Posted by: ardem
« on: October 26, 2014, 09:22:45 PM »The only way to get around this if it is this is all human, is for the players to detach its ground units to the other faction. But is you have AI involved you never get your units back.
Is there a benefit to them being added together as opposed to two separate forces? After all, wouldn't two forces attacking the same target one after the other be the same as both forces combined into one dice roll?The benefit is it prevents the defender from inflicting damage twice, once against each attacker. Since the damage the defender deals is spread over two armies this still leaves a net benefit to attacking with an ally verse having the ally sit out, but the advantage is much smaller than one might first think.
Sorry but that's not true.Is there a benefit to them being added together as opposed to two separate forces? After all, wouldn't two forces attacking the same target one after the other be the same as both forces combined into one dice roll?
Both attacks and defend are separate. Unless this was changed in 6.4 and I didn't notice.
So I suggest that - if at all possible - the game could check the factions diplomatic status before resolving ground combat and treat allied faction's troops as a single attack/defence strength.Currently, the entire ground force attacks as one. So while two allied factions are not calculated together, they still damage the enemy's units (AFAIK).
This might require redoing the surrender mechanics, so that spoils of war are divided equally but that's something that can also be sorted through SM in case it's too difficult/troublesome to sort out automagically.