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What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 01:05:22 AM »
When you jump to a Jump Point and then immediately queue a return jump followed by a move to another location, the following sequence occurs:

A message indicates that jump shock prevents further jumping.
Subsequently, no further actions take place.

This persists even after five days and several game segments. Under the current mechanics, while it is correct that the ship cannot jump back immediately due to jump shock, the subsequent orders are not cancelled.

Logic suggests that either the jump shock should cancel all subsequent orders and halt turn processing, or the game should attempt another jump at the next sub-pulse.
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C# Suggestions / Financial Centers
« Last post by vorpal+5 on Today at 12:30:43 AM »
Something that slightly scratches me the wrong way... Financial Centers.

I would tend to think that this wealth-providing facility was named as such many years ago and it settled comfortably with such a name afterward, by force of habit more or less (that's a theory, but perhaps Steve will disagree, being the master of all and everything in Aurora).

However, would it not be better to abandon this label, as "money" is an immaterial and interchangeable asset, and opt for a more 'generalist' term?

Would it not be better to rename Financial Centers as:
- Light Industry
- Mfg. Goods Industry
- Industrial Replicators
- Cons. Goods Facility

or anything like that?

Financial Centers also imply a decent population base. Moving a financial center to a brand new world seems a bit off. I doubt a new colony would have much use for it. Now, using one of the terms above implies we are providing to the general population...

Thoughts?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by kyonkundenwa on Today at 12:27:40 AM »
Some CMCs Missing from Populations List on Commanders Window

You have them set to "No Assignment" in the Governor tab.
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General Discussion / Re: Exploring Stellar Anomalies and Unknown Phenomena
« Last post by gpt3 on Yesterday at 05:07:48 PM »
Yes, I have heard of many strange phenomena. Freighters simply vanishing without a trace while making their celestial journeys and countless stories of rural hillbillies witnessing the abductions of their friends and family.

The superstitious claim that there are raiders in the aether, but I know that this is just a myth, for science tells us that there is no way to travel faster than light without traversing a jump point.
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C# Mechanics / Re: How much of a change will I notice?
« Last post by legemaine on Yesterday at 11:01:25 AM »
Thanks very much everyone
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C# Installation / Re: What's the latest full install available?
« Last post by legemaine on Yesterday at 11:00:50 AM »
Thanks very much

Chris
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C# Installation / Re: What's the latest full install available?
« Last post by Ogonek on Yesterday at 10:49:26 AM »
Download and install sequentially 1. 13, 2. 5. 0 and 2. 5. 1.  I'm suffering so much myself.  I would like to see the finished build 2. 5. 1. 
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C# Installation / What's the latest full install available?
« Last post by legemaine on Yesterday at 10:28:12 AM »
I have 1.13 - is there a later full install available (I saw a 2.2 install mentioned as planned). Otherwise do I need to sequentially run through all the patches?

Cheers

Legemaine
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Yesterday at 10:09:11 AM »
Some CMCs Missing from Populations List on Commanders Window

In my game I have 18 CMCs.

In the Commanders window, with Civilian Administrators selected in the bottom-right pane (and anyone in the list clicked on) and Populations selected in the bottom-center pane, the list of available assignments is missing three CMCs.

I suspect (but am not certain) that the missing three are all on bodies which I had previously placed my own colony on (and later removed).

DB is attached.
The missing CMCs are:

Huang Mining Corporation (ZZZPrime III)
Terblanche Minerals Group (Abacus V - Moon 12)
McNay Resources (Baal-A III)
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