Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: ExChairman on July 29, 2019, 04:47:14 AM
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Latest FAC for the Terran federation navy. Based on the older Rodney class, it replaces Rodneys 7 heavy launchers with 46 small rails.
Almost the double yield, of course smaller warheads but 3 times the speed...
Wasps class Fast Attack Craft 1 000 tons 15 Crew 347.4 BP TCS 20 TH 500 EM 0
25000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6.9
Maint Life 5.4 Years MSP 109 AFR 16% IFR 0.2% 1YR 6 5YR 94 Max Repair 250 MSP
Intended Deployment Time: 1 months Spare Berths 4
Magazine 46
Burgess-Graham 500 EP Solid Core AM Drive (1) Power 500 Fuel Use 19.65% Signature 500 Exp 12%
Fuel Capacity 70 000 Litres Range 64.1 billion km (29 days at full power)
Begum-Pearce Fighter AMM Launch Rails (46) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Geitingrson & Bankison Biotech Wasps Fire control (1) Range 66.9m km Resolution 15
ASM Fire (46) Speed: 120 000 km/s End: 9.4m Range: 67.8m km WH: 7 Size: 1 TH: 1040/624/312
Chiang-Xie Wasps Sensors (1) GPS 1800 Range 57.6m km Resolution 100
The latest fighter, the Spitfire is 20k faster than the last generation of fighterbombers.
These will be based on the medium and heavy strike carriers of the Federation. There is some concern that 4.1 billion km in range is to small, but time will tell.
Spitfire class Fighter 225 tons 7 Crew 253.2 BP TCS 4.5 TH 84 EM 0
53333 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Maint Life 15.16 Years MSP 70 AFR 4% IFR 0.1% 1YR 1 5YR 9 Max Repair 105 MSP
Intended Deployment Time: 0.6 months Spare Berths 4
Magazine 10
Hodgson Biotech Fighter Solid Core AM Drive (2) Power 120 Fuel Use 192.91% Signature 42 Exp 30%
Fuel Capacity 10 000 Litres Range 4.1 billion km (21 hours at full power)
Begum-Pearce Fighter AMM Launch Rails (10) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Hodgson Biotech Cobra Fire Control (1) Range 115.2m km Resolution 100
ASM Fire (10) Speed: 120 000 km/s End: 9.4m Range: 67.8m km WH: 7 Size: 1 TH: 1040/624/312
Spitfire Search Sensor Active Search Sensor MR54-R160 (1) GPS 2160 Range 54.6m km Resolution 160
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Solid core anti-matter tech? Interesting. That is about the tech level that cloaked missile ships start having the ability to have smaller cross-sections than fighters, while massively outranging them.
I like the Wasps. The maint life is interesting. You could deploy these with no support at a colony world for interim security. I don't bother researching size 5 HS engines, at least not early in the game. I just research a 1 HS engine, and put as many as needed on a small craft. The larger engine is a bit better, if you have it, if your carriers have enough maintenance supplies to repair an engineering or damage failure.
However, given that you lack ECCM on these, having an exact match between fire control and missile is a bit of a mismatch. Which isn't all bad. You often want a little more range on the missiles than the fire controls if you are shooting at a retreating target, or at a target that MIGHT suddenly start retreating after you have flushed your missiles.
The Wasps are also interesting because of their huge range. More of a strategic bomber than a parasite craft. I would look at somewhat less fuel efficient engines, and get the same speed but with more mass for weapons and/or fire control. And they can take out enemy FACs at a significant range, and until you have cloak, that is probably your best option against enemy FAC bombers.
My concern about the spitfire is that it absolutely can't engage enemy small craft, costs a LOT more per delivered payload, and would therefore likely have to be escorted by other fighters. It has as much firepower per hangar space as the Wasp. I would drop the fighter engineering system on the Spitfire, unless is it a core RP that all ships have some internal engineering. With its crew endurance, it is never going to be deployed for much beyond a 5-day production cycle anyway, if possible, and dropping the engineering gives you space to double its range. If you want endurance for RP, go with longer crew endurance, I have a hard time seeing a small crew doing in flight maintenance on a fighter. Although with 7 crew it is possible.
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The 60k RP tier cloaking gets you a 48 HS or 2400 ton ship with a 7% cross-section, or 168 ton cross-section. Pretty much guaranteed to outrange missile fighters, especially if it has res 1 sensors.
It would also be significantly more expensive, I expect, and the 6 HS cloaking system cuts into performance as well. But solid core anti-matter is definitely about the time you should start exploring Cloak as an option for stand off and shoot from out of enemy range missile forces.
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Rodney FACs have been used as first strike crafts, almost as an strategic bombers. Wasps are supposed to be used the same way.
About the cloaking, no enemy ship has been seen with it so its still in labs only, the same with fighters, since we never seen an enemy fighter, we think we are the only ones in space having them...so they are in reality only a fighter bomber really... The first fighter bomber did have anti fighter capabilities, for 30 years and never a fighter in sight, plenty of FACs thou...
