The PDC Missile bases have a fire control. They use the Trident missile series and have a fire control for them. Just did a quick check. I know the one's based outside of Earth have empty missile magazines which i need to sort out though.
The DE anti-missile I didn't notice thanks for pointing out, must of been when i refitted the 4 ships I have. I've upgraded the Phalanx missiles they use so that will be the designs 4th refit.
The only combat I've had in this game so far is a brief incursion by a geo survey ship.
Those Ships, the Ostroc, Raven and Spider Class are refits of early designs from the beginning of the game. So there about 100+ years old refitted with new engines, armour and shields. I've been quite lazy updating the designs.
The Defiance is a carrier design with Duan Guang fighters. There quite old fighter designs I could probably build better now with the tech I have. The carrier is old tech I know its quite a weak design but I didn't really intend it to be in direct fire of hostiles
The Sirroco is my fleet SWAC ship. Its basically an early warning craft with big sensors of all sorts.
I've been planning to build a proper fleet in preparation for a hostile NPR war. This was going to be my battleship design which I was working on last night to develop. This is the first time I've designed such a large warship so I've no idea what makes a good "battleship" design. Seeing as your taking an interest a bit of feedback would be nice.
Emperor class Battleship 46600 tons 4285 Crew 12797 BP TCS 932 TH 600 EM 600
2682 km/s Armour 30-115 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 101 PPV 298
Annual Failure Rate: 214% IFR: 3% Maint Capacity 13904 MSP Max Repair 620 MSP Est Time: 4.09 Years
Flag Bridge Magazine 1958
Naval Magnetic Confinement Fusion Drive (20) Power 125 Fuel Use 40% Signature 30 Armour 0 Exp 5%
Fuel Capacity 1,500,000 Litres Range 144.8 billion km (625 days at full power)
Theta Shields Mk1 (5) Total Fuel Cost 80 Litres per day
Quad Naval 25cm Soft X-ray Laser Turret (2x4) Range 360,000km TS: 12500 km/s Power 64-20 RM 6 ROF 20 16 16 16 16 16 16 13 12 10 9
Quad Gauss Cannon Mk2 Turret (2x20) Range 50,000km TS: 10000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Basic CIWS (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Beam Fire Control Mk3 (4) Max Range: 360,000 km TS: 10000 km/s 97 94 92 89 86 83 81 78 75 72
Standard Magnetic Confinement Fusion Reactor (4) Total Power Output 40 Armour 2 Exp 5%
Baracuda Missile Launcher Mk2 (6) Missile Size 10 Rate of Fire 60
Bruticus Missile Launcher (2) Missile Size 45 Rate of Fire 270
Baracuda Mk2 Fire Control (2) Range 58.3m km Resolution 60
Bruticus Missile Fire Control (2) Range 58.3m km Resolution 60
Missile Active Search Sensor (1) GPS 16 Range 96k km Resolution 1
ECCM-3 (5) ECM 30
Part of the reason im doing a game without precursors is so I can fight NPR ships and see what kind of opposition they throw at me.
Just briefly explain my missile design series.
Phalanx series = AMM Size 1
Baracuda series= Standard ASM Size 10
Stinger series= Short range ASM or multi-warhead missile, thermal sensor guidance Size 6
Bruticus series= MIRV with x5 stinger missiles same range as the Baracuda Size 45
Trident series= PDC ASM missile's Size 7
Satan series= Enhanced Radiation Missile for attacking planets Size 7
In addition to this design I was looking to build a dedicated missile cruiser, collier, a fighter/bomber design, a smaller missile series that could be fired in mass salvo's, and updated and improved DE's, and frigates.