Author Topic: v1.12.0 Bugs Thread  (Read 69285 times)

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Offline Droll

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Re: v1.12.0 Bugs Thread
« Reply #480 on: March 01, 2021, 08:20:03 PM »
When I got a shared planet one they were actually quite cordial with eachother. But I did help them by providing a common enemy.

Me.
 

Offline Harbinger1

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Re: v1.12.0 Bugs Thread
« Reply #481 on: March 01, 2021, 11:36:36 PM »
This has been mentioned a couple times previously, but my experience is not exactly as described before:
With the "unload all installations" order after loading 2 different types of installations I am seeing ships unload all of one installation type, followed by all but one of the other installation.  Loading 5 fighter factories followed by 7 mass drivers, then unloading all left 1 mass driver behind.  Loading 5 fighter factories followed by 5 fuel refineries left 1 fighter factory behind, so it is not always the second loaded that fails to fully unload, and the # of each does not have to be different.  Loading 2x each of fighter factory, refinery, mass driver resulted in all 3 installations being unloaded properly.
 
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Offline nuclearslurpee

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Re: v1.12.0 Bugs Thread
« Reply #482 on: March 02, 2021, 12:13:16 PM »
This has been mentioned a couple times previously, but my experience is not exactly as described before:
With the "unload all installations" order after loading 2 different types of installations I am seeing ships unload all of one installation type, followed by all but one of the other installation.  Loading 5 fighter factories followed by 7 mass drivers, then unloading all left 1 mass driver behind.  Loading 5 fighter factories followed by 5 fuel refineries left 1 fighter factory behind, so it is not always the second loaded that fails to fully unload, and the # of each does not have to be different.  Loading 2x each of fighter factory, refinery, mass driver resulted in all 3 installations being unloaded properly.

I have observed the same behavior. Glad to know I'm not crazy.
 

Offline TMaekler

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Re: v1.12.0 Bugs Thread
« Reply #483 on: March 05, 2021, 07:32:56 AM »
When "Auto Include LP-Points" is deselected they are ignored when you hand-click the targets. But when you let the game auto-create a route by system the LP points are integrated no matter what the checkbox is set to. This happens in the starting system if there is a shortcut possible between a planet and the initial jump point.
 
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Offline chrislocke2000

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Re: v1.12.0 Bugs Thread
« Reply #484 on: March 07, 2021, 06:07:39 AM »
When selecting 1.25 multiple on beam range I get the 0.25 multiple applied. 1.5 multiple etc seem fine and the actual 0.25 multiple for range also works.
 

Offline Droll

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Re: v1.12.0 Bugs Thread
« Reply #485 on: March 07, 2021, 10:18:58 AM »
When selecting 1.25 multiple on beam range I get the 0.25 multiple applied. 1.5 multiple etc seem fine and the actual 0.25 multiple for range also works.

This bug has been fixed for 1.13
 

Offline MuthaF

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Re: v1.12.0 Bugs Thread
« Reply #486 on: March 09, 2021, 03:43:12 PM »
Seeing as it was not reported, is it only my game where NPR research is not working?
No NPR in my unmoded game researches anything.   Labs available but no research progress in their logs, no research queue, although one of them is building more research labs. 
Only research messages in NPR logs are from NPR creation initial research. 

Also swarm spawning - do they need habitable planet?
First 2 swarms i spawned at Planet X were empty (race created with no units/ships), 3rd on Titan spawned okey. 

[edit]
Self-answer for Swarm spawn conditions:

1) No precursors or aether rifts generated in the system
2) At least one system body with a Swarm Mining Score of 4

The Swarm mining score for a system body is calculated as follows:

1) Total accessibility of minerals where the deposit is at least 1000 tons
2) Accessibility is counted as double if the deposit is 1m tons or more.
3) Accessibility is counted as 1. 5x if the deposit is 100k to 1m tons.
3) Accessibility is counted as 1. 25x if the deposit is 10k to 100k tons.
« Last Edit: March 11, 2021, 06:42:42 AM by MuthaF »
 

Offline Froggiest1982

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Re: v1.12.0 Bugs Thread
« Reply #487 on: March 09, 2021, 03:50:43 PM »
Seeing as it was not reported, is it only my game where NPR research is not working?
No NPR in my unmoded game researches anything.  Labs available but no research progress in their logs, no research queue, although one of them is building more research labs.
Only research messages in NPR logs are from NPR creation initial research.

Also swarm spawning - do they need habitable planet?
First 2 swarms i spawned at Planet X were empty (race created with no units/ships), 3rd on Titan spawned okey.

NPRs don't do individual research. Instead, they have projects which are a bunch of research all tied together and released as techs once the number of required research points have been reached.

