Author Topic: Major Changes to Crew Accomodation in v5.70 and Introduction of Crew Morale  (Read 13697 times)

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Offline TheDeadlyShoe

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To improve morale, a ship needs to spend time on orbit of a planet with at a population of at least 10,000. This should be enough to provide bars, nightclubs, brothels, art galleries, etc.. Note that maintenance facilities are not required. You just need people. While in orbit, the Last Shore Leave date will increase at the rate of 10x actual time.
Random thought: An easy way to distinguish planets would be to have the LSL increase scale with the Services % of a colony, simulating the better and more varied facilities available in a larger colony.  Alternatively, it could scale inversely with Agricultural %, representing that hostile environments / frontier planets arn't as hospitable.   

Another random thought; Ships could have home ports, which have drastically higher LSL recovery, and/or penalties otherwise.  Though the more I think about it, the more trouble it sounds for minor benefit.
 

Offline Girlinhat

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+1 for using agriculture as a modifier on shore leave effectiveness.

-1 for home port - the idea here is to encourage you to build colonies further out to support your fleet, not to encourage ships staying around home.
 

Offline Five

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Homeport doesn't have to be Earth, here in Japan there are quite a few American ships homeported...same thing.
 

Offline ollobrains

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capturing enemy crews if u get enough of them by the sounds of it can be put on a colony planet that might be quite unsuitable for the base species  Could be useful just to farm enemy ships