Author Topic: What's going on in your empire/planet/battlefield?  (Read 267279 times)

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Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1605 on: January 13, 2017, 07:13:00 PM »
Started a conventional start game, played around with some unique designs, researched a lot of odd things, and just ticked over to Ion age. 

Now time for a mass building, leaving system, scrapping old ships, and generally design a battlefleet. 
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Offline iceball3

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Re: What's going on in your empire/planet/battlefield?
« Reply #1606 on: January 18, 2017, 04:50:01 AM »
Truce timer expired a while ago, i was unsure if this cold war would ever go hot but it happened rather suddenly :)

The largest Eurasian vessel being a carrier was an unwelcome surprise. 288 missiles made it through the gauss curtain and CIWS mounts with strength 10 hits, killing 90 million people and wiping out half of my industrial strength (as well as 160,000 tons of PDCs; fortunately, one PDC survived the barrage intact). Radiation and dust will blanket the earth for years to come.   Fortunately, at least half the Eurasian fleet left for an unknown objective last year; it is unknown whether they will come back or if they are slowly driftin wreckage orbiting an alien sun.
I have sad news for you: the gauss curtain likely failed due to gauss weapons being completely ineffective in atmosphere. Though, CIWS is an exception, it's not as potent and only protects the PDC it's attached to, nothing else nearby.
If you really want to protect your planets against missile fire, go for minimum size turreted mesons, with the largest matching turret gear size and fire control (speed) size for maximum tracking speed.
Bonus points when you realize that building >500 ton PDCs allows you to use the fighter tracking speed bonus, and being a PDC, also benefits from sensor range bonuses (allowing you to make it smaller with no consequences).
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1607 on: January 18, 2017, 07:53:33 AM »
Over 100 salvos of missiles, between 6 and 15 size 6 missiles each salvo, have been raining on my forces for the past few hours in game. Even swatting down most of the concentrated waves (usually 100+ at once) lets around 20 to 30 through. Some ships have taken significant damage, most lucky their oversized reactors and/or engines didn't blow when hit, but so far none of my ships have been taken out. The missile waves have reduced to only a single salvo every minute or so, so they may have run out of missiles. The cruiser Palisade and the destroyers Challenger, Charger, Kamikaze, and the minor damaged Retribution are closing on the enemy formation at around 2x their maximum speed. Its only a matter of time before range closes to missile envelope, where my AMS-26-SS missiles will seek out any ship formation and destroy targets.


UPDATE: The lone Aurora class troop transport siting over an enemy planet supporting the invasion detected a wave of 64 ship hunter missiles with its passive sensors. The crew scrambled to abandon ship. However, before the missiles reached detonation range they diverted course to the planet itself. Major General Eliot Parkin and his staff of Colonel Charlie Sanders, Colonel Ellen Burke,  Colonel Andrew Simmons, and Colonel Kai Wikins all narrowly escaped death as they were on a dropship headed to a new forward command post.  Brigadier General Liam Mills and the entirety of Black Legion however did not escape destruction.
« Last Edit: January 18, 2017, 08:49:52 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 
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Offline TheDeadlyShoe

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Re: What's going on in your empire/planet/battlefield?
« Reply #1608 on: January 18, 2017, 03:20:45 PM »
I have sad news for you: the gauss curtain likely failed due to gauss weapons being completely ineffective in atmosphere. Though, CIWS is an exception, it's not as potent and only protects the PDC it's attached to, nothing else nearby.
If you really want to protect your planets against missile fire, go for minimum size turreted mesons, with the largest matching turret gear size and fire control (speed) size for maximum tracking speed.
Bonus points when you realize that building >500 ton PDCs allows you to use the fighter tracking speed bonus, and being a PDC, also benefits from sensor range bonuses (allowing you to make it smaller with no consequences).
The gauss was from orbital frigates - between them and the PDCs, I shot down about 60 missiles.   Too bad there were 350 coming in..

