Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: SgtVennamo on January 20, 2017, 04:26:35 AM

Title: Problems with boarding neutral vessels.
Post by: SgtVennamo on January 20, 2017, 04:26:35 AM
I realized/remembered after a few years of playing, that you can board vessels in this game.  I tried it after a new neutral alien race jumped to Sol system.  I promptly launched two marine companies to board the vessel and captured it without a problem.  I repeated this process a few times whenever they came for a visit.  After capturing these vessels, the alien race still remained neutral and relations were improving.  I also noticed that you don't get tech data of the ships after capturing them.  Is this by design or an oversight?
Title: Re: Problems with boarding neutral vessels.
Post by: schroeam on January 20, 2017, 07:12:58 AM
By design, as you would need to disassemble the components in order to reverse engineer them to get technical data from them.  If you scrap the vessels I believe you would get some data, but I could be wrong. You might have to scrap the vessel, then disassemble the ship components you receive after scrapping it.

Adam.
Title: Re: Problems with boarding neutral vessels.
Post by: 83athom on January 20, 2017, 07:44:15 AM
You might have to scrap the vessel, then disassemble the ship components you receive after scrapping it.
This is the order you do it in.
Title: Re: Problems with boarding neutral vessels.
Post by: SgtVennamo on January 20, 2017, 09:02:23 AM
Quote from: schroeam link=topic=9342. msg100694#msg100694 date=1484917978
By design, as you would need to disassemble the components in order to reverse engineer them to get technical data from them.   If you scrap the vessels I believe you would get some data, but I could be wrong.  You might have to scrap the vessel, then disassemble the ship components you receive after scrapping it. 

Adam.

I meant tech data on the alien intel screen.  It'd be nice to get all class design data for that alien class after capturing a vessel
Title: Re: Problems with boarding neutral vessels.
Post by: Bughunter on January 21, 2017, 02:36:25 AM
Yes noticed that as well, would make sense you get intel on the class design.
Title: Re: Problems with boarding neutral vessels.
Post by: ChildServices on January 22, 2017, 04:32:30 PM
Might be worth suggesting over in the relevant thread. Seems like a weird oversight.
Title: Re: Problems with boarding neutral vessels.
Post by: linkxsc on February 09, 2017, 02:06:45 AM
Might be worth suggesting over in the relevant thread. Seems like a weird oversight.

Well... not a lot of people use boarding in this game. So it probably just never occurred to Steve to put it in. Course the intelligence screen could outright use an overhaul.
Title: Re: Problems with boarding neutral vessels.
Post by: Bughunter on February 09, 2017, 03:37:58 AM
In my first game I started to try and take ships by boarding specifically to see if I could get more intelligence from them. I'm not sure if you get a chance to interrogate the crew like when you pick up lifepods. But I think that would also be reasonable.
Title: Re: Problems with boarding neutral vessels.
Post by: TheDeadlyShoe on February 09, 2017, 05:38:08 AM
lifepods give you espionage points to make espionage rolls