View full version: The Academy
  1. Defender's Advantage (Jump point battles)
  2. Sector Command Radius
  3. Jump engine recharge speed
  4. Max Tracking Time Bonus vs Missiles
  5. Standard jumping of big TGs via low level Jump Tenders
  6. Recharging weapons too fast
  7. My ship broke ... what now?
  8. Second Earth
  9. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  10. Do shields regenerate gradually or just once per recharge rate?
  11. Propagating of conditional TG orders
  12. Where could I find out what technologies / designs I have already researched?
  13. task force commander ability?
  14. Shooting at max range
  15. (Answered) Comet Mining
  16. 2 opponents on the same planet
  17. Towing shipyards
  18. Extreme slowdown?
  19. Star mass and system size
  20. [solved]change empire name
  21. Mines that go boom and missile buoys
  22. ( Answered ) Engines and Speed
  23. Populations and Worlds
  24. Probes, Drones, & Sensor Missiles
  25. Ground Combat value
  26. How to Fight With Fighters More Efficiently
  27. Fighters and pre built ship components
  28. Thoughts on specialized missile/beam ships vs hybrid ships?
  29. Changes to boarding and Alien Intel
  30. terraforming ship bug
  31. Can missile ECM by countered by ECCM
  32. Bug/Error 9
  33. Custom Race problems
  34. How to balance minerals between colonies in different systems?
  35. Conquered populations and commanders
  36. missile fire control = active sensor?
  37. Spoiler races and NPRs
  38. Civilian Shipping questions
  39. view geology team survey status
  40. AI boarding actions?
  41. NPR jumping back and forth
  42. Merging colonies of same race on same body?
  43. Active Sensors Not Activating/Providing Targetable Contacts?
  44. How do I set up minefields?
  45. Overhauling motherships
  46. Moving orbital habitats out of system
  47. Officer skill for Sorium harvester?
  48. Transfer colony to aliens?
  49. Boarding ships inside a nebula
  50. Problems with targeting