Author Topic: A Conclusive Tech Tree (Ongoing)  (Read 12456 times)

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Offline tryrar

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #15 on: October 03, 2012, 01:07:29 AM »
what's the difference between advanced versions of a weapon and the regular versions?
 

Offline Zook

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #16 on: October 03, 2012, 11:00:04 AM »
Advanced = stolen, i.e. you can only find it in ruins or salvage it from certain enemy ships.
« Last Edit: October 03, 2012, 11:21:02 AM by Zook »
 

Offline Erik Luken

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #17 on: October 03, 2012, 01:43:24 PM »
what's the difference between advanced versions of a weapon and the regular versions?

Advanced are one step better, i.e. an advanced 10cm laser is equal to a 12cm laser.
 

Offline Nathan_

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #18 on: October 03, 2012, 03:58:38 PM »
railguns also get an extra shot.
 

Offline Turmoil

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #19 on: October 06, 2012, 11:06:30 AM »
Thank Erik.  That will make it easier to organize.
 

Offline Turmoil

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #20 on: October 30, 2012, 09:13:21 AM »
Sorry for my absence, just bought a new laptop. I am so excited for v6, and am surprised we're already on the first patch! Now I need to know if everyone would like me to continue with the v5 tech tree or modify it for v6 now. I haven't even started playing yet, so I don't know how much it's changed. Really its up to you guys and Erik.
 

Offline USMCe7

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #21 on: November 22, 2012, 08:16:17 PM »
Turmoil -

I deeply appreciate your work. 

Am brand new, already hooked, your tech trees will be invaluable.

Mac
 

Offline Forster

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #22 on: December 02, 2012, 02:18:00 PM »
I would suggest you look at 6 to see if there is a big difference.  I suspect the techs will not change all that much.  If so, you might as well do the tech tree for six while adding comments about any differences from 5.
 

Offline Turmoil

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #23 on: December 24, 2012, 02:36:59 PM »
Sorry about my long absence, I had lost interest in Aurora right after v6 came out, and I forgot about my project. I noticed we've had two new versions released since I was last here, so I'll start working on the v6.2 tech tree. I'll leave the previous works up on the first post until I can catch up with the new one.

Kind of ironic that the day most people are taking a break, I'm getting back to work  :-\ Oh well... I hope everyone has a pleasant (whatever you celebrate), and I will hopefully have some useful data up within the week, if I dont get sidetracked like I usually do (although now I don't have school as an excuse.)
 

Offline Kolyin

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #24 on: September 13, 2013, 05:41:01 PM »
As a new player this was very handy, thanks!
 

Offline SirTrollZor

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #25 on: July 03, 2014, 10:25:43 AM »
Is this dead again? I'm new to the game and the tech tree is overwhelming.
 

Offline Turmoil

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #26 on: January 28, 2015, 09:01:03 AM »
I got caught up with uni and forgot about Aurora until recently. Since the game has gone through many changes, I'll have to start from scratch, but I need to spend some time playing and getting back into it again.
 

Offline vityav

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #27 on: March 08, 2015, 10:33:54 PM »
I don't know if anybody would want this, but I saw you mention how long it takes to make these, followed by saying it was in a database, so I put together a little script that makes the proper queries and automatically generates the trees.   It's not as pretty or full featured as yours, but it does take less than a second to generate :)

With a "Trans-Newtonian" node included: https://i.  imgur.  com/CZnZ8Ma.  jpg
Without it (because it's nicer without with so many lines): https://i.  imgur.  com/rBTCZYd.  jpg

If there's interest I'll put up a pdf version so it's more searchable, and I can put the code up somewhere too.   I just ported it from Access to MYSQL, and then it's just two queries, a few print statements, and a graphviz command to make these.   I'm sure someone with query experience in MS Access can bypass the SQL part too (the perl library I'm using has access and sql functions, I just have zero experience with access).   I also think I can easily add the RP requirements to the nodes, if that's of interest. 
 

Offline Father Tim

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #28 on: March 25, 2015, 10:40:26 AM »
With a "Trans-Newtonian" node included: https://i.mgur.com/CZnZ8Ma.jpg
Without it (because it's nicer without with so many lines): https://i.imgur.com/rBTCZYd.jpg

Quoted, to un-break the links.
 

Offline Turmoil

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Re: A Conclusive Tech Tree (Ongoing)
« Reply #29 on: April 15, 2015, 09:04:50 AM »
I was about to start up building these for the new version, but your script is much better. I think what I'll do is use your script to gather the data and just design mine using yours as the information source. But I have a few questions.

Which language did you build the script in, and could I get a copy of it (and the latest result from it). Also, would you mind if I linked your work on the first post for new users to see?
 

 

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