Author Topic: Progress  (Read 3917 times)

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Offline Person012345

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Re: Progress
« Reply #15 on: March 19, 2017, 02:14:07 PM »
Tbh im pretty sure there are a 100 different libs that Steve could tack on at some point to do that so its not a huge stretch to ask for something that would in essence make his life easier. Being a Software developer myself there is nothing harder to debug than someone going "it crashes in Place A" with no other information to go on. A Full Stack trace tells the dev where and when the crash happened and any and all information the system currently holds during the process it was under taking.
Yes. I was supporting the idea that there could be an automated bug sending feature. I'm not sure what the guy's point about "it will be a rewrite so it's pointless" was. Presumably the original idea was to code the auto reporting feature into the upcoming C# version, so whether it's a new version is irrelevant and whether it can be done in VB is irrelevant.
 

Offline iceball3

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Re: Progress
« Reply #16 on: May 20, 2017, 11:53:42 AM »
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.
 

Offline sloanjh

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Re: Progress
« Reply #17 on: May 21, 2017, 08:26:50 AM »
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.

Completely up to Steve - he's the customer for the information in the bugs thread.  The big downside that I see for it is that it's another place people (especially Steve) would need to go to keep up with what's going on.  For one thing, this would probably lead to fewer bugs-that-aren't being answered by the community.

John
 

 

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