Just picked up the game a couple weeks ago, and have been loving it so far. If suggestions are still being taken, I have a few.
1. "Grant Shore Leave" option (similar to overhaul or resupply or refuel). I'm sure this has been mentioned before, so no elaboration needed.
2. "Auto Turn NPR Bypass" Make an option for auto-turn to not cause an interrupt when an NPR interacts with another NPR. I've been getting 1 to 3 day interrupts for a full year of in-game time due to them going back and forth on thermal sensor detections, and it's killing my 70year game.
3. An audible sound option for "Turn finished" when the game is done calculating the last turn. During NPR battles or other long periods of computation, this would be nice if I was going to let the system run while I did something else. I see the option for "voice and effects on" but it didn't seem to output any sound for this.
4. NPR battle bubble - Currently you are able to select (in SM mode) to make a system bubble, to assist with quickening the pace of battles for small-time increment processing. It would be nice if there was an option/system to erect a battle system bubble when two NPRs engage in combat if you have no visibility over said battle, and your current selection is on a longer time increment, so the processing time would be greatly reduced. Make a general "everyone" update every 1 hour or something.
5. Overdrive module - I feel like it would help if there was a module that could drastically increase movement speed at the cost of obscene amounts of fuel burn. It would heighten the use of ships other than missile and anti-missile ships. Perhaps something like increasing the power of your engines 2x 3x 4x for 2000x 3000x 4000x fuel use after a short boot up period? Then make it so your weapons suffer from the same speed targeting penalty at those speeds, so you're forced to slow down once the range has been closed. Missiles that move slower than your boosted movement speed cannot be fired while boosting. Maybe also cause strain to the ship and accelerate IFR per 30 seconds of usage? It seems like this would give a new purpose to beam and gauss ships without changing or nerfing missiles.
6. Ignore Asteroid option - An option for surveyor ships to ignore asteroids "Survey next five non-asteroid system objects"
7. Lock View on task force - I can lock views on planets, but not on task forces it seems. At least not when zoomed in - Frequently in battles I'd "focus" on my task force and zoom in, but after the next turn they would zoom out of my view, leaving me with an empty blue square. Have to zoom back out, re-select, and zoom back in.
ScottyC