Posted by: sloanjh
« on: July 26, 2009, 01:14:19 PM »Hi Steve,
I'm in the middle of my first battle using automated PD, and having a little bit of trouble getting my ships to do what I'd like them to in terms of engaging incoming salvoes. I think the new "no switching of targets by missiles in flight" rule can make these problems go away - I was wondering if you'd addressed PD as part of the changes.
1) I'm engaging 5 precursor ships, who send waves of 5x1missile salvoes at me, spaced at about 15 seconds or so.
2) I've only got 3 escorts, but each escort has 3 fire control, each with 4 launchers, for a total of 12 launchers per ship or 36 overall.
3) My FC range is only 720 Kkm, so I don't have time for many salvoes.
Let's assume I've got FC set to 4v1. What I'd like to see is that 5 of my FC target the 5 salvoes, and launch 20 missiles in the initial launch. What I generally see (by mixing independent and non-independent modes among the launchers on a ship) is that 4 FC target 4 of the salvoes, and the 5th salvo is left unengaged until the next 5 second increment. I realize that this is exactly working as intended, but that additional 5 seconds is a big chunk of my engagement time for that wave.
The good news is that the "no switching in flight" rule should make this a LOT simpler, since the FC don't need to remain locked onto the salvoes. At the beginning of a point defence decision phase (I just made that name up :-) ), then you could make PD "zones" (e.g. long range vs. short range) that could have launchers from the TG assigned to them; each zone would have its own mode. This would allow you to engage salvoes at e.g. 1v1 at long range, and then bump the multiplicity up to e.g. 3v1 or 4v1 against any "leakers" that make it into the short range zone.
I'm in the middle of my first battle using automated PD, and having a little bit of trouble getting my ships to do what I'd like them to in terms of engaging incoming salvoes. I think the new "no switching of targets by missiles in flight" rule can make these problems go away - I was wondering if you'd addressed PD as part of the changes.
1) I'm engaging 5 precursor ships, who send waves of 5x1missile salvoes at me, spaced at about 15 seconds or so.
2) I've only got 3 escorts, but each escort has 3 fire control, each with 4 launchers, for a total of 12 launchers per ship or 36 overall.
3) My FC range is only 720 Kkm, so I don't have time for many salvoes.
Let's assume I've got FC set to 4v1. What I'd like to see is that 5 of my FC target the 5 salvoes, and launch 20 missiles in the initial launch. What I generally see (by mixing independent and non-independent modes among the launchers on a ship) is that 4 FC target 4 of the salvoes, and the 5th salvo is left unengaged until the next 5 second increment. I realize that this is exactly working as intended, but that additional 5 seconds is a big chunk of my engagement time for that wave.
The good news is that the "no switching in flight" rule should make this a LOT simpler, since the FC don't need to remain locked onto the salvoes. At the beginning of a point defence decision phase (I just made that name up :-) ), then you could make PD "zones" (e.g. long range vs. short range) that could have launchers from the TG assigned to them; each zone would have its own mode. This would allow you to engage salvoes at e.g. 1v1 at long range, and then bump the multiplicity up to e.g. 3v1 or 4v1 against any "leakers" that make it into the short range zone.