View full version: C# Mechanics
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  1. Automation or optimization of routine actions (micromanagement)
  2. How a newbie is losing the war with NPR ... :)
  3. A few questions about battles from a newbie
  4. How fast is NPR developing?
  5. Sensor design, questions from a beginner
  6. The AI gave me tech?
  7. Creating multiple starting races
  8. How do you use ELINT
  9. Boarding vs Shields
  10. Please give me some tips on building and using ground troops
  11. SpaceMaster mod
  12. Orbital Mining versus Automated Mines
  13. No civilia shiplines, auto-order for my freighters?
  14. Mineral Generation
  15. MFC signature vs passive detection
  16. Water and Terrain in Eccentric Orbits
  17. Logistics and cargo/colony ship design
  18. How to mod the DB? Any free programs to do it?
  19. How does the tech scaling work for generated NPRs?
  20. Passives: EM vs Thermal, which is better for what situation?
  21. The Logistics of Planetary Invasions: A Mechanistic Analysis
  22. Ground units wont resupply,
  23. Know star system
  24. Engineering spaces and maintenance storage
  25. Cost of PPV vs Police
  26. Multiple Ground Unit Capabilities?
  27. Fleet organization example
  28. How to Use Mines
  29. Custom Creation bug?
  30. Economy of Missile Launchers
  31. Changing Game Settings
  32. Removing AMM
  33. How does Artillery Support Works?
  34. Ground Resupply Out-of-Combat
  35. Flag Bridge Rank Limitations
  36. Terrain modifier
  37. Parasite Maintenance Rules Clarification
  38. Automated training
  39. How to transfer ships between races
  40. v1.13.0 Changes Discussion Thread
  41. Colonize Luna
  42. Ground combat airforce design?
  43. Boarding combat so damn lethal
  44. NPR too weak
  45. Refit cost calculation
  46. 1.13.0 Changes List
  47. Tuggin
  48. Military academies names
  49. Events colors export
  50. 'puter ground forces