To keep rolling with my stupid questions cuz im a noob.
Is there any reason to actively use, larger reactor designs?
Like glancing around I'm currently at the ion drive tech level.
HS1 PO:4. 5, EC:5, RS:1 HS, HTK:1 Cost:14, Crew:2, Mat:14 Boronide, Devcost:140RP
HS2 PO:9, EC:5, RS:2 HS, HTK:1 Cost:27, Crew:4, Mat:27 Boronide, Devcost:270RP
HS4 PO:18, EC:5, RS:4 HS, HTK:2 Cost:54, Crew:8, Mat:54 Boronide, Devcost:540RP
HS8 PO:36, EC:5, RS:8 HS, HTK:4 Cost:108, Crew:16, Mat:108 Boronide, Devcost:1080RP
HS16 PO:72, EC:5, RS:16 HS, HTK:8 Cost:216, Crew:32, Mat:216 Boronide, Devcost:2160RP
I know I just went up in squares, but it seems that theres no practical benefit to fitting 1 big 1 compared to 3-4 small ones, other than perhaps the HTK. And even then, there would be several small ones in different parts of the ship getting hit differently.
At least in the case of engines you can make the efficiency argument where a good size 50 engine (esp on civilian designs), gets you 2x efficiency over 2x HS25 engines, or more over smaller military designs. With the penalty of combat designs might lose 1 of their fewer engines and be dead in the water.
(which when I finally figured that out on missile designs, good lord. FYI to any other noobs out there. 1 engine thats . 5-. 6MSP with maxed power, is a HELLLA lot better in your missile designs, than a crap ton of . 1MSP engines with max power. The extra efficiency of the larger engines MORE than outweighs the lack of fuel tank the rocket will have, and still have longer range in many cases. )
But loading in a single huge reactor vs a bunch of smaller ones. . . The only thing I've noticed is it just seems to be more annoying to fit a big 1 into designs and not end up with too much power. Easier to just jam in a bunch of size 1 or 2 ones in all the empty space as you add on your weapons.