Author Topic: 7 Dictators Community Game  (Read 31709 times)

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Offline icecoldblood

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Re: 7 Dictators Community Game
« Reply #120 on: March 29, 2013, 10:20:05 AM »
SM in ground troops, claim they were raised as a militia from the people of Sirus.
 

Offline Nightstar

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Re: 7 Dictators Community Game
« Reply #121 on: March 29, 2013, 11:52:59 AM »
SM in troops, conquer the aliens, revert most stuff to the way it was, pretend this didn't happen. It's not like the aliens made a whole lot of roleplay sense. How did anyone ship over a billion colonists without noticing a hostile alien civilization?? That's my vote anyway.
 

Offline Cripes Amighty

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Re: 7 Dictators Community Game
« Reply #122 on: March 29, 2013, 12:24:31 PM »
I agree with the others. SM ground forces and have them conquered. Besides, Sirius is at a serious mineral disadvantage compared to the other colonies. This can be balanced somewhat by having a conquered population.
 

Online Panopticon

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Re: 7 Dictators Community Game
« Reply #123 on: March 29, 2013, 12:32:43 PM »
That works, conquer them and do whatever with em.
 

Offline Gidoran

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Re: 7 Dictators Community Game
« Reply #124 on: March 29, 2013, 12:59:26 PM »
SM in troops, conquer the aliens, revert most stuff to the way it was, pretend this didn't happen. It's not like the aliens made a whole lot of roleplay sense. How did anyone ship over a billion colonists without noticing a hostile alien civilization?? That's my vote anyway.

Hey, I don't want to pretend this didn't happen. Can't you imagine the paranoia that would come up from the fact we put a BILLION PEOPLE on this planet, and had a SPACE PRESENCE, then suddenly out of nowhere, here they are?

That's pretty crazy awesome, if you ask me, and it gives us a reason to actually remain unified instead of everyone going their own way.
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Re: 7 Dictators Community Game
« Reply #125 on: March 29, 2013, 01:28:30 PM »
Mole People attack Sirius!

Ok, I can get behind that.
 

Offline Maharava (OP)

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Re: 7 Dictators Community Game
« Reply #126 on: March 29, 2013, 05:03:54 PM »
Mole People attack Sirius!

Ok, I can get behind that.

I just found my new signature

Right, I'll SM in the forces when I'm home from work and get a PDC or three up. Thank you all for quick responses.
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Offline kks

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Re: 7 Dictators Community Game
« Reply #127 on: March 29, 2013, 08:51:40 PM »
If there are still any vacancies in the admiral's staffs, I'd like to fill them in:

The character would be named Karl Schmitz, a former captain of the German Navy, who decided to join the new Earth Alliance fleet, which surely is in desperate need of good men.

I hope that i can join :)
 

Offline Maharava (OP)

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Re: 7 Dictators Community Game
« Reply #128 on: March 30, 2013, 02:37:36 AM »
Right, I'm got some troops. For whatever reason. I can't SM Add the Emergency Bunker PDC I designed, nor can I attack the aliens. I'm on the screen and trying to order them to attack, but nothing's coming up. Have I done something wrong? And I was going to SM add some 'Emergency Conscript Ships' to deal with their orbiting vessels, but I must admit that's something I don't know about
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Offline Hawkeye

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Re: 7 Dictators Community Game
« Reply #129 on: March 30, 2013, 03:44:23 AM »
It´s under "Space Master" --> "Fast OB Creation"
(this goes for your PDCs too)

Edit:
Creat the Task Groups you want those PDCs/ships to be first, so you can put the units threre right away

Edit Edit:
re. the attack problem.
Can you select the alien population as a target on the Ground Units Screen, or is the drop-down blank?
If it shows up, it will take 5 days for the first results of the battle to show.
« Last Edit: March 30, 2013, 03:49:14 AM by Hawkeye »
Ralph Hoenig, Germany
 

Offline Maharava (OP)

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Re: 7 Dictators Community Game
« Reply #130 on: March 30, 2013, 04:01:48 AM »
Cheers Hawkeye, but it's blank

EDIT

Either this is a bug or...I don't know what. I've done everything the same way as I always have, but the Defence fleet will not move, fight, or do anything. At all. They simply sit there with 'Awaiting Acknowledgement' while an enemy ship ten km away bombs the living daylights out of Sirius. I admit to not being a master of this game (who is) but I've done everything as normal.
Oh, and all designs and Ships in the Class Design and Ships windows have vanished. Still in Taskgroup though
« Last Edit: March 30, 2013, 06:12:30 AM by Maharava »
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Offline Nightstar

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Re: 7 Dictators Community Game
« Reply #131 on: March 30, 2013, 11:05:32 AM »
You understand the f8 screen? Fire control assignments, targeting, and all that? You didn't forget an active sensor to paint the targets? If you used PDCs, remember that only mesons and missiles can fire through thick atmosphere.

'Awaiting Acknowledgement' is pretty standard when working with untrained task groups. It shouldn't persist more than a couple minutes per order. If it IS persisting, I guess newly spawned ships/PDCs might start with jump sickness. If a few minutes doesn't solve the problem, I'm at a loss.
 

Offline 3_14159

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Re: 7 Dictators Community Game
« Reply #132 on: March 30, 2013, 11:06:29 AM »
I've got the solution at least to the ground attack problem...

The alien population sits on Sirius A III - Moon 10, while our forces are on Sirius A III - Moon 7.

Wait, you mean the Moon 10 aliens with a thermal signature of 5, right? And a single ship? That looks, at the first glance, like a precursor outpost. From landing troops there in my copy, it's only a single DSTS.
« Last Edit: March 30, 2013, 11:16:50 AM by 3_14159 »
 

Offline Nightstar

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Re: 7 Dictators Community Game
« Reply #133 on: March 30, 2013, 11:15:01 AM »
Well THAT would have been fricking useful information.  >:(

Why didn't I think of advancing time? Gah. Also, That's 'just' one precursor ship. Short reign of terror aside, it should run out of missiles pretty quick.
 

Offline coco146

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Re: 7 Dictators Community Game
« Reply #134 on: March 30, 2013, 11:22:44 AM »
Probably has enough missiles to vaporize at least one colony though.