Pfft.
First off, literally all ship armor is made of duranium. Serioudly, that is part of why ships take so much of the darn stuff.
I beg to differ. While yes, duranium requirements do go up as you increase armor, only 2 of the armors are duranium (tech 2-3). Although you could argue 5 duranium armors (t2-t6), duranium is just used because there are no other resources to fill the needs (ie iron, carbon, crystal, steel, ect), all the armors are not duranium armors, although I do accept the values of duranium in the armor it isn't all duranium. 1) Coventional 2) Duranium 3) HDD 4) Composite 5) Ceramic Composite 6) Laminate Composite 7) Compressed Carbon 8 ) Biphase Carbide 9) Crystalline Composite 10) Superdense 11) Bonded Superdense 12) Coherent Superdense 13) Collapsium
Lore-wise, duranium is a primary ingredient in all ship armors, so it is assumed the ceramic-composite is partially "composed" of duranium. It is that way both lore wise and mechanically. The interior of the ship would be also be made of the same stuff. If you don't believe me, look at how the ship cost changes as you add or remove armor.
Ok, I'll look up "Aurora lore"...... nothing. how about just "lore"...... still nothing. I have no clue how you found the lore when there are literally no posts that even include the word "lore".
Secondly, by the looks of things, the only harmful frequencies the hull doesn't seem to absorb is microwaves, as there are lasers with frequencies from infrared to upwards extreme gamma that are all soaked up by armor. Which would also be soaked up by interior airlocks and such.
Oh My Goood...*sigh*, I just... *sigh*. Steve or Erik or someone who can do this, please add a facepalm emoticon for the forum.
So really, the only available frequency that could be proposed while maintaining internal consistency is microwaves, as all other frequencies is either a radio or needs to completely burn the hull off a ship before getting inside. The latter of, which we already have, lasers.
You literally just contradicted your last phrase.
Look, All I was requesting was for a feature already in the game to do a little bit more. I'm not saying to change the way lasers work, I'm asking for the radiation (with the missiles) to actually be a part of the space combat. It doesn't have to be a laser, you could use and enhanced rad thermonuclear missile for God's sake. For example, the Enhanced Radiation Laser Warhead Missile that I originally suggested this for still does armor damage like a laser, it just also heavily bombards the unlucky organics inside with stupidly high amounts of deadly radiation. It also doesn't have to take affect right away, it could block all radiation except for the actual components that get blasted by the radiation. And yes, if they did have rad shields in the blast doors, the compartments themselves with the rad blasted components will still be rad blasted, thus keeping the crew from working on it (what my original request was).
Edit; I've read that post (thank you Vandermeer) and it said any rad weapon will be useless with greater than 4 layers of armor. You can strip that armor with some BFGs then use the rad weapons in the weak spots to kill the crew (what I was originally thinking when I made this suggestion. why would you think I was meaning to add a supper op cheap weapon, it has drawbacks). How a suggestion work is that it is a suggestion that is to be discussed about further to be decided upon whether or not to include it. The rad weapons (once again referring to enhanced rad missiles/enhanced rad laser missiles) drawbacks would include both the armor thickness/tech, agreeing upon duranium armors being 100% rad proof with diminishing levels per tech (as stated above that % duranium is reduced per tech level) as well as being slightly more expensive (already in the game). Their benefits would include reducing the crew/troops (and/or their moral) of a ship with doing less actual damage to it (to be able to capture it easier after an amount of time has passed because the ship is rad blasted). Can we discuss this more/drop it instead of just saying "noooooo it stupppid".