In slow research games, it could take up to 10/20 years to actually see new NPRs techs to be spawned.
 
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Offline MuthaF

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Re: v1.12.0 Bugs Thread
« Reply #488 on: March 09, 2021, 04:00:14 PM »
Quote from: froggiest1982 link=topic=11945.  msg149729#msg149729 date=1615326643
Quote from: MuthaF link=topic=11945.  msg149728#msg149728 date=1615326192
Seeing as it was not reported, is it only my game where NPR research is not working?
No NPR in my unmoded game researches anything.    Labs available but no research progress in their logs, no research queue, although one of them is building more research labs.   
Only research messages in NPR logs are from NPR creation initial research.   

Also swarm spawning - do they need habitable planet?
First 2 swarms i spawned at Planet X were empty (race created with no units/ships), 3rd on Titan spawned okey. 

NPRs don't do individual research.   Instead, they have projects which are a bunch of research all tied together and released as techs once the number of required research points have been reached. 

In slow research games, it could take up to 10/20 years to actually see new NPRs techs to be spawned. 

Well this game is going on for 34 yrs but the logs dont, so its possible.  although they got 50-60 labs.   Will be on a watch-out.   Thanks
« Last Edit: March 09, 2021, 04:04:07 PM by MuthaF »
 

Offline nuclearslurpee

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Re: v1.12.0 Bugs Thread
« Reply #489 on: March 11, 2021, 06:58:01 PM »
This is probably a WAD but not WAI behavior. All the usual conditions apply - no DB modding, period as decimal, etc. etc.

Recently had an NPR decide they hated me and they informed me of this by blowing up a few of my unarmed scout ships, JP monitors, and so on. Shortly after this, before I could retaliate in kind, I received an event message on the construction tick that the NPR now regarded me as neutral. Shortly after this, I encountered multiple fleets of this NPR consisting of warhips, which I attacked and destroyed without the NPRs firing a shot. Once the next construction tick occurred, the next NPR fleet I encountered fired at my ships as expected.

It seems to me that the NPR AI is not smart enough to realize that "the other guys are shooting us" should trump "our diplomatic rating was great two days ago" when deciding whether to defend themselves.
 

Offline wilhecomp2

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Re: v1.12.0 Bugs Thread
« Reply #490 on: March 19, 2021, 08:09:43 AM »
I initially modified and set up a new game.   Then deleted and retried the set up when I noticed that I could not modify population, factory's, fighter's, mine's, automated mines' and etc.      Then when I did it I continue to get the error:

1. 12. 0 Function #1424:  Index was out of range.   Must be non-negative and less than the size of the collection.   Parameter name: index

Then followed by a whole lot of other errors:   I've tried a number of other setups and continue to get the error.     I finally got fed up and deleted the C# version.     Sorry. . . . .
 

Offline wilhecomp2

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Re: v1.12.0 Bugs Thread
« Reply #491 on: March 19, 2021, 08:46:12 AM »
I have redownloaded the game again and still have the same problem now:   These errors also repeat:

1. 12. 0 Funtion #1612: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1607: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1562: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1423: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1424: Index was out of range.   Must be non-negative and
less than the size of the collection.  Parameter name: Index

1. 12. 0 Funtion #1612: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1607: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1562: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1423: Object Reference not set to an instance of an object

Index was out of range.   Must be non-negative and
less than the size of the collection.  Parameter name: Index
 

Offline TheTalkingMeowth

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Re: v1.12.0 Bugs Thread
« Reply #492 on: March 19, 2021, 08:54:11 AM »
I have redownloaded the game again and still have the same problem now:   These errors also repeat:

1. 12. 0 Funtion #1612: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1607: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1562: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1423: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1424: Index was out of range.   Must be non-negative and
less than the size of the collection.  Parameter name: Index

1. 12. 0 Funtion #1612: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1607: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1562: Object Reference not set to an instance of an object

1. 12. 0 Funtion #1423: Object Reference not set to an instance of an object

Index was out of range.   Must be non-negative and
less than the size of the collection.  Parameter name: Index

Without more detail diagnosis is hard, but here's a guess. Is your decimal separator a comma (i.e. Windows is not set to use US/UK number displays)?

The game requires you to set your decimal separator to a period. Not doing so can cause all sorts of issues.
 

Offline wilhecomp2

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Re: v1.12.0 Bugs Thread
« Reply #493 on: March 19, 2021, 11:21:09 AM »
Thank You.     I've keep both the commas and periods were appropriate and still have the problems:

 

Offline wilhecomp2

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Re: v1.12.0 Bugs Thread
« Reply #494 on: March 19, 2021, 11:22:03 AM »
2nd part