Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Gabethebaldandbold on March 06, 2018, 12:56:44 AM
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I am very bad at doing fighters, and I have little to no idea what I am doing, and therefore, I would like you people to take a look at some of my designs and tell me how well/bad I am doing.
lets start by some fighters designed for jump point defense:
Huntsman class Hunter 492 tons 5 Crew 456.2 BP TCS 9.84 TH 19.2 EM 0
12195 km/s Armour 3-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 2.36 Years MSP 58 AFR 19% IFR 0.3% 1YR 14 5YR 213 Max Repair 225 MSP
Intended Deployment Time: 0.03 months Spare Berths 1
60 EP Internal Fusion Drive (2) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 10 000 Litres Range 0.8 billion km (17 hours at full power)
30cm C0.3 Far Ultraviolet Laser (1) Range 320 000km TS: 12195 km/s Power 24-0.3 RM 5 ROF 400 24 24 24 24 24 20 17 15 13 12
Fire Control S02 160-6250 H50 (FTR) (1) Max Range: 320 000 km TS: 25000 km/s 97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 0.8 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
the idea here was to get on a 80-100k km and try to disable the enemy ship with shock damage, and then retreat to safety, classical hit and run tactics
Warrior class Fighter 497 tons 5 Crew 383.7 BP TCS 9.94 TH 28.8 EM 0
18108 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 2.65 Years MSP 48 AFR 19% IFR 0.3% 1YR 10 5YR 145 Max Repair 75 MSP
Intended Deployment Time: 0.03 months Spare Berths 1
60 EP Internal Fusion Drive (3) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 10 000 Litres Range 0.8 billion km (11 hours at full power)
15cm C6 Far Ultraviolet Laser (1) Range 160 000km TS: 18108 km/s Power 6-6 RM 5 ROF 5 6 6 6 6 6 5 4 3 3 3
Fire Control S01 80-6250 (FTR) (1) Max Range: 160 000 km TS: 25000 km/s 94 88 81 75 69 62 56 50 44 38
Tokamak Fusion Reactor Technology PB-1.1 (1) Total Power Output 6.16 Armour 0 Exp 10%
This design is classed as a Fighter for production, combat and maintenance purposes
This is the escort to my Huntsman, and it is a little bit faster so it can engage enemy fighters keeping them at a fair distance from their targets.
Sightseer class Fighter-Scout 482 tons 3 Crew 346.5 BP TCS 9.64 TH 28.8 EM 0
18672 km/s Armour 5-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 2.24 Years MSP 45 AFR 18% IFR 0.3% 1YR 12 5YR 181 Max Repair 112 MSP
Intended Deployment Time: 0.03 months Spare Berths 3
60 EP Internal Fusion Drive (3) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 10 000 Litres Range 0.8 billion km (11 hours at full power)
Active Search Sensor MR70-R20 (1) GPS 2240 Range 70.1m km Resolution 20
This design is classed as a Fighter for production, combat and maintenance purposes
this is my most likely over-engineered and overarmored recon fighter, to spot the enemy from a far away distance. I put the armour on because I thought he might need the survavability since he is the one crazily waving a flashlight on enemy ground.
And now for some more general purpose fighters:
Bebop class Fighter-bomber 485 tons 5 Crew 315.4 BP TCS 9.69 TH 19.2 EM 0
12383 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5
Maint Life 8.06 Years MSP 102 AFR 7% IFR 0.1% 1YR 3 5YR 42 Max Repair 75 MSP
Intended Deployment Time: 0.01 months Spare Berths 4
60 EP Internal Fusion Drive (2) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 30 000 Litres Range 2.4 billion km (53 hours at full power)
30cm C0.3 Far Ultraviolet Laser (1) Range 160 000km TS: 12383 km/s Power 24-0.3 RM 5 ROF 400 24 24 24 24 24 20 17 15 13 12
Gauss Cannon R5-17 (1x4) Range 50 000km TS: 12383 km/s Accuracy Modifier 17% RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Fire Control S01 80-6250 (FTR) (1) Max Range: 160 000 km TS: 25000 km/s 94 88 81 75 69 62 56 50 44 38
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 0.8 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
watched too many anime couldn't not do it
Exeter class Light Fighter 247 tons 2 Crew 174.4 BP TCS 4.94 TH 9.6 EM 0
12145 km/s Armour 2-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 0 Years MSP 0 AFR 49% IFR 0.7% 1YR 9 5YR 130 Max Repair 75 MSP
Intended Deployment Time: 0.1 months Spare Berths 2
60 EP Internal Fusion Drive (1) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 20 000 Litres Range 3.1 billion km (71 hours at full power)
Gauss Cannon R5-17 (2x4) Range 50 000km TS: 12145 km/s Accuracy Modifier 17% RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Fire Control S01 80-6250 (FTR) (1) Max Range: 160 000 km TS: 25000 km/s 94 88 81 75 69 62 56 50 44 38
This design is classed as a Fighter for production, combat and maintenance purposes
and this is the escort I came up with.
Sightseer - light class Fighter-Scout 485 tons 4 Crew 348 BP TCS 9.69 TH 28.8 EM 0
18575 km/s Armour 4-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 6.93 Years MSP 112 AFR 7% IFR 0.1% 1YR 4 5YR 61 Max Repair 112 MSP
Intended Deployment Time: 0.03 months Spare Berths 2
60 EP Internal Fusion Drive (3) Power 60 Fuel Use 462.98% Signature 9.599999 Exp 30%
Fuel Capacity 30 000 Litres Range 2.4 billion km (35 hours at full power)
Active Search Sensor MR70-R20 (1) GPS 2240 Range 70.1m km Resolution 20
This design is classed as a Fighter for production, combat and maintenance purposes
and this modified version of the sightseer is the one doing the spoting in this general purpose group.
so... are these any good?
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Not bad. I think you went a bit excessive with the short deployment times, but it fits with the role.
However, if they are deployed on a carrier at the jump point, you might consider even skimping on the engineering system as well.
I think the Exeter needs another engine, at least, because you want your interceptor to be faster, and because its accuracy is limited by its speed, not its fire control.
Your fire controls on your beam ships all seem to be 25,000 km/s, which would be great if your fighters were that fast, or if they had turrets.
Also, the fire control range is the range at which you have a 50% to hit, so having a longer ranged FC than your beam is not bad, if you can manage it.
I do like the reduced size laser to get a nice burst damage and shock damage in the jump point defense role, but the Warrior appears the best designed of the bunch.
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Armor on fighters is generally a bad idea. Speed is life.
I like the reduced-size lasers. Seems like it would be effective against beam combatants. Pop into range, blast them with your 30cm lasers, hop back out of range while you recharge. Dropping armor for more speed would help with this.
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Speed may be life but when reducing armor does little in increasing speed, you might as well add some protection against long range laser fire, gauss cannons, and AMM missles.
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Well reducing the armor alone isn't all you can do. You can use the weight savings from thinner armor on a bigger engine.
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Again, your biggest enemy if you use a fighter with armor thickness of 1 is Long Range rapid Laser Fire or Gauss. Having a Size 1 gauss and 3 of the 1hs engines he is using, you have both the speed and power that can ruin unarmored fighters.