Author Topic: Official v5.42 Bugs Thread  (Read 69648 times)

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Offline Charlie Beeler

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Re: Official v5.42 Bugs Thread
« Reply #405 on: July 26, 2011, 07:58:06 AM »
Nope; just tried to play my current game and it threw up that error.

Looks like the type of error I get when the game is force aborted instead of closed.  Load your latest backup and try again.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #406 on: July 28, 2011, 05:26:30 AM »
Seems a bit....order of magnitude off

Anyways, got the fuel bug confirmed here.  If you have a refueling order somewhere in the future of your ship, it will ignore the conditional order.  Ship that triggered response:

Orders were to go from Alpha Centari A 1 to Alpha Centari B 1 and back again, 3 iterations followed by a trip back to Earth to refuel.  Conditional order triggers on 30% fuel reserves, and sends ship to nearest colony or tanker.  On second trip from B to A, it passed the 30% mark.  No response - just kept going.  A sister ship with the same order setup but no trip to Earth at the end went home on schedule.

This one is working as intended. This is to prevent the fleet from continually setting a new refuelling order. When the condition is checked, the conditional order won't be triggered if the ship has already got a fuelling order in its orders list.

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #407 on: July 28, 2011, 05:30:14 AM »
I play with Dutch naming so all of my systems get the name of a Dutch city.
I just got a system called Zandvpprt. There is no city with that name, Zandvoort however, is a Dutch city.

Fixed for v5.50

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #408 on: July 28, 2011, 05:31:06 AM »
Minor text issue: In the shipping lines screen, the hover text for the subsidise button reads:

Grants 1000 wealth to thie selected shipping line. . .

Fixed for v5.50

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #409 on: July 28, 2011, 05:33:01 AM »
On system map, if you clear min inc but do not set a value and then select an increment, it generates a type mismatch error and the game crashes.   

Error text:
Run-time error '13':

Type mismatch

Fixed for v5.50

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #410 on: July 28, 2011, 05:38:56 AM »
I tracked this (the weird state) issue down: if a TF Logistics bonus is too good, you'll consistently get failed to load/unload messages for TG.

In my last bout of officer reassignments, I assigned a captain with a 100% logistics bonus to Logistics Command.  The commander of Logistics Command also has a bonus, so the total bonus (from the TF screen) is 110%.  It just occured to me while typing this that this probably means it takes negative time to unload a TG in that TF. :)

In any event, this was causing the weird behavior - when I swapped out the logistics officer for one with a lower bonus the problem went away.

John

PS - I'm not just guessing here - I actually did a lot of experimenting in SM mode and looking in the DB - the only difference between a TG that worked and one that didn't was the TF ID.


I have indirectly fixed this for v5.50. I have restricted bonuses to 60% - 65% for most commander bonuses, including logistics. Research bonuses are already restricted in v5.42. Bonuses that are too high can cause problems in a few different areas.

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #411 on: July 28, 2011, 05:41:54 AM »
For some reason, just out of the blue, the system map will chop in half. Something might be causing it but I haven't caught on to what it may be.


Yes, I have had this issue occasionally as well. It usually happens after I have played another game with a lower resolution than my normal screen resolution. The only way I have been able to fix it is to shut down VB and restart.

Steve
 

wilddog5

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Re: Official v5.42 Bugs Thread
« Reply #412 on: July 29, 2011, 03:32:05 AM »
earlier in the thread there was a bug about loading/ unloading ships if the taskforces officers operations, logistics whatever exceeded 100% this also applies to any skill that reached 100% for any officer, i have just had my gate construction ships commander reach 100% in factory and the ship stopped building gates no major problem just reported it in the event window

the 2 ways i can see to solve this

1 make a limit of 99% for all officers

2 put a check so that if a modifier is greater than 99% it reduces it,
(i think that this would be the better solution even it it might be more work as it is more universal)

 

Offline Beersatron

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Re: Official v5.42 Bugs Thread
« Reply #413 on: July 29, 2011, 11:18:04 AM »
earlier in the thread there was a bug about loading/ unloading ships if the taskforces officers operations, logistics whatever exceeded 100% this also applies to any skill that reached 100% for any officer, i have just had my gate construction ships commander reach 100% in factory and the ship stopped building gates no major problem just reported it in the event window

the 2 ways i can see to solve this

1 make a limit of 99% for all officers

2 put a check so that if a modifier is greater than 99% it reduces it,
(i think that this would be the better solution even it it might be more work as it is more universal)



Read two posts up :)
 

Offline Jacob/Lee

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Re: Official v5.42 Bugs Thread
« Reply #414 on: July 29, 2011, 04:05:29 PM »
Looks like the type of error I get when the game is force aborted instead of closed.  Load your latest backup and try again.
My... Latest backup?

