o :o :o

I've been debating getting an AAR going of this game, and I think there's a post in this thread of one of the bigger battles I've had. But by the time the game actually started getting really interesting, I felt it was too far into the game to get started on an AAR. That, and a mixture of me being a very slow player and me being busy have put it on hold. If there's interest, once finals are good and done with, I might toss up a couple posts about the first offensive against the Jiadliaokl, once my new fleets are trained up to 100% and I get enough fuel and missiles set aside (I have about 60k missiles in my fleet all together). That, and once I actually find one of their systems. I've scouted 4 systems down the chain they come from, but I still haven't detected any colonies of theirs.

edit: Also one fun note about that NPR homeworld I conquered way back when. After all was said and done, I had lost around 30 ships or so, with the aliens, the Belazura, losing 40 or 50. After I sent in my troop transports and conquered/bombarded the planet into submission, I did a quick check around the system to make sure there weren't any other colonies or outposts to worry about. After taking care of whatever was left, my fleets left the system to return to Earth for repair and refits (I had accidentally destroyed all their shipyards with autotargeting missiles.. oops..), a pair of enemy cruisers comes out of deep space, gets detected by the sensors on the planet, and so I wheel the fleet around to go and take them out. It was too late, as the enemy ships had just gotten into firing range by the time my ships got back in system. I guess this race didn't like the prospect of new management, and so the alien ships loosed their entire stock of missiles on their homeworld, turning a solid half of the population and infrastructure into glass. Even now, 30-40 years later, the radiation is still dying down.
 

Offline TheBawkHawk

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Re: What's going on in your empire/planet/battlefield?
« Reply #1975 on: April 01, 2019, 10:12:42 PM »
I've looked at your posts, and they are something else.  I would certainly encourage you to post an AAR, even if the updates are sporadic.  I think very few Aurora players have managed an empire of your size and scale.  It would be interesting to see the correspondingly large problems that you have to deal with, including your ongoing war.

Much appreciated! I've been typing up an AAR, which picks up just a few months before I launch the offensive against the Coalition. Real life, namely my studies and work, have made progress slow, although it's nearing 6000 words or so now. It's quickly approaching a state that I would consider presentable, so keep an eye out in the next few weeks if all goes well.
 
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Offline Garfunkel

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Re: What's going on in your empire/planet/battlefield?
« Reply #1976 on: April 02, 2019, 12:15:44 PM »
Agreed, we can always use more Aurora AARs, especially ones about bigger empires.
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1977 on: April 03, 2019, 02:05:44 AM »
On the last of 6 survey cruisers of the class Juan Ponce DE Leóne.

28 June 2106 10:03:36
Vampire!! I count 300... no... its over 900 missiles coming our way, they will hit in 10 seconds! Jesus 900 missiles for our little ship... Counting down to hit 9,8,7,6...

28 June 2106 10:03:41

This is the captain! Jumping now....

The ship jumps out only by seconds before they were obliterated... The Federation is at war, again. The last one lasted for almost 21 years... And that was in the system next to Sol... This one is 6 jumps away with no infrastructure in place
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1978 on: April 06, 2019, 07:06:06 AM »
5th December 2106 10:53:46 To Fleet Admiral Harrison McCarthy: Enemy main fleet is closing, we are waiting at waypoint #1 In 8 hours we will launch 350 fighters, with 700 Shipwreck IV missiles and with 22 County class cruisers launching a further 2200 Shipwreck IV we are confident that the enemy main strength will be destroyed. We are keeping the 4 Shire class cruisers, 3 Argentina Jump destroyers and 16 Napoleon Destroyers in reserve. End Transmission

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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1979 on: April 06, 2019, 09:28:53 AM »
Hmm being a bit greedy, only used my cruisers missiles, the first 2 groups were all hit, killing 10 out 11 ships. The main group is attacked by 1400 missiles, the last 30 seconds they have been hit by 70 AMMs every 5 seconds... Last 5 seconds to hit... In total 29 ships destroyed, 4 ships have damage to their engines, 2 have lost all motion....
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