Author Topic: Imperium of Man - Comments Thread  (Read 9847 times)

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Offline Desdinova

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Re: Imperium of Man - Comments Thread
« Reply #15 on: October 04, 2020, 11:38:58 AM »
Yeah, Steve's back! Does that mean that 1.12 is imminent?
 

Offline Borealis4x

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Re: Imperium of Man - Comments Thread
« Reply #16 on: October 04, 2020, 03:24:39 PM »
How exactly would an Imperium Ship be designed in Aurora?

Would you use a bunch of plasma cannonades to represent Marco-Cannon broadsides?

I imagine you'd have to dramatically buff industry and resources in order to make the massive ships used in the setting.
 

Offline Barkhorn

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Re: Imperium of Man - Comments Thread
« Reply #17 on: October 04, 2020, 07:58:45 PM »
Steve's ships all use railguns.
 

Offline Zincat

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Re: Imperium of Man - Comments Thread
« Reply #18 on: October 05, 2020, 07:56:08 AM »
In all the games I tried so far (I'm still waiting for 1.12 for the next major one) I had severe gallicite problems, so I can relate.
I might even go so far as saying there's not enough gallicite generated by the game, but maybe I've just been unlucky....

Anwyay, the Lords of Terra should be... less confrontational with the Tarellians for now I'd say  ;D
 

Offline Black

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Re: Imperium of Man - Comments Thread
« Reply #19 on: October 05, 2020, 08:35:43 AM »
I hope we will find out what kind of ruins is in Canis Minoris, that Necron fleet is massive. It seems that Artemis is infested with Orks (Rakhas), never encountered them before so I would like to see that battle as well.
 

Offline Migi

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Re: Imperium of Man - Comments Thread
« Reply #20 on: October 05, 2020, 09:13:50 AM »
You're encountering a lot of Necrons, I've explored 80 or 90 systems in my game without finding any, what determines if they spawn or not?

Also that's quite a convoluted galactic map, are you thinking of making any changes to the map based on this?
 

Offline Remon_Kewl

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Re: Imperium of Man - Comments Thread
« Reply #21 on: October 05, 2020, 07:24:32 PM »
It would be funny if you could repurpose the captured Necron flotilla as a covert raiding group.   
 

Offline Migi

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Re: Imperium of Man - Comments Thread
« Reply #22 on: October 05, 2020, 11:10:14 PM »
It would be funny if you could repurpose the captured Necron flotilla as a covert raiding group.
It would be the perfect disguise, then BOOM!
 

Offline AlStar

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Re: Imperium of Man - Comments Thread
« Reply #23 on: October 06, 2020, 09:24:04 AM »
I like that some brazen civilian colony ships just went out and decided to populate some recovered ruins on their own.

Almost makes me wish that we had an option to turn on civilian colonization efforts - autonomous groups that drop down infrastructure and civilians on various worlds in explored space.
 
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Online Garfunkel

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Re: Imperium of Man - Comments Thread
« Reply #24 on: November 14, 2020, 06:17:07 PM »
It's back and with a bang! That was one big battle.
 

Offline Droll

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Re: Imperium of Man - Comments Thread
« Reply #25 on: November 15, 2020, 11:16:15 AM »
I like that some brazen civilian colony ships just went out and decided to populate some recovered ruins on their own.

Almost makes me wish that we had an option to turn on civilian colonization efforts - autonomous groups that drop down infrastructure and civilians on various worlds in explored space.

Using civilian contracts to automate infrastructure shipping is a good approximation.
 

Offline StarshipCactus

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Re: Imperium of Man - Comments Thread
« Reply #26 on: November 16, 2020, 04:12:45 AM »
Cryptek class Fuel Harvester      64,969 tons       318 Crew       1,253 BP       TCS 1,299    TH 640    EM 0
492 km/s      Armour 1-143       Shields 0-0       HTK 148      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 12    Max Repair 80 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Fuel Harvester: 23 modules producing 1,288,000 litres per annum

Commercial Magneto-plasma Drive EP320.0 (2)    Power 640    Fuel Use 8.84%    Signature 320    Explosion 5%
Fuel Capacity 850,000 Litres    Range 26.6 billion km (626 days at full power)
Refuelling Capability: 60,000 litres per hour     Complete Refuel 14 hours
CIWS-200 (2x10)    Range 1000 km     TS: 20,000 km/s     ROF 5       


The fuel harvester will need a lot of micro management. In my opinion, it would help to make some changes so fuel harvesters always fill up in a year or longer to minimise micro. Awesome campaign Steve! :)
 

Online Garfunkel

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Re: Imperium of Man - Comments Thread
« Reply #27 on: November 16, 2020, 02:05:10 PM »
Those are NPR designs and the AI doesn't care about micromanagement and seem to need unloading every 6 months which isn't too bad. But since they have a refuelling module, NPR combat ships probably just visit them to top up when they need it.
 

Offline Neophyte

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Re: Imperium of Man - Comments Thread
« Reply #28 on: November 16, 2020, 05:28:23 PM »
Quote
Eventually, the Lords of Terra decided the tiny colony of 50,000 was not worth a war with the Tarellians. The colonists were ordered to destroy the tracking station on the planet and scatter into the cold, desert-like terrain. There was some resistance to the plan, but it was carried out as ordered once the colonists realised the Imperium would not come to their aid.

Hmmm... does this mean the colonists are still there, or are still there but with no infrastructure so they slowly die off?  Because I can see the Imperium doing that too!
 

Offline StarshipCactus

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Re: Imperium of Man - Comments Thread
« Reply #29 on: November 16, 2020, 07:17:01 PM »
Those are NPR designs and the AI doesn't care about micromanagement and seem to need unloading every 6 months which isn't too bad. But since they have a refuelling module, NPR combat ships probably just visit them to top up when they need it.

The NPR does not care, no. But Steve will and it makes more sense IMO to design things as if they care about micro.