It was a massed box launch from 400,000km, there wasnt much to be done except be happy it wasnt bigger :)

 
 

Offline smoelf

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Re: What's going on in your empire/planet/battlefield?
« Reply #1609 on: January 21, 2017, 03:18:13 PM »
After 48 years we have just initiated the largest deep-space colonizing efforts yet. Drakensberg is the goal. It is located about 25 billion km away from our home system of Aldor, but it is teeming with hundreds of millions of minerals at good or decent accessibility with a few at low accessibility. The idea is to make it entirely self sufficient, which will hopefully be possible resourcewise when our geo-team has been through it (skill lvl at 186).

The only obstacle is the precursors spotted in the neighboring system of Cape Town, so an expedition will soon be launched to secure it. A squad of military tankers have recently been built to provide the sufficient range for a devastating attack. Until then we will slowly start the transfer of infrastructure and colonists and other necessities.

Also, my map is starting to look a bit weird :)
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1610 on: January 23, 2017, 02:12:20 PM »
Chasing a missile fleet who is almost out of ammo with my hybrid fleet from over 100m km away. My slowest ships go twice their current speed, and my fastest are twice that. It would go faster but auto-turn keeps getting interrupted every 15-30 seconds with only one or two missiles being detected. I keep trying to break my frigates away and close rapidly, but a surprise wave of a few dozen keeps popping up to smack them in the face but never targets my destroyers or cruiser. Several of the frigates are heavily damaged, and half of the destroyers are stripped of armor. This is taking quite a while.
« Last Edit: January 23, 2017, 02:19:19 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline TheDeadlyShoe

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Re: What's going on in your empire/planet/battlefield?
« Reply #1611 on: January 25, 2017, 06:43:14 AM »
Chasing a missile fleet who is almost out of ammo with my hybrid fleet from over 100m km away. My slowest ships go twice their current speed, and my fastest are twice that. It would go faster but auto-turn keeps getting interrupted every 15-30 seconds with only one or two missiles being detected. I keep trying to break my frigates away and close rapidly, but a surprise wave of a few dozen keeps popping up to smack them in the face but never targets my destroyers or cruiser. Several of the frigates are heavily damaged, and half of the destroyers are stripped of armor. This is taking quite a while.
That sounds rough.  The pattern of attacks is odd. Perhaps there is a carrier?

***

Got annoyed with an NPR's harassing attacks, so I sent a fleet to probe their home system. While waiting on the near JP for tankers to catch up, what initially looked like yet-another-frigate sent for harassment purposes (Werewolf wreck) turned into a full-scale jump point counterassault by the NPR, featuring multiple jump ships and much heavier vessels than previous encountered. A salvo of surprisingly powerful particle beams targeting command cruiser Temeraire luckily destroyed one of its engines -forcing me to split up and engage closely in an attempt to push away the Banswara Kingdom forces while Temeraire withdraws.  At this point, I'd already fired several dozen missiles, splitting them up between most available targets in order to inflict as much crippling damage as possible.  My strong laser armaments should ensure victory, but it's open to question how much damage i'd take in the meantime... and if Temeraire is destroyed or disabled, I'll be forced to call off the mission until another jumpship becomes available. 
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1612 on: January 27, 2017, 01:58:58 PM »
Radar operator: "O mother of Heavens, SIR!!! I mean Vampire, Vampire, its off the scale Sir I count in excess off 1000 incoming bogie's..... Crap were so dead...."
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1613 on: January 28, 2017, 01:30:13 AM »
I lost 2 CVAs, managed to stop almost 50% of the missiles launched, but they were around 1200 from the beginning. Have to build a larger missile escort, mine is based on the old EFF with only 5 launchers, had 16 of them in and around the carrier group and several laser and Gauss armed ships... Revenge shall bee mine! ;D
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Offline Haji

