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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Steve Walmsley on Today at 02:29:42 PM »The category names on the class window are taken from an internal enum that matches the DB.
I see what you mean by "branch names" now - if table DIM_ComponentType doesn't work, then you could try DIM_TechType.
Bonus question: when tractored, the ship being dragged loses a bit of fuel while traveling, which is strange? Or perhaps it is not ...
Tractored ships with engines will use fuel as if they were moving under their own power under certain conditions. I believe the bug shows up if the tractored ship has moved on its own without being tractored since the last time the game was opened.Save, close and reopen the game; for me that fixed the fuel use.
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Dear Steve, in the description of the battle for Carpathia II on March 4031, you name "the battle-hardened Janus Corps".
I am still not good at ground combat, so I wonder if being "battle-hardened" allows better performance of this unit.
After two more waves, with eleven and fifteen hits respectively, the senior commander, Lord Captain Arabella Typhon, ordered her two ships to cease point defence fire, relying only on shields, speed and ECM. Four more waves arrived, without any torpedo detonations affecting the cruisers’ armour.
One day later, the survey frigate Tempest investigated a jump point in Macharia, six transits from Sol via the shortest route, and discovered Cadia, a system with an orange K2-V star, three terrestrial planets, a dwarf planet and a single moon, orbiting the fourth planet. Just outside the orbit of the second planet was a strange phenomenon; a vast rift in space ten million kilometres in diameter. Imperium Intelligence designated it as an ‘Aether Rift’, as it appeared to penetrate through both known space and the Aether to somewhere beyond.
Baneblade Super-heavy Tank
Transport Size (tons) 228 Cost 41.04 Armour 108 Hit Points 144
Annual Maintenance Cost 5.1 Resupply Cost 99
Super-Heavy Anti-Vehicle: Shots 1 Penetration 135 Damage 135
Heavy Crew-Served Anti-Personnel: Shots 6 Penetration 22.5 Damage 15
Heavy Crew-Served Anti-Personnel: Shots 6 Penetration 22.5 Damage 15
You can also rename them in the DB but you have to dig into the FCT_ShipDesignComponents table, I think. [...]
For race-designed components the procedural naming means you can't control every aspect, but I think the type names are pulled from FCT_TechSystem entries. Looks like it uses the component name if present, otherwise the primary tech name. Probably with a bit of trial and error for each component type you can figure out which entries control the relevant parts of each name.
I am still not good at ground combat, so I wonder if being "battle-hardened" allows better performance of this unit.Pretty sure he's just saying that the unit had previously been in combat.
Why I can't refit a tug into another? I thought that the only conditions were shipyard size (nature of SY, obv!) and that the ship would not be damaged, but aside that, even if the decision could be stupid (very huge cost) nothing prevented you from refitting any ship into another one?