Have found 5 extra terrestrial civilization's, 4 of them with space capabilities.
About the shorter capabilities of sensor and fire controls, it was felt that speed was more important... But there is a planned and slightly heavier variant, a bit faster, more armor and anti fighter capabilities.
Spitfire MkII class Fighter 297 tons 2 Crew 282.8 BP TCS 5.94 TH 360 EM 0
60606 km/s Armour 2-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Maint Life 0 Years MSP 0 AFR 59% IFR 0.8% 1YR 18 5YR 276 Max Repair 180 MSP
Intended Deployment Time: 0.1 months Spare Berths 2
Magazine 10
May-Nash Limited Heavy Fighter Engine (1) Power 360 Fuel Use 189.01% Signature 360 Exp 30%
Fuel Capacity 20 000 Litres Range 6.4 billion km (29 hours at full power)
Begum-Pearce Fighter AMM Launch Rails (10) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Hodgson Biotech Cobra Fire Control (1) Range 115.2m km Resolution 100
DeBrosse Electronics Industries Anti-fighter FC (1) Range 34.6m km Resolution 4
ASM Fire (10) Speed: 120 000 km/s End: 9.4m Range: 67.8m km WH: 7 Size: 1 TH: 1040/624/312
Spitfire Search Sensor Active Search Sensor MR54-R160 (1) GPS 2160 Range 54.6m km Resolution 160
DeBrosse Electronics Industries Spitfire anti-figter sensor (1) GPS 144 Range 23.0m km Resolution 4
We are also planning a heavy torpedo bomber with the heavy torpedo, Thor's Hammer, with huge yield of 96 MT a capital shipkiller.
When the admiral in charge saw the mock-up for the bomber his comment was, "Bloody hell! That looks like a bumblebee, it will never fly!" The name stuck and it flies, at-least in space...
Bumblebee class Torpedo bomber 497 tons 2 Crew 279.7 BP TCS 9.94 TH 360 EM 0
36217 km/s Armour 4-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4.8
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 37 5YR 549 Max Repair 180 MSP
Intended Deployment Time: 0.1 months Spare Berths 2
Magazine 32
May-Nash Limited Heavy Fighter Engine (1) Power 360 Fuel Use 189.01% Signature 360 Exp 30%
Fuel Capacity 30 000 Litres Range 5.7 billion km (44 hours at full power)
Liang Systems Torpedo Launcher (4) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
Hodgson Biotech Cobra Fire Control (1) Range 115.2m km Resolution 100
ASM Thor's Hammer torpedo (4) Speed: 75 000 km/s End: 21.8m Range: 97.9m km WH: 96 Size: 8 TH: 500/300/150
Cauchon Sensor Tech Thor's Sensors (1) GPS 3600 Range 115.2m km Resolution 100
The heavy carrier Akagi is proposed to carry 2 squadrons of 27 TBs each, but magazine´s can only hold 2 full reloads.
Having 3 CVAs, Akagi, Kaga and Katsurgi we have to build 162 Bumblebee´s
kagi MkVI Type 2 class Heavy Carrier 145 000 tons 2677 Crew 54861.2 BP TCS 2900 TH 15750 EM 9000
15517 km/s Armour 8-245 Shields 300-300 Sensors 1/1/0/0 Damage Control Rating 170 PPV 102.72
Maint Life 2.04 Years MSP 33105 AFR 1201% IFR 16.7% 1YR 10583 5YR 158751 Max Repair 2625 MSP
Intended Deployment Time: 24 months Flight Crew Berths 117
Flag Bridge Hangar Deck Capacity 27250 tons Troop Capacity: 4 Companies Magazine 4004
Pearce Engineering 3000 EP Solid Core AM Drive (15) Power 3000 Fuel Use 17.22% Signature 1050 Exp 15%
Fuel Capacity 31 250 000 Litres Range 225.3 billion km (168 days at full power)
Dyer Defence Technologies Xi R300/150 Shields (60) Total Fuel Cost 375 Litres per hour (9 000 per day)
Twin Qiu & Hao Gauss Cannon R5-100 Turret (2x16) Range 50 000km TS: 200000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Hunt Engineering CIWS-400 (3x16) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Brézé Engineering Fire Control S02 60-40000 (2) Max Range: 120 000 km TS: 40000 km/s 92 83 75 67 58 50 42 33 25 17
ASM Thors Hammer torpedo (501) Speed: 75 000 km/s End: 21.8m Range: 97.9m km WH: 96 Size: 8 TH: 500/300/150
Stephenson-Tucker Space & Security Active Search Sensor MR11-R1 (1) GPS 84 Range 11.8m km MCR 1.3m km Resolution 1
Pearson & Barton Active Search Sensor MR1960-R100 (1) GPS 140000 Range 1 960.0m km Resolution 100
ECM 30
Strike Group
54x Bumblebee Torpedo bomber Speed: 36217 km/s Size: 9.94
We are still a long way of to make ECM/ECCM small enough to fit on fighters or torpedo bombers.