Hello,
I want my survey ships to be able to drop buoy with Active Sensor on the Jump point they discover, below the designs that I am using . this is the first time I design a Buy so it may be flawed. Moreover, when I get to the jump point, I am not able to release the buoy ( I tried "Launch Ready Ordinace)
Any help / Comment on the design is appreciated.
First, check if your buois are loaded to your ship (Fleet Organization window, select your ship, hit Ordnance Template in the lower line of tabs).
Second, check if your launcher is connected to the fire control, and buoy is connected to the launcher (Fleet Organization window, select your ship, hit Ship Combat tab, drag-and-drop launcher to fire control, buoy to launcher if still neaded).
In addition, it seems that you can optimize your buoy design:
1. There is no need to have engines on your buoy, try to set "No Engine" check-box on, and use free space to enlarge radar or add passive sensors (sometimes those buois are getting something huge and angry, that can be spotted on thermal/EM far beyong radar range, and this way you can get primary intel about their radars and engines).
2. I'd say that 5000-ton resolution for jump point buoy is too low - you'll have overabundant range against frigate-to-destroyer-rank ships, while alien fast attack crafts or small scouts will have their chances to avoid detection using squadron jump (with outbound deviation from JP's central point). I'll set resolution to 1000 or even 750 ton, based on VB-7.1-version experience, though I haven't tested it well in current version.