Author Topic: Lifepod Rescuing with Multi-Ship Fleets  (Read 2585 times)

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Offline ChubbyPitbull (OP)

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Lifepod Rescuing with Multi-Ship Fleets
« on: May 04, 2015, 12:37:37 PM »
I'm currently wrapping up a long-running battle with multiple destroyed ships on both sides of the conflict. I have a fleet of four combat ships flying around right now rescuing friendly survivors and capturing prisoners. I've noticed that when a fleet of multiple ships is ordered to pick up multiple lifepods, the game's behavior seems to be that each time the same ship in the fleet is the one that is burdened with additional crew members, causing larger and more frequent failures of life support/crew quarters. I had two suggestions for this (the 2nd may already be in place):

1. Fleets rescuing lifepods spread the rescuing over all ships in the fleet. Either A) ships remember who rescued survivors last and take turns rescuing a life-pod in a round robin fashion, or B) All ships are involved in the collection of life pods, and survivors are spread over the entire fleet per life pod rescued. For example, if a fleet of 5 ships rescue a collection of lifepods containing 250 crew would each take 50 crewmembers. This could become more advanced with a calculation being performed such that ships taking a proportion of survivors based on available crew members (for example a carrier would take on more survivors than a small escort in the same fleet).

2. Empty Cryo berths within the fleet are filled before survivors start competing for normal crew quarters. For example, say I have a fleet of 10 ships, 5 of which are equipped with "Cryogenic Transport - Emergency"s. In the above example of rescuing lifepods containing 250 crew, instead of each ship getting 25 survivors, 50 survivors would be put into each of the emergency Cryo bays.
 

Offline Vandermeer

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Re: Lifepod Rescuing with Multi-Ship Fleets
« Reply #1 on: May 04, 2015, 01:02:36 PM »
Sounds good. I don't have the problem due to mostly using specialized rescue shuttles, but it definitely makes sense to have it all calculated that way.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Barkhorn

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Re: Lifepod Rescuing with Multi-Ship Fleets
« Reply #2 on: May 04, 2015, 01:54:11 PM »
Seems like a good idea.  But you need to be more careful with what happens to prisoners.  You don't want to spread the POW's out over multiple ships if you don't have to, otherwise interrogating them will be very micromanagement-intensive.
 

Offline sloanjh

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Re: Lifepod Rescuing with Multi-Ship Fleets
« Reply #3 on: May 05, 2015, 06:19:07 AM »
Two things:

1)  an alternate/additional suggestion:  add a "balance crew within TG" button that behaves similarly to the one for fuel.
2)  Steve has asked that all suggestions be made in the "(semi-)official" thread, since he uses that as a DB/"filing cabinet".  Otherwise he reads it the first time then forgets it or where it was.  On possibility is to put a post in the official thread linking to this one.  For details please see "where should I post" in the FAQ.

John
 

Offline ChubbyPitbull (OP)

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Re: Lifepod Rescuing with Multi-Ship Fleets
« Reply #4 on: May 07, 2015, 07:45:51 AM »
Two things:

1)  an alternate/additional suggestion:  add a "balance crew within TG" button that behaves similarly to the one for fuel.
2)  Steve has asked that all suggestions be made in the "(semi-)official" thread, since he uses that as a DB/"filing cabinet".  Otherwise he reads it the first time then forgets it or where it was.  On possibility is to put a post in the official thread linking to this one.  For details please see "where should I post" in the FAQ.

John

Sorry about that! I'll post this over in that thread now.