The ships are kinda slowish (not being overly familiar with the game I'm not sure how fast those engines should be) because they don't use any speed boosts in the interest of fuel efficiency. As for the fuel capacity, I measure how far they can travel, not how long they can last. The distance from the sun to Pluto is about six billion kilometers so I figure these ships have enough fuel for a trip to the edge of the solar system and back, about as far as I realistically expect to deploy them. I also plan of having tankers and colliers with them on longer range deployments if needed, but hopefully I'll have better tech by then. As for the sensors, I completely screwed that up, I thought it said two point six million for size six missiles and smaller, it's actually for objects fifty tons and larger. D'oh. I'll have to fix that. I like keeping the EM and thermal sensors on as I don't like the idea of leaving my ships completely blind so I'll stick a size one sensor of each type on all of them for RP reasons. I also just noticed that my missiles seriously out range my fire controls. Another adjustment I'll need to make.