Posted by: alex_brunius
« on: March 19, 2015, 09:29:16 AM »Oddly enough I always thought that the trade system is too detailed, considering that civilian economy are so simplified. I think that it would have been enough with civilian trade goods as a single commodity which planets may trade with each other. The more civilian trade a planet generate and the more destinations and further away the more they would benefit from it. Trade are usually about being able to purchase stuff you can't otherwise get, rarity is often the key. Civilian trade goods could be anything from services to actual things...
The more a planet would consume its own trade goods the less wealth it would generate and eventually stagnate its economy versus more active planets.
I don't mind how the current system work, but it is somewhat artificial and not particular realistic.
Agreed. Unless there is more actual game mechanics impacts on the trade goods type, I don't think we need more of them, rather less.
Id much rather have 5 trade goods that are better integrated/involved into the game like for example:
- Agricultural trade goods production depending on available space (pop/surface area) and climate of planet, may cause growth penalty if x% of demand not delivered?
- Different shipping lines specialize in different goods gaining bonuses
- Ability to subsidize/ban goods and have it impact flow of trade & traffic
- Dynamic Trade goods consumption depending on type of workers/population are present ( lots of economic center "workers" demand luxury trade goods )