....smeg
 

Offline ExChairman

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Re: Official v5.42 Bugs Thread
« Reply #415 on: July 30, 2011, 07:42:34 AM »
Error 94... Error in getting commander name... I have filled al space with atleast one name... can this popup if NPR don´t fill their slots with commanders?
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Offline sloanjh

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Re: Official v5.42 Bugs Thread
« Reply #416 on: July 30, 2011, 09:00:15 AM »
Error 94... Error in getting commander name... I have filled al space with atleast one name... can this popup if NPR don´t fill their slots with commanders?
You (or the NPR) do NOT need to assign a ("named") commander to any command slot.  Named commanders are considered exceptional individuals.  If you don't assign a named commander to a particular slot, then the game considers that that slot is being filled by one of the unnamed (and unexceptional) masses with a zero rating for everything.

I don't remember which particular error 94 is, but I suspect it's either an apostrophe in a commander's name in the DB somewhere (possible NPR) or (less likely) two (possibly NPR) commanders with the same name.  The 2nd is less likely because I don't think commander name is used as a key in searches anywhere, and so the VB "duplicate key" error won't trigger.

Did the error only occur once, or is it regular/reproducible?  What are you doing when the error occurs, e.g. opening the Commanders screen?  Do you have any weird sort settings on the Commanders screen chosen?

John
 

Offline ExChairman

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Re: Official v5.42 Bugs Thread
« Reply #417 on: July 30, 2011, 10:07:01 AM »
It pops up sometimes but not always when I start a new 30 day cycle, tried with both Commanders on and off...
By the way it poped up now and got the extra text of "Invalid use of Null"....

Found this in my text log, not sure if thath is causing the problems, got 50+ error in commander ... this period...

On the 5th even more of the following...

7th January 2056 07:20:16,Unknown,Commander Naomi Mann has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Eleanor Lynch has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Adam Reeves has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Jonathan Parsons has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Kieran Robson has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Imogen Slater has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Catherine King has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Kyle Kemp has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Emma Lord has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Daniel Harvey has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Thomas Brooks has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Lauren Foster has been promoted to Captain
7th January 2056 07:20:16,Unknown,Brigadier Laura Charlton has been promoted to Major-General
7th January 2056 07:20:16,Unknown,Commander Ellen Giles has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Jake Patel has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Oliver Owens has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Jake Kerr has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander James Lloyd has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Grace Fry has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Nathan Wallace has been promoted to Captain
7th January 2056 07:20:16,Unknown,Commander Naomi Marsh has been promoted to Captain
7th January 2056 07:20:16,Unknown,Colonel Sam Lowe  has developed a medical problem that will affect his long term health. Current Assignment: C.O. 255th Low Tech Armour

So it logs the errors so it have to bee my game/race  that are acting up, probobly no bug then.. Or?
« Last Edit: July 30, 2011, 10:51:34 AM by ExChairman »
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Offline Nibelung44

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Re: Official v5.42 Bugs Thread
« Reply #418 on: July 31, 2011, 07:14:47 AM »
There is a major flaw in the AI routine, that I think can be fixed relatively easily. It seems a given AI fleet will only target one ship per 5 seconds segment... My current combat is 144 FAC of mine against 89 Alien FACs... we are now at point blank, and every 5 seconds, they only fire and kill one of my ship, whereas they have the firepower to take 10 per fire phase, at least...

So I won easily the fight in the end...
 

Offline davidr

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Re: Official v5.42 Bugs Thread
« Reply #419 on: August 01, 2011, 01:11:01 AM »
The following error message just appeared in my 5.42 game with real stars:-

Error in UpdateGameLog

Error 3159 was generated by DAO.Field
Not a valid bookmark.

This cannot be circumvented and I have had to revert to a previous save.

DB with error saved in case of need.

DavidR