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Re: What's going on in your empire/planet/battlefield?
« Reply #1614 on: January 29, 2017, 01:49:18 PM »
Was doing some counting for my campaign write up and I realized I had almost half a million anti-missiles in storage. Then I realized that while I had enough to arm all my warships and bases, I didn't have enough to re-arm them. Will have to tweak some production numbers.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1615 on: January 30, 2017, 07:44:17 AM »
Was doing some counting for my campaign write up and I realized I had almost half a million anti-missiles in storage. Then I realized that while I had enough to arm all my warships and bases, I didn't have enough to re-arm them. Will have to tweak some production numbers.
What are ya, a NPR ;)? Seriously though, this is why I try to forgo AMMs except in specific circumstances.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1616 on: January 30, 2017, 08:09:01 AM »
Lost a bit of ground in the chase when one ship had its fuel tanks taken out and it wasn't removed from the task force (about 20m km) as I set auto-turn with min increment. The destroyers Avenger and Retribution were both destroyed from incoming fire, the Retribution as it got separated from the main force when half of its drives were hit by enemy ASMs, and the Avenger by sacrificing itself to save the troop transport from an incoming barrage of missiles. When the main force approached 100m km from the enemy (50m km from engagement range) it was suddenly hit by a surprise wave of several hundred missiles. Most were shot down by ranged defenses, final fire defenses, and CIWS but 80 missiles still got through. A number of them hit the cruiser, which thankfully had its shield systems up, but the rest spread themselves amongst the fleet, critically damaging one ship, slowing another, and weathering the armor of the rest.

Update: More ships get smacked in the face, more of them blow up, and lose more ground because ships don't get removed from the group and visible "speed" isn't reduced. For reference, the first missile salvos by the enemy in this engagement were about ID:30. Now, the visible salvos are in the ID:450s. All of these were ASMs.
« Last Edit: January 30, 2017, 08:50:21 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline TCD

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Re: What's going on in your empire/planet/battlefield?
« Reply #1617 on: January 30, 2017, 01:22:57 PM »
Update: More ships get smacked in the face, more of them blow up, and lose more ground because ships don't get removed from the group and visible "speed" isn't reduced. For reference, the first missile salvos by the enemy in this engagement were about ID:30. Now, the visible salvos are in the ID:450s. All of these were ASMs.
I may be missing something, but how can they have that many missiles? Are they replenishing from a planet? Is half the fleet colliers? Are these all actually size 1 ASMs with high tech warheads?
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1618 on: January 31, 2017, 08:11:57 AM »
I may be missing something, but how can they have that many missiles? Are they replenishing from a planet? Is half the fleet colliers? Are these all actually size 1 ASMs with high tech warheads?
2 different size 6 missiles with damage of 9 and 12. I can currently see 6 as they have their active sensors on (mine are still a bit out of range), but they have been rotating which ships have sensors on and actually have 10 or so ships of unknown tonnage going ~3000km/s. And they are in deep space between binary stars.

Edit; Odd. Despite the enemy force being just directly "above" my ships, there are some missile salvos appearing from the direct right. My guess there are even more ships that are sitting just out of my sensor range.
« Last Edit: January 31, 2017, 01:34:09 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1619 on: February 01, 2017, 07:35:48 AM »
They finally must have run out of ASMs as they haven't shot me in well over an hour in game. Finally closed enough to where I got active sensors on their fleet and... wow. 1 7,700 ton, 8 15,400 ton, and 14 23,100 ton ships vs my active force of only 1 8,800 ton, 1 17,500 ton, and 1 37,000 ton ship. A few other ships are still alive, but have no engines/fuel. The system is just littered with a dozen wrecks of my ships. Good thing my ships are hybrid designs that have missiles and particle beams.

Edit; I had to open my mouth. Now I have incoming AMMs coming in at 129 per wave. The cruiser and destroyer should be fine as they have really good anti-missile armament and armor/shields left (enough that only ~50 get through). However the frigate has some holes open in its armor and is slowed due to one of its engines is missing from its housing after a nasty hit to the ship.
« Last Edit: February 01, 2017, 08:57:58 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.